Player Matchup

Scylla
Scylla
AdaptiveSpoon64
Scylla
Level 28
God Stats
1W - 1L
1,685 SR
Queue Stats
75W - 100L
1,185 Elo+
Party 1
Thor
Thor
MimicKarma44302
Thor
Level 2
God Stats
0W - 2L
1,264 SR
Queue Stats
3W - 6L
821 Elo+
Solo
Kukulkan
Kukulkan
Pasiecznikpower
Kukulkan
Level 3
God Stats
5W - 12L
1,500 SR
Queue Stats
5W - 14L
1,500 Elo+
Solo
Yemoja
Yemoja
Sportymayhem
Yemoja
Level 17
God Stats
17W - 31L
1,308 SR
Queue Stats
84W - 120L
1,172 Elo+
Solo
Hercules
Hercules
mmy3rs
Hercules
Level 12
God Stats
29W - 41L
1,357 SR
Queue Stats
110W - 161L
1,193 Elo+
Party 1
Team Averages
Level 12
1,423 SR
1,174 Elo+

VS

Team Averages
Level 19
1,515 SR
1,286 Elo+
Fenrir
Fenrir
MayXday11
Fenrir
Level 24
God Stats
15W - 1L
1,957 SR
Queue Stats
121W - 90L
1,337 Elo+
Solo
Janus
Janus
MrRook5874
Janus
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 41L
1,356 Elo+
Party 2
Odin
Odin
Urnewstepdad941
Odin
Level 26
God Stats
8W - 2L
1,500 SR
Queue Stats
14W - 10L
1,214 Elo+
Solo
Neith
Neith
vFlikR
Neith
Level 17
God Stats
14W - 8L
1,401 SR
Queue Stats
27W - 29L
1,385 Elo+
Solo
Nemesis
Nemesis
yvng_vxnce
Nemesis
Level 6
God Stats
1W - 2L
1,219 SR
Queue Stats
6W - 9L
1,139 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 13 / 1
8,462
423
6,741
15,420
3,534
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

3
0 / 4 / 0
5,589
279
511
2,954
444
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
13
3 / 12 / 2
9,151
458
12,703
14,444
4,810
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Yemoja
13
2 / 10 / 3
9,078
454
3,475
18,046
14,372
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Hercules
mmy3rs
Hercules
14
2 / 5 / 5
8,868
443
5,087
18,531
9,454
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
MayXday11
Fenrir
14
10 / 3 / 15
11,260
563
11,211
15,518
18,491
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Janus
17
13 / 4 / 8
11,991
600
13,960
11,975
4,583
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

14
4 / 1 / 11
10,089
504
7,948
12,890
11,839
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
vFlikR
Neith
14
9 / 3 / 17
10,565
528
12,572
13,437
6,160
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Nemesis
yvng_vxnce
Nemesis
19
8 / 1 / 4
12,320
616
8,677
16,524
8,809
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
99
10
Kills
44
44
Deaths
12
11
Assists
55
Player
Kills
Deaths
Assists
KDA
L
3
13
1
0.27
W
Fenrir
MayXday11
Fenrir
10
3
15
5.83
L
0
4
0
0
W
Janus
13
4
8
4.25
L
Kukulkan
3
12
2
0.33
L
Yemoja
2
10
3
0.35
W
4
1
11
9.5
L
Hercules
mmy3rs
Hercules
2
5
5
0.9
W
Neith
vFlikR
Neith
9
3
17
5.83
W
Nemesis
yvng_vxnce
Nemesis
8
1
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,517
Damage
54,368
69,395
Taken
70,344
32,614
Mitigated
49,882
1,639
Healing
16,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,741
813
0
0
15,420
3,534
296
1,580
13,840
17,977
0
W
Fenrir
MayXday11
Fenrir
11,211
2,244
0
1,837
15,518
18,491
940
6,295
9,095
1,285
23,231
L
511
154
0
0
2,954
444
0
875
2,079
0
2,978
W
Janus
13,960
1,905
0
3,341
11,975
4,583
1,765
3,340
8,621
64,822
0
L
Kukulkan
12,703
1,110
0
712
14,444
4,810
0
2,455
11,989
35,945
0
L
Yemoja
3,475
820
406
521
18,046
14,372
1,187
6,274
11,772
37,616
0
W
7,948
2,777
0
255
12,890
11,839
2,059
5,388
7,400
78
34,118
L
Hercules
mmy3rs
Hercules
5,087
460
0
0
18,531
9,454
236
3,029
15,502
0
27,811
W
Neith
vFlikR
Neith
12,572
7,687
0
3,866
13,437
6,160
3,227
4,885
8,282
0
59,372
W
Nemesis
yvng_vxnce
Nemesis
8,677
4,440
0
6,966
16,524
8,809
3,758
2,497
14,027
0
103,873

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,148
Gold Earned
56,225
183
Minions Killed
441
0
Camps Cleared
0
1,334,267
Distance Traveled
1,819,339
13
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
8,462
423
20
1
0
296,791
0
W
Fenrir
11,260
563
26
1
0
381,161
0
L
Thor
5,589
279
8
0
0
53,178
1
W
Janus
11,991
600
110
6
0
362,421
1
L
Kukulkan
9,151
458
44
2
0
313,223
3
L
Yemoja
9,078
454
54
3
0
304,870
9
W
Odin
10,089
504
57
3
0
365,724
1
L
Hercules
8,868
443
57
3
0
366,205
0
W
Neith
10,565
528
68
3
0
314,808
0
W
Nemesis
12,320
616
180
9
0
395,225
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role