Player Matchup

Izanami
Izanami
 
Izanami
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Baby Beef3372
Nemesis
Level 29
God Stats
1W - 4L
1,381 SR
Queue Stats
84W - 74L
1,558 Elo+
Solo
Zeus
Zeus
SICK883
Zeus
Level 28
God Stats
2W - 3L
1,544 SR
Queue Stats
15W - 22L
1,451 Elo+
Solo
Gilgamesh
Gilgamesh
UserUnknown27
Gilgamesh
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
131W - 101L
1,519 Elo+
Solo
Kukulkan
Kukulkan
viturbina
Kukulkan
Level 22
God Stats
0W - 2L
1,442 SR
Queue Stats
15W - 9L
1,609 Elo+
Solo
Team Averages
Level 26
1,473 SR
1,527 Elo+

VS

Team Averages
Level 22
1,592 SR
1,467 Elo+
Yemoja
Yemoja
ComandosDaSelva
Yemoja
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
19W - 25L
1,242 Elo+
Solo
Merlin
Merlin
Hechecero
Merlin
Level 26
God Stats
9W - 9L
1,811 SR
Queue Stats
276W - 251L
1,590 Elo+
Solo
Loki
Loki
St__1200
Loki
Level 23
God Stats
5W - 10L
1,500 SR
Queue Stats
178W - 218L
1,454 Elo+
Party 1
Odin
Odin
aldopaolo2
Odin
Level 28
God Stats
17W - 11L
1,640 SR
Queue Stats
107W - 106L
1,562 Elo+
Solo
Skadi
Skadi
by_lucass_
Skadi
Level 28
God Stats
31W - 31L
1,509 SR
Queue Stats
174W - 183L
1,484 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
15
4 / 5 / 3
8,852
590
11,142
11,571
5,425
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Nemesis
12
4 / 5 / 0
7,422
495
5,753
10,116
3,243
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Zeus
SICK883
Zeus
10
0 / 4 / 3
6,306
420
1,854
6,430
1,498
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
UserUnknown27
Gilgamesh
12
2 / 1 / 1
7,639
509
3,841
8,804
3,513
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Kukulkan
viturbina
Kukulkan
15
1 / 1 / 0
8,272
551
3,277
6,279
2,187
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 2
6,658
444
2,878
9,231
9,275
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
Hechecero
Merlin
18
4 / 0 / 0
9,926
662
9,076
5,338
2,703
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Loki
12
4 / 4 / 2
7,913
528
3,771
10,892
3,400
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
3 / 2 / 3
8,574
572
5,883
9,919
8,869
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Skadi
15
4 / 1 / 3
8,526
568
8,378
7,524
2,060
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
26
11
Kills
16
16
Deaths
11
7
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
4
5
3
1.1
L
Nemesis
4
5
0
0.8
W
1
4
2
0.5
W
Merlin
Hechecero
Merlin
4
0
0
4
L
Zeus
SICK883
Zeus
0
4
3
0.38
W
Loki
4
4
2
1.25
L
Gilgamesh
UserUnknown27
Gilgamesh
2
1
1
2.5
W
3
2
3
2.25
W
Skadi
4
1
3
5.5
L
Kukulkan
viturbina
Kukulkan
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,867
Damage
29,986
43,200
Taken
42,904
15,866
Mitigated
26,307
9,477
Healing
14,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
11,142
6,437
0
4,013
11,571
5,425
386
883
10,688
0
66,823
L
Nemesis
5,753
3,014
0
1,182
10,116
3,243
0
3,208
6,908
0
27,319
W
2,878
886
466
61
9,231
9,275
0
723
8,508
16,279
0
W
Merlin
Hechecero
Merlin
9,076
265
0
3,301
5,338
2,703
266
1,756
3,582
92,653
0
L
Zeus
SICK883
Zeus
1,854
709
0
271
6,430
1,498
21
1,713
4,717
21,731
0
W
Loki
3,771
807
0
4,090
10,892
3,400
0
1,561
9,331
0
42,970
L
Gilgamesh
UserUnknown27
Gilgamesh
3,841
1,103
0
2,691
8,804
3,513
0
2,488
6,316
0
34,910
W
5,883
1,629
0
3,241
9,919
8,869
796
115
9,804
4,857
42,308
W
Skadi
8,378
4,369
12
3,167
7,524
2,060
495
976
6,548
0
48,212
L
Kukulkan
viturbina
Kukulkan
3,277
544
0
1,320
6,279
2,187
0
4,235
2,044
59,226
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,491
Gold Earned
41,597
423
Minions Killed
475
0
Camps Cleared
0
1,371,183
Distance Traveled
1,388,260
15
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,852
590
122
8
0
249,045
4
L
Nemesis
7,422
495
60
4
0
259,903
1
W
Yemoja
6,658
444
20
1
0
217,738
4
W
Merlin
9,926
662
173
12
0
316,502
7
L
Zeus
6,306
420
40
3
0
250,568
0
W
Loki
7,913
528
83
6
0
293,379
5
L
Gilgamesh
7,639
509
72
5
0
321,359
4
W
Odin
8,574
572
113
8
0
295,126
2
W
Skadi
8,526
568
86
6
0
265,515
4
L
Kukulkan
8,272
551
129
9
0
290,308
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role