Player Matchup

Pele
Pele
Void5421
Pele
Level 68
God Stats
27W - 38L
1,507 SR
Queue Stats
297W - 383L
1,422 Elo+
Party 1
Agni
Agni
Yuky gdi
Agni
Level 88
God Stats
16W - 26L
1,483 SR
Queue Stats
252W - 326L
1,429 Elo+
Party 1
Odin
Odin
lobo51
Odin
Level 25
God Stats
51W - 52L
1,730 SR
Queue Stats
357W - 518L
1,377 Elo+
Party 1
Team Averages
Level 60
1,573 SR
1,410 Elo+

VS

Team Averages
Level 61
1,341 SR
1,307 Elo+
Fenrir
Fenrir
IEXPOSINGI
Fenrir
Level 26
God Stats
5W - 5L
1,215 SR
Queue Stats
10W - 15L
1,260 Elo+
Solo
Ra
Ra
fieres56
Ra
Level 29
God Stats
2W - 5L
1,308 SR
Queue Stats
15W - 19L
1,443 Elo+
Solo
Hachiman
Hachiman
sabyr400
Hachiman
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,219 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
14
5 / 8 / 4
12,217
643
14,799
19,019
13,183
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Agni
18
3 / 8 / 2
12,152
640
12,572
15,103
4,467
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Odin
lobo51
Odin
13
2 / 4 / 3
10,519
554
6,470
11,552
13,515
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
IEXPOSINGI
Fenrir
18
12 / 1 / 8
14,249
750
14,199
14,169
4,870
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

18
4 / 5 / 10
13,004
684
11,075
14,279
4,653
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
sabyr400
Hachiman
16
4 / 4 / 13
12,913
680
9,184
12,129
3,093
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
51
10
Kills
20
20
Deaths
10
9
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Fenrir
IEXPOSINGI
Fenrir
12
1
8
16
L
Pele
5
8
4
0.88
L
Agni
3
8
2
0.5
W
4
5
10
1.8
L
Odin
lobo51
Odin
2
4
3
0.88
W
Hachiman
sabyr400
Hachiman
4
4
13
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,841
Damage
34,458
45,674
Taken
40,577
31,165
Mitigated
12,616
5,448
Healing
9,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
IEXPOSINGI
Fenrir
14,199
2,739
0
1,108
14,169
4,870
398
4,137
9,891
0
40,577
L
Pele
14,799
2,704
0
3,141
19,019
13,183
409
4,965
14,054
0
52,711
L
Agni
12,572
801
120
1,711
15,103
4,467
475
4,029
11,074
63,761
0
W
11,075
2,416
1,868
4,397
14,279
4,653
368
4,621
9,309
63,590
0
L
Odin
lobo51
Odin
6,470
1,974
0
476
11,552
13,515
119
2,081
9,471
573
13,050
W
Hachiman
sabyr400
Hachiman
9,184
4,619
0
1,783
12,129
3,093
1,597
4,102
7,847
0
35,202

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,888
Gold Earned
40,166
193
Minions Killed
191
0
Camps Cleared
0
977,908
Distance Traveled
1,083,701
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
14,249
750
34
2
0
395,932
0
L
Pele
12,217
643
53
3
0
331,772
2
L
Agni
12,152
640
125
7
0
293,818
4
W
Ra
13,004
684
102
5
0
359,142
2
L
Odin
10,519
554
15
1
0
352,318
4
W
Hachiman
12,913
680
55
3
0
328,627
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role