Player Matchup

Susano
Susano
VaiTakaTaka
Susano
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
266W - 237L
1,569 Elo+
Solo
Artemis
Artemis
iTzNaRuToSnoxz
Artemis
Level 109
God Stats
4W - 2L
1,459 SR
Queue Stats
242W - 255L
1,537 Elo+
Solo
Ah Puch
Ah Puch
x_x-BRAGA-x_x
Ah Puch
Level 122
God Stats
10W - 4L
1,726 SR
Queue Stats
139W - 133L
1,495 Elo+
Solo
Team Averages
Level 128
1,562 SR
1,534 Elo+

VS

Team Averages
Level 115
1,651 SR
1,615 Elo+
Chiron
Chiron
Alemp
Chiron
Level 160
God Stats
11W - 2L
1,952 SR
Queue Stats
359W - 124L
1,813 Elo+
Solo
Sun Wukong
Sun Wukong
Diego3500
Sun Wukong
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 18L
1,511 Elo+
Party 1
Chronos
Chronos
exovis69
Chronos
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 13L
1,520 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
16
8 / 10 / 6
12,597
741
13,274
14,946
5,875
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
4 / 6 / 8
11,566
680
17,979
16,674
8,087
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ah Puch
14
4 / 5 / 6
11,257
662
14,095
13,745
4,805
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Alemp
Chiron
20
16 / 3 / 3
14,414
848
22,876
16,745
6,941
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
Diego3500
Sun Wukong
16
5 / 2 / 10
11,727
690
8,457
17,600
22,651
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos
exovis69
Chronos
13
0 / 11 / 12
10,431
614
4,110
17,116
4,577
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
46
16
Kills
21
21
Deaths
16
20
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Chiron
Alemp
Chiron
16
3
3
5.83
W
Sun Wukong
Diego3500
Sun Wukong
5
2
10
5
L
Susano
8
10
6
1.1
W
Chronos
exovis69
Chronos
0
11
12
0.55
L
4
6
8
1.33
L
Ah Puch
4
5
6
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,348
Damage
35,443
45,365
Taken
51,461
18,767
Mitigated
34,169
7,592
Healing
11,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
Alemp
Chiron
22,876
10,701
872
4,956
16,745
6,941
2,575
4,060
12,437
0
102,223
W
Sun Wukong
Diego3500
Sun Wukong
8,457
1,719
205
4,023
17,600
22,651
506
4,743
12,532
805
25,472
L
Susano
13,274
2,363
0
520
14,946
5,875
698
1,463
13,483
0
29,339
W
Chronos
exovis69
Chronos
4,110
1,186
307
1,265
17,116
4,577
0
4,423
12,397
16,567
0
L
17,979
9,704
0
3,534
16,674
8,087
780
712
15,962
0
52,674
L
Ah Puch
14,095
231
10
3,528
13,745
4,805
356
2,695
11,050
46,230
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,420
Gold Earned
36,572
168
Minions Killed
220
0
Camps Cleared
0
797,241
Distance Traveled
920,910
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
14,414
848
154
9
0
310,766
4
W
Sun Wukong
11,727
690
33
2
0
333,779
5
L
Susano
12,597
741
30
2
0
269,706
1
W
Chronos
10,431
614
33
2
0
276,365
0
L
Artemis
11,566
680
67
4
0
268,100
1
L
Ah Puch
11,257
662
71
4
0
259,435
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role