Player Matchup

Ares
Ares
 
Ares
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Eset
Eset
l Suigeneris I
Eset
Level 148
God Stats
8W - 1L
1,795 SR
Queue Stats
24W - 17L
1,705 Elo+
Party 1
Izanami
Izanami
vast-barn7
Izanami
Level 14
God Stats
3W - 1L
1,808 SR
Queue Stats
55W - 62L
1,586 Elo+
Solo
Team Averages
Level 64
1,701 SR
1,597 Elo+

VS

Team Averages
Level 9
1,495 SR
1,480 Elo+
Zeus
Zeus
Mr_Ray-Cist
Zeus
Level 8
God Stats
6W - 3L
1,596 SR
Queue Stats
11W - 7L
1,583 Elo+
Solo
Achilles
Achilles
Snough22
Achilles
Level 7
God Stats
3W - 6L
1,388 SR
Queue Stats
11W - 16L
1,332 Elo+
Party 2
Odin
Odin
Typhlosion02
Odin
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 12L
1,524 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
12
3 / 0 / 6
8,185
744
6,420
15,611
18,579
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

12
4 / 1 / 5
7,807
710
8,460
6,868
3,826
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
vast-barn7
Izanami
12
4 / 3 / 4
8,021
729
8,155
9,021
3,980
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 2
7,415
674
13,971
8,868
2,956
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
Snough22
Achilles
9
0 / 4 / 2
6,436
585
2,960
8,310
7,376
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

10
2 / 4 / 1
7,064
642
5,166
11,288
9,928
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
9
11
Kills
4
4
Deaths
11
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
3
0
6
6
L
2
3
2
1
L
Achilles
Snough22
Achilles
0
4
2
0.25
L
2
4
1
0.63
W
4
1
5
6.5
W
Izanami
vast-barn7
Izanami
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,035
Damage
22,097
31,500
Taken
28,466
26,385
Mitigated
20,260
8,596
Healing
5,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
6,420
418
0
4,570
15,611
18,579
0
6,873
8,448
9,892
0
L
13,971
1,349
0
1,721
8,868
2,956
78
4,555
4,052
40,619
0
L
Achilles
Snough22
Achilles
2,960
1,226
135
357
8,310
7,376
0
4,034
4,063
0
11,473
L
5,166
589
464
2,479
11,288
9,928
0
5,357
5,471
0
15,884
W
8,460
784
730
1,762
6,868
3,826
664
3,166
3,571
29,080
0
W
Izanami
vast-barn7
Izanami
8,155
5,397
0
1,534
9,021
3,980
473
3,932
4,834
0
39,188

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,013
Gold Earned
20,915
121
Minions Killed
105
0
Camps Cleared
0
553,055
Distance Traveled
524,719
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
8,185
744
11
1
0
210,882
3
L
Zeus
7,415
674
60
5
0
166,399
4
L
Achilles
6,436
585
19
2
0
179,299
5
L
Odin
7,064
642
26
2
0
179,021
1
W
Eset
7,807
710
52
5
0
196,493
5
W
Izanami
8,021
729
58
5
0
145,680
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role