Player Matchup

Ymir
Ymir
HomeSlice_448
Ymir
Level 65
God Stats
3W - 2L
1,429 SR
Queue Stats
26W - 15L
1,605 Elo+
Party 1
Sol
Sol
King_Breezyy-
Sol
Level 104
God Stats
6W - 2L
1,556 SR
Queue Stats
44W - 27L
1,571 Elo+
Party 1
Chaac
Chaac
chickenfinger71
Chaac
Level 33
God Stats
5W - 3L
1,676 SR
Queue Stats
6W - 10L
1,485 Elo+
Party 1
Team Averages
Level 67
1,554 SR
1,554 Elo+

VS

Team Averages
Level 92
1,449 SR
1,472 Elo+
Sol
Sol
 
Sol
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
DrCarter90
Fenrir
Level 127
God Stats
64W - 81L
1,399 SR
Queue Stats
399W - 431L
1,473 Elo+
Solo
Chaac
Chaac
DylDeal45
Chaac
Level 26
God Stats
12W - 18L
1,449 SR
Queue Stats
158W - 191L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 11
13,019
685
8,431
18,110
24,384
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

19
11 / 4 / 2
14,155
745
26,157
20,255
7,234
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
1 / 4 / 10
11,924
628
11,307
14,617
12,862
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
2 / 3 / 7
12,057
635
17,468
16,582
6,623
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
DrCarter90
Fenrir
17
4 / 3 / 3
13,459
708
9,180
18,467
10,116
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Chaac
DylDeal45
Chaac
16
4 / 7 / 5
12,072
635
16,966
23,785
24,586
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
25
13
Kills
10
10
Deaths
13
23
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
3
7
1.83
L
Fenrir
DrCarter90
Fenrir
4
3
3
1.83
L
Chaac
DylDeal45
Chaac
4
7
5
0.93
W
1
2
11
3.25
W
11
4
2
3
W
1
4
10
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,895
Damage
43,614
52,982
Taken
58,834
44,480
Mitigated
41,325
16,441
Healing
22,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
17,468
4,800
0
7,246
16,582
6,623
3,093
10,286
6,296
74,461
0
L
Fenrir
DrCarter90
Fenrir
9,180
1,661
655
5,857
18,467
10,116
112
9,485
8,982
0
50,654
L
Chaac
DylDeal45
Chaac
16,966
1,702
785
7,836
23,785
24,586
351
14,817
8,968
0
48,625
W
8,431
683
0
2,202
18,110
24,384
223
7,596
9,970
29,399
0
W
26,157
7,675
0
11,073
20,255
7,234
3,059
4,835
14,819
88,429
0
W
11,307
974
0
3,166
14,617
12,862
191
5,037
9,408
0
34,638

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,098
Gold Earned
37,588
192
Minions Killed
231
0
Camps Cleared
0
1,069,768
Distance Traveled
1,040,114
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
12,057
635
123
6
0
320,080
0
L
Fenrir
13,459
708
58
3
0
397,606
3
L
Chaac
12,072
635
50
3
0
322,428
3
W
Ymir
13,019
685
45
2
0
338,605
0
W
Sol
14,155
745
97
5
0
350,085
1
W
Chaac
11,924
628
50
3
0
381,078
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role