Player Matchup

Da Ji
Da Ji
FruitShoot747
Da Ji
Level 45
God Stats
4W - 3L
1,561 SR
Queue Stats
35W - 55L
1,388 Elo+
Party 1
Discordia
Discordia
HiyaImRiah
Discordia
Level 125
God Stats
1W - 2L
1,513 SR
Queue Stats
175W - 186L
1,412 Elo+
Party 1
Neith
Neith
RottenUnicorn
Neith
Level 63
God Stats
27W - 30L
1,469 SR
Queue Stats
132W - 158L
1,400 Elo+
Party 1
Nu Wa
Nu Wa
VinyDMD
Nu Wa
Level 108
God Stats
5W - 7L
1,534 SR
Queue Stats
602W - 642L
1,449 Elo+
Party 1
Jormungandr
Jormungandr
brfcJack
Jormungandr
Level 11
God Stats
2W - 2L
1,588 SR
Queue Stats
2W - 5L
1,434 Elo+
Party 1
Team Averages
Level 70
1,533 SR
1,416 Elo+

VS

Team Averages
Level 104
1,575 SR
1,492 Elo+
Neith
Neith
 
Neith
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Poseidon
Poseidon
Fade2Back
Poseidon
Level 91
God Stats
4W - 1L
1,573 SR
Queue Stats
8W - 5L
1,519 Elo+
Solo
Chaac
Chaac
Wukio
Chaac
Level 26
God Stats
5W - 2L
1,805 SR
Queue Stats
114W - 108L
1,471 Elo+
Party 2
Loki
Loki
bnyk1337
Loki
Level 125
God Stats
27W - 21L
1,498 SR
Queue Stats
111W - 100L
1,473 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 3 / 0
4,344
434
2,136
5,959
1,728
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Discordia
HiyaImRiah
Discordia
9
1 / 5 / 0
4,958
496
2,779
5,710
1,577
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 3 / 0
4,507
451
2,889
4,112
1,002
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Nu Wa
VinyDMD
Nu Wa
7
0 / 4 / 0
4,270
427
2,301
5,085
725
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
brfcJack
Jormungandr
7
0 / 3 / 0
4,651
465
1,004
6,430
3,939
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
4 / 0 / 2
6,181
618
3,346
4,175
1,034
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
 
Bacchus
7
0 / 1 / 4
4,639
464
1,626
4,467
2,170
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Poseidon
Fade2Back
Poseidon
10
3 / 0 / 1
5,963
596
2,462
4,666
1,289
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
Wukio
Chaac
11
5 / 0 / 0
6,248
625
5,142
6,079
2,899
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Loki
10
6 / 0 / 0
5,953
595
5,277
4,060
1,089
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
25
1
Kills
18
18
Deaths
1
0
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
4
0
2
5
W
Bacchus
 
Bacchus
0
1
4
2
W
Poseidon
Fade2Back
Poseidon
3
0
1
3.5
L
0
3
0
0
L
Discordia
HiyaImRiah
Discordia
1
5
0
0.2
L
0
3
0
0
L
Nu Wa
VinyDMD
Nu Wa
0
4
0
0
W
Chaac
Wukio
Chaac
5
0
0
5
W
Loki
6
0
0
6
L
Jormungandr
brfcJack
Jormungandr
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,109
Damage
17,853
27,296
Taken
23,447
8,971
Mitigated
8,481
4,182
Healing
8,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
3,346
1,683
0
2,254
4,175
1,034
984
550
3,625
0
34,099
W
Bacchus
 
Bacchus
1,626
180
372
1,241
4,467
2,170
0
815
3,627
9,562
0
W
Poseidon
Fade2Back
Poseidon
2,462
109
0
950
4,666
1,289
0
1,976
2,474
30,602
0
L
2,136
501
0
1,428
5,959
1,728
0
419
5,540
0
15,650
L
Discordia
HiyaImRiah
Discordia
2,779
78
0
710
5,710
1,577
0
2,211
3,203
24,114
0
L
2,889
1,114
0
629
4,112
1,002
0
176
3,936
0
24,432
L
Nu Wa
VinyDMD
Nu Wa
2,301
739
0
744
5,085
725
0
0
5,085
17,313
0
W
Chaac
Wukio
Chaac
5,142
95
0
2,291
6,079
2,899
60
1,808
4,267
0
36,282
W
Loki
5,277
1,859
0
1,504
4,060
1,089
0
662
3,370
0
28,140
L
Jormungandr
brfcJack
Jormungandr
1,004
189
0
671
6,430
3,939
120
1,004
5,380
11,939
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,730
Gold Earned
28,984
185
Minions Killed
268
0
Camps Cleared
0
831,172
Distance Traveled
951,285
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,181
618
60
6
0
172,779
4
W
Bacchus
4,639
464
23
2
0
180,831
2
W
Poseidon
5,963
596
66
7
0
192,832
2
L
Da Ji
4,344
434
37
4
0
193,018
1
L
Discordia
4,958
496
53
5
0
162,270
1
L
Neith
4,507
451
52
5
0
152,966
4
L
Nu Wa
4,270
427
28
3
0
160,601
2
W
Chaac
6,248
625
60
6
0
182,087
3
W
Loki
5,953
595
59
6
0
222,756
1
L
Jormungandr
4,651
465
15
2
0
162,317
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role