Player Matchup

Fenrir
Fenrir
Sajmyne
Fenrir
Level 28
God Stats
2W - 3L
1,470 SR
Queue Stats
37W - 48L
1,258 Elo+
Solo
Baba Yaga
Baba Yaga
TrAeDaEdAgOaT
Baba Yaga
Level 17
God Stats
2W - 3L
1,399 SR
Queue Stats
30W - 60L
1,081 Elo+
Party 1
Ymir
Ymir
TrEeToP100
Ymir
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 33L
989 Elo+
Party 1
Team Averages
Level 20
1,456 SR
1,109 Elo+

VS

Team Averages
Level 20
1,348 SR
1,144 Elo+
Fenrir
Fenrir
Fox-King1-_
Fenrir
Level 27
God Stats
10W - 12L
1,539 SR
Queue Stats
54W - 65L
1,281 Elo+
Solo
Ymir
Ymir
hidden_ninja2020
Ymir
Level 6
God Stats
4W - 4L
1,270 SR
Queue Stats
24W - 39L
966 Elo+
Party 2
Merlin
Merlin
jio_cortes
Merlin
Level 26
God Stats
7W - 8L
1,234 SR
Queue Stats
81W - 125L
1,185 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Sajmyne
Fenrir
11
5 / 7 / 2
8,390
699
10,377
16,420
5,569
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Baba Yaga
TrAeDaEdAgOaT
Baba Yaga
10
1 / 9 / 6
7,900
658
6,180
13,508
6,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
1 / 9 / 4
7,230
603
2,925
13,272
4,798
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
16 / 1 / 8
11,390
949
18,056
10,393
4,502
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

11
2 / 4 / 19
8,969
747
3,398
12,156
4,675
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Merlin
jio_cortes
Merlin
14
7 / 3 / 15
10,025
835
14,615
8,684
3,450
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
67
7
Kills
25
25
Deaths
8
12
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Fenrir
16
1
8
20
L
Fenrir
Sajmyne
Fenrir
5
7
2
0.86
L
Baba Yaga
TrAeDaEdAgOaT
Baba Yaga
1
9
6
0.44
L
1
9
4
0.33
W
2
4
19
2.88
W
Merlin
jio_cortes
Merlin
7
3
15
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,482
Damage
36,069
43,200
Taken
31,233
17,159
Mitigated
12,627
4,759
Healing
6,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
18,056
6,638
0
3,782
10,393
4,502
1,332
3,214
7,179
0
42,132
L
Fenrir
Sajmyne
Fenrir
10,377
3,283
0
1,984
16,420
5,569
0
5,704
10,716
0
21,648
L
Baba Yaga
TrAeDaEdAgOaT
Baba Yaga
6,180
975
0
2,747
13,508
6,792
0
2,623
10,885
18,683
0
L
2,925
1,218
0
28
13,272
4,798
0
8,546
4,726
10,353
0
W
3,398
1,251
0
0
12,156
4,675
144
3,379
8,777
6,450
0
W
Merlin
jio_cortes
Merlin
14,615
4,100
118
2,980
8,684
3,450
899
2,512
6,172
38,967
2,490

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,520
Gold Earned
30,384
72
Minions Killed
119
0
Camps Cleared
0
501,456
Distance Traveled
658,928
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,390
949
57
5
0
251,385
0
L
Fenrir
8,390
699
25
2
0
185,943
0
L
Baba Yaga
7,900
658
26
2
0
164,355
2
L
Ymir
7,230
603
21
2
0
151,158
0
W
Ymir
8,969
747
7
1
0
215,313
0
W
Merlin
10,025
835
55
5
0
192,230
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role