Player Matchup

Bellona
Bellona
ST_Krazyboyjr15_
Bellona
Level 26
God Stats
44W - 14L
1,618 SR
Queue Stats
79W - 47L
1,648 Elo+
Party 1
Yemoja
Yemoja
Threewag2
Yemoja
Level 67
God Stats
15W - 15L
1,515 SR
Queue Stats
104W - 85L
1,627 Elo+
Party 1
Merlin
Merlin
littleBoobie21
Merlin
Level 129
God Stats
4W - 6L
1,699 SR
Queue Stats
208W - 211L
1,615 Elo+
Party 1
Team Averages
Level 74
1,611 SR
1,630 Elo+

VS

Team Averages
Level 23
1,480 SR
1,492 Elo+
Cthulhu
Cthulhu
Slayer0792
Cthulhu
Level 29
God Stats
64W - 49L
1,570 SR
Queue Stats
256W - 273L
1,434 Elo+
Party 2
Hel
Hel
TheCapitalistD
Hel
Level 16
God Stats
4W - 7L
1,532 SR
Queue Stats
4W - 7L
1,534 Elo+
Solo
Thor
Thor
slayerx0792
Thor
Level 25
God Stats
0W - 2L
1,337 SR
Queue Stats
21W - 18L
1,510 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 4 / 6
9,907
660
10,001
14,365
12,004
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Yemoja
Threewag2
Yemoja
15
5 / 0 / 8
11,005
734
5,418
12,597
11,982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
4 / 0 / 9
10,151
677
18,556
6,795
3,897
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Slayer0792
Cthulhu
12
2 / 3 / 2
8,806
587
9,566
16,424
17,986
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
2 / 7 / 1
8,625
575
7,351
11,484
3,823
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
0 / 3 / 4
8,225
548
7,028
11,394
5,763
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
11
13
Kills
4
4
Deaths
13
23
Assists
7
Player
Kills
Deaths
Assists
KDA
W
4
4
6
1.75
L
Cthulhu
Slayer0792
Cthulhu
2
3
2
1
L
2
7
1
0.36
W
Yemoja
Threewag2
Yemoja
5
0
8
9
W
4
0
9
8.5
L
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,975
Damage
23,945
33,757
Taken
39,302
27,883
Mitigated
27,572
13,803
Healing
4,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,001
3,437
497
953
14,365
12,004
665
5,583
8,491
0
33,752
L
Cthulhu
Slayer0792
Cthulhu
9,566
577
225
1,395
16,424
17,986
0
9,458
6,966
36,565
0
L
7,351
825
1,525
1,712
11,484
3,823
93
9,098
2,386
21,617
0
W
Yemoja
Threewag2
Yemoja
5,418
1,670
5,355
5,862
12,597
11,982
481
6,720
5,657
16,049
0
W
18,556
1,423
199
937
6,795
3,897
1,736
4,027
2,692
67,857
0
L
7,028
1,326
0
124
11,394
5,763
0
5,418
5,976
0
22,632

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,063
Gold Earned
25,656
164
Minions Killed
127
0
Camps Cleared
0
739,487
Distance Traveled
783,450
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
9,907
660
48
3
0
254,080
2
L
Cthulhu
8,806
587
41
3
0
277,749
4
L
Hel
8,625
575
41
3
0
250,481
0
W
Yemoja
11,005
734
19
1
0
243,782
7
W
Merlin
10,151
677
97
6
0
241,625
5
L
Thor
8,225
548
45
3
0
255,220
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role