Player Matchup

Anhur
Anhur
Hahzard
Anhur
Level 148
God Stats
2W - 3L
1,500 SR
Queue Stats
174W - 177L
1,668 Elo+
Solo
Tiamat
Tiamat
Iron4lloy
Tiamat
Level 129
God Stats
7W - 6L
1,511 SR
Queue Stats
245W - 233L
1,649 Elo+
Solo
Thanatos
Thanatos
Jackson8739
Thanatos
Level 124
God Stats
10W - 18L
1,302 SR
Queue Stats
432W - 431L
1,675 Elo+
Party 1
Amaterasu
Amaterasu
algebro
Amaterasu
Level 106
God Stats
15W - 23L
1,472 SR
Queue Stats
138W - 138L
1,654 Elo+
Party 1
Terra
Terra
dewhaden998
Terra
Level 142
God Stats
5W - 4L
1,604 SR
Queue Stats
393W - 384L
1,618 Elo+
Solo
Team Averages
Level 130
1,478 SR
1,653 Elo+

VS

Team Averages
Level 126
1,674 SR
1,720 Elo+
Danzaburou
Danzaburou
Harreck
Danzaburou
Level 160
God Stats
1W - 2L
1,983 SR
Queue Stats
76W - 65L
1,728 Elo+
Party 2
Artemis
Artemis
Mígge
Artemis
Level 149
God Stats
1W - 2L
1,627 SR
Queue Stats
215W - 136L
1,809 Elo+
Party 2
Jormungandr
Jormungandr
ShakeweII
Jormungandr
Level 64
God Stats
2W - 4L
1,574 SR
Queue Stats
190W - 101L
1,775 Elo+
Party 2
Janus
Janus
Tyler117800
Janus
Level 129
God Stats
2W - 3L
1,493 SR
Queue Stats
123W - 113L
1,672 Elo+
Party 3
Athena
Athena
viper9904
Athena
Level 129
God Stats
10W - 5L
1,693 SR
Queue Stats
90W - 83L
1,618 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Hahzard
Anhur
17
6 / 0 / 4
10,234
602
14,434
11,930
5,370
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Tiamat
Iron4lloy
Tiamat
15
5 / 2 / 4
9,513
560
12,369
10,731
9,416
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thanatos
Jackson8739
Thanatos
14
1 / 5 / 5
8,859
521
5,242
12,163
5,812
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Amaterasu
algebro
Amaterasu
14
2 / 1 / 1
8,122
478
4,259
15,776
12,206
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
1 / 1 / 11
8,213
483
4,274
12,713
13,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Harreck
Danzaburou
13
1 / 3 / 2
8,174
481
8,493
9,919
2,711
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artemis
Mígge
Artemis
14
5 / 4 / 1
8,938
526
8,385
10,851
4,043
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Jormungandr
ShakeweII
Jormungandr
14
1 / 1 / 1
8,651
509
11,722
15,073
12,982
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
1 / 3 / 2
8,128
478
5,914
7,691
2,091
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Athena
viper9904
Athena
10
1 / 4 / 4
7,193
423
4,036
12,479
7,698
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
19
15
Kills
9
9
Deaths
15
25
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Anhur
Hahzard
Anhur
6
0
4
8
L
Danzaburou
Harreck
Danzaburou
1
3
2
0.67
W
Tiamat
Iron4lloy
Tiamat
5
2
4
3.5
W
Thanatos
Jackson8739
Thanatos
1
5
5
0.7
L
Artemis
Mígge
Artemis
5
4
1
1.38
L
Jormungandr
ShakeweII
Jormungandr
1
1
1
1.5
L
1
3
2
0.67
W
Amaterasu
algebro
Amaterasu
2
1
1
2.5
W
1
1
11
6.5
L
Athena
viper9904
Athena
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,578
Damage
38,550
63,313
Taken
56,013
46,418
Mitigated
29,525
32,036
Healing
12,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Hahzard
Anhur
14,434
7,599
0
4,174
11,930
5,370
276
2,577
9,187
0
92,911
L
Danzaburou
Harreck
Danzaburou
8,493
4,837
0
2,654
9,919
2,711
0
2,587
7,332
0
59,564
W
Tiamat
Iron4lloy
Tiamat
12,369
1,068
140
4,623
10,731
9,416
0
3,239
7,299
67,081
0
W
Thanatos
Jackson8739
Thanatos
5,242
1,211
0
9,523
12,163
5,812
0
2,176
9,862
0
69,731
L
Artemis
Mígge
Artemis
8,385
4,554
0
2,226
10,851
4,043
0
3,235
7,616
0
64,195
L
Jormungandr
ShakeweII
Jormungandr
11,722
2,751
0
4,546
15,073
12,982
77
3,990
11,083
59,435
0
L
5,914
306
0
1,376
7,691
2,091
0
2,558
5,133
51,989
0
W
Amaterasu
algebro
Amaterasu
4,259
1,725
0
7,486
15,776
12,206
104
8,541
5,812
0
35,268
W
4,274
444
2,192
3,898
12,713
13,614
58
2,857
9,481
17,602
0
L
Athena
viper9904
Athena
4,036
850
0
2,010
12,479
7,698
0
4,518
7,961
12,297
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,941
Gold Earned
41,084
463
Minions Killed
470
0
Camps Cleared
0
1,650,819
Distance Traveled
1,601,386
29
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
10,234
602
137
8
0
289,194
5
L
Danzaburou
8,174
481
95
6
0
314,243
4
W
Tiamat
9,513
560
127
7
0
336,632
5
W
Thanatos
8,859
521
109
6
0
337,880
6
L
Artemis
8,938
526
120
7
0
299,644
3
L
Jormungandr
8,651
509
124
7
0
300,560
4
L
Janus
8,128
478
109
6
0
350,318
5
W
Amaterasu
8,122
478
65
4
0
330,256
3
W
Terra
8,213
483
25
1
0
356,857
10
L
Athena
7,193
423
22
1
0
336,621
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role