Player Matchup

Izanami
Izanami
Cruz_Edd
Izanami
Level 29
God Stats
6W - 10L
1,343 SR
Queue Stats
18W - 33L
1,344 Elo+
Party 1
Mercury
Mercury
DEMO711
Mercury
Level 69
God Stats
28W - 26L
1,490 SR
Queue Stats
132W - 160L
1,373 Elo+
Party 3
Achilles
Achilles
HyDro2012
Achilles
Level 79
God Stats
72W - 88L
1,459 SR
Queue Stats
322W - 399L
1,361 Elo+
Solo
Nu Wa
Nu Wa
joseph2114
Nu Wa
Level 27
God Stats
18W - 24L
1,376 SR
Queue Stats
26W - 38L
1,308 Elo+
Party 3
Bacchus
Bacchus
zeusxelapc
Bacchus
Level 50
God Stats
41W - 49L
1,391 SR
Queue Stats
112W - 163L
1,290 Elo+
Party 1
Team Averages
Level 51
1,412 SR
1,335 Elo+

VS

Team Averages
Level 93
1,539 SR
1,218 Elo+
Gilgamesh
Gilgamesh
B00G3MZ
Gilgamesh
Level 157
God Stats
6W - 3L
1,664 SR
Queue Stats
175W - 216L
1,359 Elo+
Solo
Achilles
Achilles
ForeignBridge21
Achilles
Level 64
God Stats
1W - 1L
1,646 SR
Queue Stats
3W - 5L
1,155 Elo+
Party 2
Hercules
Hercules
HU NO 5
Hercules
Level 88
God Stats
1W - 5L
1,433 SR
Queue Stats
17W - 26L
1,134 Elo+
Party 2
Sol
Sol
TwoRandomHobos
Sol
Level 127
God Stats
4W - 4L
1,406 SR
Queue Stats
59W - 72L
1,297 Elo+
Party 2
Olorun
Olorun
WaveMizukage
Olorun
Level 28
God Stats
5W - 6L
1,542 SR
Queue Stats
16W - 25L
1,144 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Cruz_Edd
Izanami
1
0 / 0 / 0
2,997
375
0
0
0
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Mercury
DEMO711
Mercury
5
0 / 2 / 0
3,758
470
1,636
4,376
965
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
HyDro2012
Achilles
7
3 / 3 / 0
4,527
566
4,006
6,325
4,206
Nu Wa
6
0 / 2 / 0
3,763
470
443
2,281
594
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
zeusxelapc
Bacchus
1
0 / 0 / 0
2,997
375
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
B00G3MZ
Gilgamesh
5
0 / 1 / 0
3,966
496
680
4,403
1,722
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Achilles
8
3 / 1 / 0
4,834
604
2,701
4,027
3,503
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hercules
HU NO 5
Hercules
8
0 / 1 / 1
5,077
635
1,737
5,613
1,867
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
1 / 0 / 0
4,864
608
238
3,432
721
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Olorun
9
3 / 1 / 0
5,698
712
2,160
3,400
930
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
8
3
Kills
7
7
Deaths
4
0
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
B00G3MZ
Gilgamesh
0
1
0
0
L
Izanami
Cruz_Edd
Izanami
0
0
0
0
L
Mercury
DEMO711
Mercury
0
2
0
0
W
Achilles
3
1
0
3
W
Hercules
HU NO 5
Hercules
0
1
1
0.5
L
Achilles
HyDro2012
Achilles
3
3
0
1
W
1
0
0
1
W
Olorun
3
1
0
3
L
Nu Wa
0
2
0
0
L
Bacchus
zeusxelapc
Bacchus
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,085
Damage
7,516
12,982
Taken
20,875
5,765
Mitigated
8,743
1,232
Healing
6,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
B00G3MZ
Gilgamesh
680
120
0
130
4,403
1,722
132
86
4,317
0
14,483
L
Izanami
Cruz_Edd
Izanami
0
0
0
0
0
0
0
0
0
0
0
L
Mercury
DEMO711
Mercury
1,636
825
0
442
4,376
965
0
449
3,841
0
11,859
W
Achilles
2,701
1,031
0
798
4,027
3,503
986
57
3,970
0
13,367
W
Hercules
HU NO 5
Hercules
1,737
1,191
42
1,005
5,613
1,867
628
85
5,528
0
22,162
L
Achilles
HyDro2012
Achilles
4,006
1,242
0
790
6,325
4,206
182
482
5,376
0
16,671
W
238
109
0
2,460
3,432
721
0
85
3,347
18,486
0
W
Olorun
2,160
1,013
0
2,133
3,400
930
870
130
3,270
25,593
0
L
Nu Wa
443
45
0
0
2,281
594
0
1,467
814
9,377
0
L
Bacchus
zeusxelapc
Bacchus
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,042
Gold Earned
24,439
60
Minions Killed
206
0
Camps Cleared
0
422,451
Distance Traveled
671,850
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
3,966
496
27
3
0
119,272
1
L
Izanami
2,997
375
0
0
0
8,923
0
L
Mercury
3,758
470
23
3
0
162,225
1
W
Achilles
4,834
604
20
3
0
136,890
0
W
Hercules
5,077
635
46
6
0
130,248
0
L
Achilles
4,527
566
22
3
0
140,638
0
W
Sol
4,864
608
49
6
0
138,117
0
W
Olorun
5,698
712
64
8
0
147,323
1
L
Nu Wa
3,763
470
15
2
0
102,553
2
L
Bacchus
2,997
375
0
0
0
8,112
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role