Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
GetJammedLol
Nu Wa
Level 9
God Stats
2W - 1L
1,798 SR
Queue Stats
23W - 17L
1,687 Elo+
Solo
Guan Yu
Guan Yu
JXernxCB
Guan Yu
Level 17
God Stats
3W - 0L
1,500 SR
Queue Stats
105W - 94L
1,607 Elo+
Solo
Bacchus
Bacchus
sanguinarra
Bacchus
Level 8
God Stats
15W - 7L
1,682 SR
Queue Stats
66W - 71L
1,550 Elo+
Solo
Neith
Neith
Ëlijah
Neith
Level 26
God Stats
2W - 0L
1,888 SR
Queue Stats
116W - 86L
1,674 Elo+
Solo
Team Averages
Level 15
1,674 SR
1,603 Elo+

VS

Team Averages
Level 16
1,684 SR
1,607 Elo+
Set
Set
Juanace
Set
Level 13
God Stats
11W - 10L
1,415 SR
Queue Stats
78W - 67L
1,579 Elo+
Solo
Ah Puch
Ah Puch
TIOMEN7
Ah Puch
Level 28
God Stats
30W - 18L
1,925 SR
Queue Stats
294W - 316L
1,679 Elo+
Solo
Artemis
Artemis
Triicolocoo
Artemis
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 41L
1,613 Elo+
Solo
Ymir
Ymir
chubbylumpkins12
Ymir
Level 16
God Stats
4W - 1L
1,875 SR
Queue Stats
35W - 36L
1,473 Elo+
Solo
Khepri
Khepri
yaGtoNfeD
Khepri
Level 3
God Stats
1W - 1L
1,707 SR
Queue Stats
1W - 2L
1,692 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
5
1 / 0 / 1
3,454
691
1,184
1,434
493
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

7
2 / 0 / 1
3,864
773
1,888
1,968
652
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Guan Yu
JXernxCB
Guan Yu
7
4 / 0 / 0
4,366
873
1,581
2,931
913
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Bacchus
sanguinarra
Bacchus
6
0 / 0 / 3
3,718
744
1,311
2,214
1,071
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Neith
Ëlijah
Neith
6
2 / 0 / 1
3,736
747
1,900
1,278
201
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
5
0 / 3 / 0
3,174
635
840
3,506
826
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ah Puch
TIOMEN7
Ah Puch
5
0 / 0 / 0
3,231
646
1,357
2,671
1,043
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
Triicolocoo
Artemis
4
0 / 3 / 0
2,940
588
1,827
3,251
690
5
0 / 2 / 0
3,174
635
474
3,767
1,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Khepri
yaGtoNfeD
Khepri
2
0 / 1 / 0
2,592
518
95
674
139
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
0
9
Kills
0
0
Deaths
9
6
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
1
0
1
1.5
W
2
0
1
2.5
W
Guan Yu
JXernxCB
Guan Yu
4
0
0
4
L
Set
0
3
0
0
L
Ah Puch
TIOMEN7
Ah Puch
0
0
0
0
L
Artemis
Triicolocoo
Artemis
0
3
0
0
L
0
2
0
0
W
Bacchus
sanguinarra
Bacchus
0
0
3
1.5
L
Khepri
yaGtoNfeD
Khepri
0
1
0
0
W
Neith
Ëlijah
Neith
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,864
Damage
4,593
9,825
Taken
13,869
3,330
Mitigated
4,034
5,443
Healing
3,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
1,184
450
0
471
1,434
493
0
190
1,244
0
9,634
W
1,888
713
0
970
1,968
652
0
1,167
801
15,141
0
W
Guan Yu
JXernxCB
Guan Yu
1,581
276
60
1,810
2,931
913
0
95
2,836
0
12,009
L
Set
840
182
0
325
3,506
826
0
562
2,944
0
11,151
L
Ah Puch
TIOMEN7
Ah Puch
1,357
123
0
1,458
2,671
1,043
0
890
1,781
11,568
0
L
Artemis
Triicolocoo
Artemis
1,827
843
0
455
3,251
690
0
1,047
2,204
0
9,694
L
474
236
0
982
3,767
1,336
0
676
3,091
6,999
0
W
Bacchus
sanguinarra
Bacchus
1,311
421
0
1,181
2,214
1,071
191
474
1,740
7,581
0
L
Khepri
yaGtoNfeD
Khepri
95
0
0
0
674
139
0
24
650
1,397
0
W
Neith
Ëlijah
Neith
1,900
1,281
0
951
1,278
201
449
0
1,278
0
18,199

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,138
Gold Earned
15,111
132
Minions Killed
86
0
Camps Cleared
0
481,746
Distance Traveled
402,434
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
3,454
691
22
4
0
107,237
3
W
Nu Wa
3,864
773
28
6
0
89,466
1
W
Guan Yu
4,366
873
35
7
0
100,565
0
L
Set
3,174
635
25
5
0
105,790
1
L
Ah Puch
3,231
646
26
5
0
90,218
1
L
Artemis
2,940
588
22
4
0
78,443
0
L
Ymir
3,174
635
11
2
0
97,073
1
W
Bacchus
3,718
744
17
3
0
96,008
1
L
Khepri
2,592
518
2
0
0
30,910
0
W
Neith
3,736
747
30
6
0
88,470
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role