Player Matchup

Fenrir
Fenrir
Silver IV
 
Fenrir
Silver IV
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Silver I
 
Apollo
Silver I
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Bronze I
S0uz
Anubis
Bronze I
Level 97
God Stats
5W - 9L
1,385 SR
Queue Stats
25W - 43L
591 MMR
Solo
Terra
Terra
Silver V
SixBallLightning
Terra
Silver V
Level 104
God Stats
54W - 42L
1,538 SR
Queue Stats
222W - 242L
557 MMR
Solo
Sun Wukong
Sun Wukong
Bronze IV
Spartanec86
Sun Wukong
Bronze IV
Level 86
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 22L
1,111 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 118
1,484 SR
1,052 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 98
1,542 SR
948 MMR
Sylvanus
Sylvanus
Silver III
 
Sylvanus
Silver III
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thoth
Thoth
Bronze I
Deltagang
Thoth
Bronze I
Level 36
God Stats
4W - 6L
1,516 SR
Queue Stats
8W - 21L
1,038 MMR
Solo
Artemis
Artemis
Silver II
GTxSlay3r
Artemis
Silver II
Level 128
God Stats
12W - 5L
1,628 SR
Queue Stats
289W - 321L
919 MMR
Solo
Ares
Ares
Silver IV
Gamatrox33
Ares
Silver IV
Level 103
God Stats
12W - 13L
1,553 SR
Queue Stats
244W - 270L
700 MMR
Solo
Nemesis
Nemesis
Silver V
SuperAndrewJT
Nemesis
Silver V
Level 102
God Stats
4W - 2L
1,516 SR
Queue Stats
291W - 321L
582 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
17
11 / 7 / 7
10,713
564
11,297
14,777
4,805
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Apollo
 
Apollo
15
6 / 4 / 4
9,480
499
11,359
14,472
4,869
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Anubis
S0uz
Anubis
15
2 / 5 / 4
9,018
475
13,712
13,218
6,164
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

12
2 / 4 / 5
7,993
421
4,912
11,814
9,916
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sun Wukong
Spartanec86
Sun Wukong
18
6 / 2 / 1
10,915
574
10,546
15,754
15,797
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bans
Morgan Le FaySolAthenaThe Morrigan

VS

Bans
GilgameshSetTsukuyomiAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
17
5 / 4 / 5
10,819
569
10,228
15,812
17,929
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thoth
Deltagang
Thoth
17
4 / 8 / 5
10,728
565
5,675
9,932
3,069
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
GTxSlay3r
Artemis
17
6 / 7 / 4
10,563
556
14,948
14,488
5,008
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

15
2 / 3 / 7
9,465
498
5,759
14,357
10,846
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Nemesis
17
4 / 5 / 6
11,085
583
10,799
18,695
7,638
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
48
27
Kills
21
22
Deaths
27
21
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
11
7
7
2.07
L
Apollo
 
Apollo
6
4
4
2
W
Sylvanus
 
Sylvanus
5
4
5
1.88
W
Thoth
Deltagang
Thoth
4
8
5
0.81
W
Artemis
GTxSlay3r
Artemis
6
7
4
1.14
W
2
3
7
1.83
L
Anubis
S0uz
Anubis
2
5
4
0.8
L
2
4
5
1.13
L
Sun Wukong
Spartanec86
Sun Wukong
6
2
1
3.25
W
Nemesis
4
5
6
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,826
Damage
47,409
70,035
Taken
73,284
41,551
Mitigated
44,490
21,063
Healing
16,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
11,297
2,293
0
3,620
14,777
4,805
0
4,351
10,426
0
55,708
L
Apollo
 
Apollo
11,359
6,567
0
3,041
14,472
4,869
1,465
3,310
11,162
0
66,837
W
Sylvanus
 
Sylvanus
10,228
2,700
1,308
5,096
15,812
17,929
1,577
3,098
12,714
46,917
9,132
W
Thoth
Deltagang
Thoth
5,675
150
0
755
9,932
3,069
526
1,913
8,019
51,949
0
W
Artemis
GTxSlay3r
Artemis
14,948
7,719
0
4,157
14,488
5,008
4,321
4,103
10,385
0
71,270
W
5,759
128
0
1,881
14,357
10,846
72
5,145
9,212
30,876
0
L
Anubis
S0uz
Anubis
13,712
1,084
0
4,424
13,218
6,164
1,381
4,534
8,684
63,528
0
L
4,912
655
1,390
2,411
11,814
9,916
0
3,189
8,625
16,870
0
L
Sun Wukong
Spartanec86
Sun Wukong
10,546
1,798
0
6,177
15,754
15,797
523
5,632
10,122
10,540
59,922
W
Nemesis
10,799
5,064
0
3,344
18,695
7,638
0
6,682
12,013
0
81,238

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,119
Gold Earned
52,660
482
Minions Killed
503
0
Camps Cleared
0
1,749,765
Distance Traveled
1,693,740
39
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,713
564
94
5
0
357,991
14
L
Apollo
9,480
499
119
6
0
369,546
3
W
Sylvanus
10,819
569
110
6
0
296,587
6
W
Thoth
10,728
565
122
6
0
352,754
5
W
Artemis
10,563
556
115
6
0
315,452
9
W
Ares
9,465
498
39
2
0
367,281
3
L
Anubis
9,018
475
88
5
0
328,630
7
L
Terra
7,993
421
26
1
0
309,410
11
L
Sun Wukong
10,915
574
155
8
0
384,188
4
W
Nemesis
11,085
583
117
6
0
361,666
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role