Player Matchup

Skadi
Skadi
FireHawkP2
Skadi
Level 84
God Stats
4W - 5L
1,500 SR
Queue Stats
61W - 72L
1,368 Elo+
Party 1
Hera
Hera
Neosalt96
Hera
Level 87
God Stats
5W - 8L
1,324 SR
Queue Stats
394W - 385L
1,473 Elo+
Solo
Sylvanus
Sylvanus
PythonManiac
Sylvanus
Level 153
God Stats
1W - 1L
1,299 SR
Queue Stats
60W - 59L
1,480 Elo+
Party 1
Nemesis
Nemesis
SA Slow Lime
Nemesis
Level 127
God Stats
1W - 1L
1,284 SR
Queue Stats
116W - 124L
1,457 Elo+
Party 1
Osiris
Osiris
xLEVITICUSz
Osiris
Level 104
God Stats
2W - 1L
1,500 SR
Queue Stats
92W - 104L
1,419 Elo+
Party 1
Team Averages
Level 111
1,381 SR
1,439 Elo+

VS

Team Averages
Level 98
1,530 SR
1,458 Elo+
Bacchus
Bacchus
BlazingBullet64
Bacchus
Level 108
God Stats
3W - 2L
1,533 SR
Queue Stats
161W - 155L
1,511 Elo+
Party 3
Bellona
Bellona
RedEagle250
Bellona
Level 125
God Stats
4W - 3L
1,504 SR
Queue Stats
207W - 196L
1,492 Elo+
Party 2
Fenrir
Fenrir
RiverRunner91011
Fenrir
Level 85
God Stats
9W - 10L
1,553 SR
Queue Stats
192W - 196L
1,373 Elo+
Party 2
Medusa
Medusa
mokilpatty
Medusa
Level 87
God Stats
2W - 3L
1,560 SR
Queue Stats
148W - 150L
1,462 Elo+
Party 2
Raijin
Raijin
zBRYE
Raijin
Level 87
God Stats
0W - 2L
1,500 SR
Queue Stats
138W - 134L
1,454 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
10
0 / 0 / 5
5,951
541
3,071
5,452
1,729
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hera
11
1 / 2 / 1
6,429
584
2,148
4,508
1,241
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sylvanus
PythonManiac
Sylvanus
10
5 / 1 / 2
6,436
585
4,703
6,274
5,893
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
SA Slow Lime
Nemesis
10
3 / 5 / 2
6,151
559
4,223
8,893
2,868
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Osiris
10
3 / 3 / 2
5,827
530
5,580
7,178
6,792
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 1 / 0
4,052
368
889
2,333
765
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bellona
RedEagle250
Bellona
11
4 / 2 / 1
6,597
600
5,920
10,069
7,885
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

10
2 / 3 / 3
6,025
548
3,464
7,440
3,112
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Medusa
mokilpatty
Medusa
10
0 / 3 / 1
5,507
501
2,744
6,322
1,609
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Raijin
zBRYE
Raijin
11
5 / 3 / 1
6,267
570
4,281
5,671
1,850
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
17
12
Kills
11
11
Deaths
12
12
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
W
Skadi
0
0
5
2.5
W
Hera
1
2
1
0.75
W
Sylvanus
PythonManiac
Sylvanus
5
1
2
6
L
Bellona
RedEagle250
Bellona
4
2
1
2.25
L
2
3
3
1.17
W
Nemesis
SA Slow Lime
Nemesis
3
5
2
0.8
L
Medusa
mokilpatty
Medusa
0
3
1
0.17
W
Osiris
3
3
2
1.33
L
Raijin
zBRYE
Raijin
5
3
1
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,725
Damage
17,298
32,305
Taken
31,835
18,523
Mitigated
15,221
7,208
Healing
7,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
889
35
0
170
2,333
765
0
583
1,750
5,012
0
W
Skadi
3,071
896
0
0
5,452
1,729
837
1,315
4,045
0
27,203
W
Hera
2,148
365
0
220
4,508
1,241
0
1,514
2,814
33,649
0
W
Sylvanus
PythonManiac
Sylvanus
4,703
1,759
1,868
2,955
6,274
5,893
1,139
1,053
5,129
21,061
6,527
L
Bellona
RedEagle250
Bellona
5,920
1,848
0
2,588
10,069
7,885
0
1,559
7,906
0
32,959
L
3,464
545
0
1,563
7,440
3,112
0
1,006
6,179
0
27,163
W
Nemesis
SA Slow Lime
Nemesis
4,223
1,979
0
630
8,893
2,868
44
836
7,969
0
30,919
L
Medusa
mokilpatty
Medusa
2,744
718
0
1,567
6,322
1,609
0
1,103
5,219
0
30,777
W
Osiris
5,580
1,982
0
1,535
7,178
6,792
560
0
7,178
0
25,288
L
Raijin
zBRYE
Raijin
4,281
334
0
1,494
5,671
1,850
0
1,840
3,679
25,606
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,794
Gold Earned
28,448
292
Minions Killed
249
0
Camps Cleared
0
955,463
Distance Traveled
826,453
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
4,052
368
7
1
0
56,960
0
W
Skadi
5,951
541
60
5
0
198,032
2
W
Hera
6,429
584
83
8
0
208,863
3
W
Sylvanus
6,436
585
55
5
0
168,841
0
L
Bellona
6,597
600
73
7
0
191,611
0
L
Fenrir
6,025
548
62
6
0
212,926
0
W
Nemesis
6,151
559
53
5
0
176,966
1
L
Medusa
5,507
501
61
6
0
179,794
2
W
Osiris
5,827
530
41
4
0
202,761
1
L
Raijin
6,267
570
46
4
0
185,162
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role