Player Matchup

Freya
Freya
CapybaraJosie
Freya
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
144W - 129L
1,520 Elo+
Party 3
Nike
Nike
GGlimits
Nike
Level 116
God Stats
3W - 2L
1,742 SR
Queue Stats
59W - 62L
1,514 Elo+
Party 3
Ymir
Ymir
HugeRagingBaby
Ymir
Level 69
God Stats
4W - 13L
1,442 SR
Queue Stats
249W - 247L
1,501 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
MidnightGamer73
Morgan Le Fay
Level 117
God Stats
4W - 8L
1,485 SR
Queue Stats
93W - 87L
1,553 Elo+
Solo
Ganesha
Ganesha
SnorkratsWife
Ganesha
Level 109
God Stats
46W - 50L
1,489 SR
Queue Stats
311W - 330L
1,492 Elo+
Solo
Team Averages
Level 107
1,531 SR
1,516 Elo+

VS

Team Averages
Level 123
1,532 SR
1,546 Elo+
Aphrodite
Aphrodite
AlitaAlomar
Aphrodite
Level 158
God Stats
5W - 4L
1,535 SR
Queue Stats
51W - 49L
1,504 Elo+
Party 1
Bakasura
Bakasura
Gage Hates Juju
Bakasura
Level 125
God Stats
3W - 1L
1,460 SR
Queue Stats
313W - 283L
1,525 Elo+
Solo
Merlin
Merlin
Hamlin033
Merlin
Level 157
God Stats
3W - 4L
1,488 SR
Queue Stats
213W - 166L
1,592 Elo+
Party 2
Sylvanus
Sylvanus
SCOOBYxSnackz
Sylvanus
Level 66
God Stats
29W - 17L
1,649 SR
Queue Stats
159W - 128L
1,563 Elo+
Party 2
Neith
Neith
WitczFire
Neith
Level 109
God Stats
4W - 3L
1,528 SR
Queue Stats
67W - 56L
1,547 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 5 / 0
10,688
486
7,632
14,053
5,912
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nike
19
5 / 1 / 4
11,969
544
17,562
16,934
17,967
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
3 / 3 / 5
10,432
474
7,248
22,295
12,154
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Morgan Le Fay
MidnightGamer73
Morgan Le Fay
17
1 / 5 / 3
10,181
463
9,013
16,971
6,167
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
15
0 / 4 / 4
9,547
434
5,239
21,567
22,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
AlitaAlomar
Aphrodite
15
1 / 1 / 8
9,817
446
7,213
15,000
10,695
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bakasura
18
4 / 4 / 2
11,433
520
9,932
17,193
7,524
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Merlin
Hamlin033
Merlin
20
5 / 1 / 5
12,585
572
21,461
13,782
6,615
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
SCOOBYxSnackz
Sylvanus
17
2 / 4 / 7
11,116
505
9,787
20,508
13,067
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Neith
WitczFire
Neith
18
6 / 1 / 6
11,628
529
18,024
11,532
5,386
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
46
11
Kills
18
18
Deaths
11
16
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
AlitaAlomar
Aphrodite
1
1
8
5
L
2
5
0
0.4
L
Nike
5
1
4
7
W
Bakasura
4
4
2
1.25
W
Merlin
Hamlin033
Merlin
5
1
5
7.5
L
3
3
5
1.83
L
Morgan Le Fay
MidnightGamer73
Morgan Le Fay
1
5
3
0.5
W
Sylvanus
SCOOBYxSnackz
Sylvanus
2
4
7
1.38
L
Ganesha
0
4
4
0.5
W
Neith
WitczFire
Neith
6
1
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,694
Damage
66,417
91,820
Taken
78,015
64,967
Mitigated
43,287
18,593
Healing
33,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
AlitaAlomar
Aphrodite
7,213
1,166
5,576
8,633
15,000
10,695
300
3,632
11,236
36,035
0
L
7,632
3,099
0
5,613
14,053
5,912
0
4,451
9,602
73,547
9,068
L
Nike
17,562
2,383
0
3,880
16,934
17,967
82
5,497
11,064
0
88,795
W
Bakasura
9,932
6,116
0
4,497
17,193
7,524
960
4,805
12,092
0
85,967
W
Merlin
Hamlin033
Merlin
21,461
1,019
0
3,855
13,782
6,615
0
6,933
6,535
127,209
0
L
7,248
1,260
0
4,088
22,295
12,154
174
11,464
10,186
66,575
0
L
Morgan Le Fay
MidnightGamer73
Morgan Le Fay
9,013
967
0
1,593
16,971
6,167
66
8,902
7,187
68,344
0
W
Sylvanus
SCOOBYxSnackz
Sylvanus
9,787
1,400
1,063
7,069
20,508
13,067
216
6,588
13,542
55,509
11,701
L
Ganesha
5,239
99
668
2,751
21,567
22,767
85
8,070
13,427
37,650
0
W
Neith
WitczFire
Neith
18,024
5,884
0
2,869
11,532
5,386
3,012
5,203
6,205
0
88,310

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,817
Gold Earned
56,579
631
Minions Killed
635
0
Camps Cleared
0
2,085,731
Distance Traveled
2,053,697
30
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
9,817
446
61
3
0
411,764
6
L
Freya
10,688
486
165
8
0
413,001
6
L
Nike
11,969
544
177
8
0
426,690
4
W
Bakasura
11,433
520
132
6
0
509,890
5
W
Merlin
12,585
572
200
9
0
425,186
3
L
Ymir
10,432
474
118
5
0
404,253
7
L
Morgan Le Fay
10,181
463
153
7
0
424,908
5
W
Sylvanus
11,116
505
109
5
0
341,191
4
L
Ganesha
9,547
434
18
1
0
416,879
8
W
Neith
11,628
529
133
6
0
365,666
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role