Player Matchup

Ne Zha
Ne Zha
Ace_Wolff
Ne Zha
Level 104
God Stats
5W - 8L
1,500 SR
Queue Stats
408W - 406L
1,460 Elo+
Party 2
Athena
Athena
DarthChaos_GAS
Athena
Level 66
God Stats
24W - 16L
1,581 SR
Queue Stats
302W - 304L
1,486 Elo+
Party 2
Sol
Sol
Quantum8142
Sol
Level 116
God Stats
0W - 1L
1,624 SR
Queue Stats
80W - 73L
1,523 Elo+
Solo
Izanami
Izanami
mingletrooper
Izanami
Level 105
God Stats
3W - 4L
1,603 SR
Queue Stats
200W - 194L
1,481 Elo+
Solo
Bellona
Bellona
true SF killer
Bellona
Level 66
God Stats
4W - 3L
1,539 SR
Queue Stats
16W - 15L
1,485 Elo+
Solo
Team Averages
Level 91
1,569 SR
1,487 Elo+

VS

Team Averages
Level 129
1,475 SR
1,528 Elo+
Zeus
Zeus
Brizzymane
Zeus
Level 154
God Stats
13W - 9L
1,600 SR
Queue Stats
342W - 329L
1,533 Elo+
Solo
Izanami
Izanami
GGL0sian
Izanami
Level 78
God Stats
7W - 7L
1,491 SR
Queue Stats
578W - 438L
1,551 Elo+
Solo
Kumbhakarna
Kumbhakarna
JcVEGETTA
Kumbhakarna
Level 148
God Stats
1W - 0L
1,395 SR
Queue Stats
124W - 109L
1,520 Elo+
Party 1
Bellona
Bellona
TheFratJesus
Bellona
Level 108
God Stats
5W - 3L
1,639 SR
Queue Stats
243W - 241L
1,511 Elo+
Solo
Fenrir
Fenrir
basago25
Fenrir
Level 158
God Stats
3W - 10L
1,251 SR
Queue Stats
204W - 201L
1,528 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Ace_Wolff
Ne Zha
6
0 / 1 / 1
3,376
675
690
2,939
699
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

2
0 / 1 / 0
2,681
536
115
1,418
397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
1 / 0 / 0
3,555
711
1,219
1,546
357
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
6
1 / 0 / 0
3,562
712
885
1,517
276
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

6
3 / 1 / 0
4,186
837
2,677
3,921
2,387
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 0
3,501
700
1,067
1,734
367
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Izanami
GGL0sian
Izanami
6
1 / 1 / 0
3,540
708
989
1,943
602
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Kumbhakarna
JcVEGETTA
Kumbhakarna
5
0 / 0 / 2
3,509
702
643
2,160
725
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bellona
TheFratJesus
Bellona
6
1 / 2 / 0
3,633
727
2,867
4,193
2,776
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
basago25
Fenrir
4
1 / 1 / 0
3,176
635
1,140
2,314
637
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
5
5
Kills
3
3
Deaths
5
1
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
Ace_Wolff
Ne Zha
0
1
1
0.5
W
0
1
0
0
L
0
1
0
0
W
Izanami
GGL0sian
Izanami
1
1
0
1
W
Kumbhakarna
JcVEGETTA
Kumbhakarna
0
0
2
1
L
1
0
0
1
W
Bellona
TheFratJesus
Bellona
1
2
0
0.5
W
Fenrir
basago25
Fenrir
1
1
0
1
L
Izanami
1
0
0
1
L
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,586
Damage
6,706
11,341
Taken
12,344
4,116
Mitigated
5,107
3,363
Healing
5,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
Ace_Wolff
Ne Zha
690
229
0
131
2,939
699
0
368
2,541
0
13,320
W
1,067
36
0
725
1,734
367
0
555
1,075
13,846
0
L
115
0
0
322
1,418
397
0
318
1,100
1,969
0
W
Izanami
GGL0sian
Izanami
989
736
0
800
1,943
602
0
115
1,828
0
18,729
W
Kumbhakarna
JcVEGETTA
Kumbhakarna
643
302
105
1,036
2,160
725
0
0
2,160
6,045
0
L
1,219
194
0
313
1,546
357
0
672
694
14,049
0
W
Bellona
TheFratJesus
Bellona
2,867
1,208
0
2,107
4,193
2,776
0
0
4,193
0
13,159
W
Fenrir
basago25
Fenrir
1,140
277
0
1,124
2,314
637
0
494
1,754
0
7,241
L
Izanami
885
402
0
879
1,517
276
0
142
1,375
0
14,834
L
2,677
1,826
0
1,718
3,921
2,387
0
0
3,921
0
13,057

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,360
Gold Earned
17,359
137
Minions Killed
140
0
Camps Cleared
0
446,704
Distance Traveled
504,385
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
3,376
675
31
6
0
112,172
1
W
Zeus
3,501
700
31
6
0
93,871
0
L
Athena
2,681
536
2
0
0
26,429
0
W
Izanami
3,540
708
46
9
0
85,767
1
W
Kumbhakarna
3,509
702
11
2
0
107,911
2
L
Sol
3,555
711
32
6
0
108,066
2
W
Bellona
3,633
727
29
6
0
102,278
1
W
Fenrir
3,176
635
23
5
0
114,558
2
L
Izanami
3,562
712
36
7
0
93,537
0
L
Bellona
4,186
837
36
7
0
106,500
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role