Player Matchup

Yemoja
Yemoja
Denfish
Yemoja
Level 89
God Stats
0W - 1L
1,762 SR
Queue Stats
5W - 5L
1,580 Elo+
Party 2
Kukulkan
Kukulkan
DrBlazeman
Kukulkan
Level 56
God Stats
1W - 1L
1,622 SR
Queue Stats
3W - 3L
1,580 Elo+
Party 2
Nemesis
Nemesis
zVndree24
Nemesis
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 8L
1,486 Elo+
Solo
Team Averages
Level 50
1,628 SR
1,548 Elo+

VS

Team Averages
Level 59
1,699 SR
1,626 Elo+
Jormungandr
Jormungandr
CousinThrocky
Jormungandr
Level 20
God Stats
2W - 0L
1,724 SR
Queue Stats
53W - 46L
1,408 Elo+
Solo
Medusa
Medusa
LeoKamiSama
Medusa
Level 129
God Stats
2W - 1L
1,571 SR
Queue Stats
205W - 174L
1,699 Elo+
Party 1
Hades
Hades
PharaohKid
Hades
Level 28
God Stats
6W - 1L
1,802 SR
Queue Stats
98W - 42L
1,772 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Denfish
Yemoja
11
1 / 4 / 2
8,004
616
8,414
12,843
14,234
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Kukulkan
DrBlazeman
Kukulkan
11
2 / 7 / 0
8,012
616
2,794
10,111
3,335
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
zVndree24
Nemesis
11
0 / 9 / 3
8,011
616
7,322
14,300
6,040
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
CousinThrocky
Jormungandr
13
3 / 1 / 14
9,677
744
4,811
10,063
10,712
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
14
7 / 2 / 10
10,525
810
11,265
8,524
3,601
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hades
14
10 / 0 / 8
11,029
848
15,437
10,713
7,359
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
52
3
Kills
20
20
Deaths
3
5
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
CousinThrocky
Jormungandr
3
1
14
10
L
Yemoja
Denfish
Yemoja
1
4
2
0.5
L
Kukulkan
DrBlazeman
Kukulkan
2
7
0
0.29
W
Medusa
7
2
10
6
W
Hades
10
0
8
14
L
Nemesis
zVndree24
Nemesis
0
9
3
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,530
Damage
31,513
37,254
Taken
29,300
23,609
Mitigated
21,672
6,504
Healing
9,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
CousinThrocky
Jormungandr
4,811
1,227
452
398
10,063
10,712
357
4,930
5,133
16,072
0
L
Yemoja
Denfish
Yemoja
8,414
2,518
839
1,836
12,843
14,234
0
6,847
5,996
29,430
0
L
Kukulkan
DrBlazeman
Kukulkan
2,794
279
495
1,130
10,111
3,335
0
6,972
3,139
18,874
1,231
W
Medusa
11,265
6,878
0
2,092
8,524
3,601
1,865
2,477
6,047
0
45,529
W
Hades
15,437
1,184
1,026
5,807
10,713
7,359
438
3,712
7,001
38,451
0
L
Nemesis
zVndree24
Nemesis
7,322
1,742
0
2,204
14,300
6,040
0
6,429
7,871
0
30,402

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,027
Gold Earned
31,231
128
Minions Killed
150
0
Camps Cleared
0
635,750
Distance Traveled
686,400
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
9,677
744
15
1
0
239,043
0
L
Yemoja
8,004
616
39
3
0
208,306
0
L
Kukulkan
8,012
616
33
3
0
191,061
0
W
Medusa
10,525
810
65
5
0
221,193
3
W
Hades
11,029
848
70
5
0
226,164
0
L
Nemesis
8,011
616
56
4
0
236,383
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role