Player Matchup

Ymir
Ymir
Impacktor_Games
Ymir
Level 8
God Stats
11W - 6L
1,595 SR
Queue Stats
12W - 13L
1,361 Elo+
Party 3
Merlin
Merlin
ThaReallucabrasi
Merlin
Level 5
God Stats
9W - 10L
1,060 SR
Queue Stats
10W - 12L
942 Elo+
Solo
Neith
Neith
fluffy209truck
Neith
Level 9
God Stats
4W - 3L
1,500 SR
Queue Stats
18W - 36L
1,210 Elo+
Solo
Freya
Freya
lllllicheatlllll
Freya
Level 29
God Stats
53W - 48L
1,530 SR
Queue Stats
216W - 246L
1,360 Elo+
Solo
Arachne
Arachne
viny-h
Arachne
Level 15
God Stats
14W - 8L
1,610 SR
Queue Stats
32W - 34L
1,383 Elo+
Party 3
Team Averages
Level 13
1,459 SR
1,251 Elo+

VS

Team Averages
Level 13
1,446 SR
1,308 Elo+
Izanami
Izanami
abyssdoodypoo
Izanami
Level 6
God Stats
0W - 2L
1,278 SR
Queue Stats
26W - 34L
1,305 Elo+
Party 1
Artemis
Artemis
algarada_base
Artemis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 29L
1,166 Elo+
Solo
Ra
Ra
blysteam
Ra
Level 27
God Stats
8W - 6L
1,720 SR
Queue Stats
545W - 573L
1,378 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
lpigyrv
Ah Muzen Cab
Level 17
God Stats
1W - 6L
1,232 SR
Queue Stats
133W - 153L
1,352 Elo+
Party 2
Poseidon
Poseidon
oplilman
Poseidon
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 37L
1,339 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 3 / 32
13,941
1,072
11,423
21,866
28,604
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

20
5 / 3 / 29
13,350
1,027
15,632
8,768
3,454
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
1 / 5 / 14
12,167
936
7,239
9,476
3,784
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

20
17 / 5 / 11
14,740
1,134
24,262
13,302
5,530
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Arachne
viny-h
Arachne
20
18 / 4 / 17
15,271
1,175
24,047
17,223
11,290
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Team 1 Tickets

231

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
18
0 / 15 / 6
11,122
856
12,605
24,744
9,260
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Artemis
17
0 / 2 / 7
10,680
822
1,582
3,348
1,253
18
11 / 9 / 3
13,690
1,053
19,397
20,607
7,687
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
lpigyrv
Ah Muzen Cab
18
7 / 8 / 5
13,373
1,029
14,437
19,908
7,389
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Poseidon
oplilman
Poseidon
17
2 / 13 / 4
11,498
884
13,992
21,027
7,201
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

149
Kill Participation
45
46
Kills
20
20
Deaths
47
103
Assists
25
Player
Kills
Deaths
Assists
KDA
W
5
3
32
7
W
5
3
29
6.5
L
Izanami
0
15
6
0.2
L
Artemis
0
2
7
1.75
L
11
9
3
1.39
W
1
5
14
1.6
W
17
5
11
4.5
L
Ah Muzen Cab
lpigyrv
Ah Muzen Cab
7
8
5
1.19
L
Poseidon
oplilman
Poseidon
2
13
4
0.31
W
Arachne
viny-h
Arachne
18
4
17
6.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,603
Damage
62,013
70,635
Taken
89,634
52,662
Mitigated
32,790
9,879
Healing
7,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,423
3,165
0
0
21,866
28,604
0
10,175
11,691
24,011
0
W
15,632
250
108
857
8,768
3,454
0
4,143
4,625
34,200
0
L
Izanami
12,605
7,633
0
856
24,744
9,260
0
13,270
11,474
0
32,625
L
Artemis
1,582
194
0
0
3,348
1,253
0
1,675
1,673
0
2,983
L
19,397
1,666
733
2,412
20,607
7,687
0
11,815
8,792
41,567
0
W
7,239
2,849
0
1,372
9,476
3,784
0
3,796
5,680
0
33,081
W
24,262
9,614
0
4,402
13,302
5,530
0
6,880
6,422
40,910
0
L
Ah Muzen Cab
lpigyrv
Ah Muzen Cab
14,437
9,251
0
2,138
19,908
7,389
0
11,496
8,412
0
27,824
L
Poseidon
oplilman
Poseidon
13,992
3,515
0
1,706
21,027
7,201
0
13,061
7,966
34,664
0
W
Arachne
viny-h
Arachne
24,047
19,832
0
3,140
17,223
11,290
0
8,395
8,828
0
42,648

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,469
Gold Earned
60,363
199
Minions Killed
164
13
Camps Cleared
3
1,189,996
Distance Traveled
1,050,624
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
13,941
1,072
24
2
0
247,493
0
W
Merlin
13,350
1,027
50
4
1
259,581
0
L
Izanami
11,122
856
26
2
2
189,682
0
L
Artemis
10,680
822
2
0
0
147,142
0
L
Ra
13,690
1,053
51
4
0
263,529
2
W
Neith
12,167
936
41
3
0
188,647
0
W
Freya
14,740
1,134
43
3
3
219,174
0
L
Ah Muzen Cab
13,373
1,029
30
2
1
245,669
1
L
Poseidon
11,498
884
55
4
0
204,602
1
W
Arachne
15,271
1,175
41
3
9
275,101
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role