Player Matchup

Ymir
Ymir
Silver I
MDDP18
Ymir
Silver I
Level 123
God Stats
0W - 1L
1,325 SR
Queue Stats
6W - 6L
1,581 MMR
Solo
Apollo
Apollo
Gold II
MuffinNico
Apollo
Gold II
Level 146
God Stats
2W - 4L
1,592 SR
Queue Stats
110W - 111L
1,571 MMR
Solo
Merlin
Merlin
Gold III
PacoRabbane
Merlin
Gold III
Level 129
God Stats
2W - 2L
1,746 SR
Queue Stats
86W - 123L
1,580 MMR
Solo
Geb
Geb
Silver I
Unpidr
Geb
Silver I
Level 32
God Stats
2W - 2L
1,940 SR
Queue Stats
48W - 67L
1,600 MMR
Solo
Hel
Hel
Gold III
Vеlf
Hel
Gold III
Level 107
God Stats
16W - 17L
1,465 SR
Queue Stats
844W - 846L
1,568 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 107
1,613 SR
1,580 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 143
1,625 SR
1,581 MMR
Hun Batz
Hun Batz
Platinum V
JøkeMeDaddy
Hun Batz
Platinum V
Level 154
God Stats
3W - 2L
1,791 SR
Queue Stats
70W - 52L
1,779 MMR
Party 2
Achilles
Achilles
Gold III
Narumy
Achilles
Gold III
Level 138
God Stats
22W - 18L
1,615 SR
Queue Stats
47W - 47L
1,542 MMR
Party 1
Cthulhu
Cthulhu
Gold III
Sebastian292
Cthulhu
Gold III
Level 145
God Stats
4W - 0L
1,443 SR
Queue Stats
72W - 81L
1,519 MMR
Party 1
Janus
Janus
Gold III
TeddyPerkins
Janus
Gold III
Level 157
God Stats
5W - 2L
1,778 SR
Queue Stats
50W - 50L
1,556 MMR
Solo
Chernobog
Chernobog
Gold III
Zovlexx
Chernobog
Gold III
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
141W - 138L
1,508 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
MDDP18
Ymir
10
0 / 3 / 0
6,945
386
1,638
8,450
3,453
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Apollo
MuffinNico
Apollo
15
2 / 3 / 0
9,268
515
4,890
11,729
4,013
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Mace

Mace

+10
Physical Power

Merlin
15
0 / 3 / 0
8,585
477
2,980
9,236
5,266
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Geb
Unpidr
Geb
13
0 / 4 / 2
7,782
432
4,385
15,586
11,234
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hel
Vеlf
Hel
16
3 / 5 / 2
9,463
526
9,241
13,959
11,325
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bans
Morgan Le FayAthenaTiamatGilgameshKali

VS

Bans
SetArtemisSun WukongChironAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
JøkeMeDaddy
Hun Batz
17
5 / 0 / 3
11,393
633
7,857
11,634
5,218
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles
Narumy
Achilles
20
3 / 1 / 3
12,693
705
7,555
11,369
7,375
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
Sebastian292
Cthulhu
16
1 / 2 / 8
10,555
586
7,584
12,538
10,419
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
5 / 0 / 2
11,833
657
9,329
6,252
1,865
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chernobog
Zovlexx
Chernobog
18
4 / 2 / 7
11,879
660
12,402
13,271
5,118
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
41
5
Kills
18
18
Deaths
5
4
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
JøkeMeDaddy
Hun Batz
5
0
3
6.5
L
Ymir
MDDP18
Ymir
0
3
0
0
L
Apollo
MuffinNico
Apollo
2
3
0
0.67
W
Achilles
Narumy
Achilles
3
1
3
4.5
L
Merlin
0
3
0
0
W
Cthulhu
Sebastian292
Cthulhu
1
2
8
2.5
W
5
0
2
6
L
Geb
Unpidr
Geb
0
4
2
0.25
L
Hel
Vеlf
Hel
3
5
2
0.8
W
Chernobog
Zovlexx
Chernobog
4
2
7
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,134
Damage
44,727
58,960
Taken
55,064
35,291
Mitigated
29,995
14,185
Healing
18,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
JøkeMeDaddy
Hun Batz
7,857
2,764
0
4,919
11,634
5,218
1,559
2,780
8,733
0
88,048
L
Ymir
MDDP18
Ymir
1,638
44
0
897
8,450
3,453
0
1,910
6,540
29,087
0
L
Apollo
MuffinNico
Apollo
4,890
2,560
0
2,404
11,729
4,013
2,444
5,374
6,355
0
63,953
W
Achilles
Narumy
Achilles
7,555
2,583
0
3,051
11,369
7,375
1,939
4,291
6,924
0
92,530
L
Merlin
2,980
516
0
2,828
9,236
5,266
0
1,649
7,587
58,807
0
W
Cthulhu
Sebastian292
Cthulhu
7,584
459
252
3,281
12,538
10,419
130
4,805
7,686
33,726
0
W
9,329
855
136
2,281
6,252
1,865
0
1,101
5,151
82,460
0
L
Geb
Unpidr
Geb
4,385
399
0
742
15,586
11,234
0
4,034
11,552
22,163
0
L
Hel
Vеlf
Hel
9,241
906
1,537
5,777
13,959
11,325
0
3,946
10,013
51,173
0
W
Chernobog
Zovlexx
Chernobog
12,402
8,668
0
4,099
13,271
5,118
4,504
6,236
6,867
0
103,380

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,043
Gold Earned
58,353
470
Minions Killed
676
0
Camps Cleared
0
1,528,062
Distance Traveled
1,808,119
24
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
11,393
633
125
7
0
431,702
3
L
Ymir
6,945
386
58
3
0
228,425
1
L
Apollo
9,268
515
151
8
0
354,034
7
W
Achilles
12,693
705
177
10
0
331,763
3
L
Merlin
8,585
477
135
8
0
309,037
7
W
Cthulhu
10,555
586
57
3
0
370,334
1
W
Janus
11,833
657
158
9
0
356,442
8
L
Geb
7,782
432
29
2
0
322,393
5
L
Hel
9,463
526
97
5
0
314,173
4
W
Chernobog
11,879
660
159
9
0
317,878
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role