Player Matchup

Set
Set
 
Set
Level 12
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
Hakushu
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Olorun
Olorun
cnocsos
Olorun
Level 5
God Stats
2W - 2L
1,304 SR
Queue Stats
49W - 59L
1,013 Elo+
Solo
Anhur
Anhur
nezthepez
Anhur
Level 17
God Stats
7W - 8L
1,207 SR
Queue Stats
27W - 25L
1,346 Elo+
Party 2
Vamana
Vamana
reqkix
Vamana
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 41L
1,364 Elo+
Solo
Team Averages
Level 13
1,402 SR
1,345 Elo+

VS

Team Averages
Level 21
1,441 SR
1,359 Elo+
Ymir
Ymir
JayUpNxxt
Ymir
Level 21
God Stats
1W - 1L
1,329 SR
Queue Stats
9W - 8L
1,507 Elo+
Party 1
Poseidon
Poseidon
Wartymender
Poseidon
Level 27
God Stats
7W - 5L
1,450 SR
Queue Stats
62W - 48L
1,213 Elo+
Solo
Apollo
Apollo
YoungSimpOVO
Apollo
Level 16
God Stats
17W - 13L
1,474 SR
Queue Stats
20W - 17L
1,265 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Yuckus
Morgan Le Fay
Level 24
God Stats
2W - 7L
1,493 SR
Queue Stats
37W - 26L
1,404 Elo+
Party 1
Bellona
Bellona
zadeuwu
Bellona
Level 15
God Stats
2W - 1L
1,461 SR
Queue Stats
15W - 13L
1,407 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
3
0 / 2 / 1
4,882
305
371
2,491
567
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Ymir
Hakushu
Ymir
7
0 / 7 / 3
5,928
371
1,279
10,541
6,174
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Olorun
cnocsos
Olorun
12
3 / 8 / 1
7,454
466
5,654
11,466
3,749
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Anhur
nezthepez
Anhur
9
0 / 6 / 1
5,752
360
2,590
7,785
1,948
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Vamana
reqkix
Vamana
11
2 / 7 / 2
7,246
453
9,262
21,992
16,949
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
2 / 1 / 10
7,886
493
4,123
11,602
10,493
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Poseidon
Wartymender
Poseidon
13
7 / 2 / 7
8,630
539
12,446
10,423
3,773
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apollo
14
8 / 2 / 5
9,112
570
8,183
8,935
3,607
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morgan Le Fay
Yuckus
Morgan Le Fay
14
8 / 1 / 5
9,118
570
15,456
10,952
4,463
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
zadeuwu
Bellona
12
5 / 2 / 9
8,786
549
5,816
13,842
10,421
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
66
5
Kills
30
30
Deaths
8
8
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
0
2
1
0.25
L
Ymir
Hakushu
Ymir
0
7
3
0.21
W
Ymir
2
1
10
7
W
Poseidon
Wartymender
Poseidon
7
2
7
5.25
W
Apollo
8
2
5
5.25
W
Morgan Le Fay
Yuckus
Morgan Le Fay
8
1
5
10.5
L
Olorun
cnocsos
Olorun
3
8
1
0.44
L
Anhur
nezthepez
Anhur
0
6
1
0.08
L
Vamana
reqkix
Vamana
2
7
2
0.43
W
Bellona
zadeuwu
Bellona
5
2
9
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,156
Damage
46,024
54,275
Taken
55,754
29,387
Mitigated
32,757
6,317
Healing
10,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
371
189
0
0
2,491
567
0
936
1,555
0
3,661
L
Ymir
Hakushu
Ymir
1,279
347
0
678
10,541
6,174
0
7,150
3,391
6,103
0
W
Ymir
4,123
1,211
0
466
11,602
10,493
618
1,446
9,063
23,346
0
W
Poseidon
Wartymender
Poseidon
12,446
2,491
786
1,699
10,423
3,773
3,242
1,646
8,777
57,483
0
W
Apollo
8,183
5,147
0
4,334
8,935
3,607
1,954
2,165
6,770
0
48,087
W
Morgan Le Fay
Yuckus
Morgan Le Fay
15,456
1,535
0
1,319
10,952
4,463
1,484
2,262
8,690
54,558
0
L
Olorun
cnocsos
Olorun
5,654
3,117
333
1,860
11,466
3,749
0
8,490
2,976
24,172
2,792
L
Anhur
nezthepez
Anhur
2,590
1,704
0
672
7,785
1,948
342
5,512
2,273
0
18,309
L
Vamana
reqkix
Vamana
9,262
2,591
0
2,774
21,992
16,949
0
9,937
12,055
7,618
23,998
W
Bellona
zadeuwu
Bellona
5,816
2,357
0
1,991
13,842
10,421
3,007
1,705
11,199
0
36,757

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,262
Gold Earned
43,532
138
Minions Killed
352
0
Camps Cleared
0
903,386
Distance Traveled
1,449,717
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
4,882
305
12
1
0
61,009
0
L
Ymir
5,928
371
10
1
0
174,490
2
W
Ymir
7,886
493
36
2
0
274,257
0
W
Poseidon
8,630
539
73
5
0
273,487
0
W
Apollo
9,112
570
84
5
0
282,447
2
W
Morgan Le Fay
9,118
570
94
6
0
317,119
0
L
Olorun
7,454
466
44
3
0
226,849
1
L
Anhur
5,752
360
38
2
0
156,313
0
L
Vamana
7,246
453
34
2
0
284,725
0
W
Bellona
8,786
549
65
4
0
302,407
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role