Player Matchup

Izanami
Izanami
 
Izanami
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
BlackAncel
Scylla
Level 52
God Stats
1W - 3L
1,500 SR
Queue Stats
399W - 391L
1,519 Elo+
Solo
Kali
Kali
IovIey
Kali
Level 114
God Stats
0W - 1L
1,687 SR
Queue Stats
193W - 186L
1,572 Elo+
Solo
Chang'e
Chang'e
thatdudelol
Chang'e
Level 89
God Stats
1W - 3L
1,404 SR
Queue Stats
308W - 326L
1,449 Elo+
Party 2
Cthulhu
Cthulhu
yesamster
Cthulhu
Level 72
God Stats
8W - 16L
1,402 SR
Queue Stats
327W - 333L
1,447 Elo+
Party 2
Team Averages
Level 89
1,498 SR
1,497 Elo+

VS

Team Averages
Level 96
1,595 SR
1,525 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
Bloodbeur
Medusa
Level 120
God Stats
9W - 4L
1,756 SR
Queue Stats
236W - 233L
1,362 Elo+
Solo
Zeus
Zeus
Komplexash
Zeus
Level 108
God Stats
17W - 15L
1,597 SR
Queue Stats
141W - 118L
1,604 Elo+
Party 1
Ne Zha
Ne Zha
Schmokar
Ne Zha
Level 64
God Stats
34W - 22L
1,626 SR
Queue Stats
47W - 38L
1,553 Elo+
Solo
Nox
Nox
tachos
Nox
Level 104
God Stats
14W - 12L
1,494 SR
Queue Stats
46W - 44L
1,606 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
15
1 / 5 / 4
9,540
954
10,688
15,080
5,971
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
BlackAncel
Scylla
15
1 / 4 / 3
8,989
899
8,862
10,657
3,249
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kali
IovIey
Kali
16
1 / 4 / 5
9,547
955
8,154
13,724
9,132
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chang'e
thatdudelol
Chang'e
16
1 / 6 / 2
9,361
936
5,677
18,530
6,428
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
yesamster
Cthulhu
15
2 / 6 / 2
9,308
931
6,803
16,069
19,883
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Team 1 Tickets

125

VS

Team 2 Tickets

257

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
17
5 / 2 / 13
10,947
1,095
13,031
18,026
19,998
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Medusa
Bloodbeur
Medusa
17
6 / 1 / 11
11,101
1,110
13,447
9,280
3,625
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
2 / 1 / 13
9,773
977
20,422
7,275
2,788
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ne Zha
Schmokar
Ne Zha
17
9 / 2 / 8
11,657
1,166
15,005
10,130
4,414
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nox
tachos
Nox
17
3 / 0 / 16
10,266
1,027
8,567
3,374
1,406
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
86
6
Kills
25
25
Deaths
6
16
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
5
4
0.6
W
Gilgamesh
 
Gilgamesh
5
2
13
5.75
L
Scylla
BlackAncel
Scylla
1
4
3
0.63
W
Medusa
Bloodbeur
Medusa
6
1
11
11.5
L
Kali
IovIey
Kali
1
4
5
0.88
W
2
1
13
8.5
W
Ne Zha
Schmokar
Ne Zha
9
2
8
6.5
W
Nox
tachos
Nox
3
0
16
11
L
Chang'e
thatdudelol
Chang'e
1
6
2
0.33
L
Cthulhu
yesamster
Cthulhu
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,184
Damage
70,472
74,060
Taken
48,085
44,663
Mitigated
32,231
6,700
Healing
8,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
10,688
6,848
0
894
15,080
5,971
0
5,568
9,512
0
38,691
W
Gilgamesh
 
Gilgamesh
13,031
2,179
0
300
18,026
19,998
0
6,542
11,484
0
23,791
L
Scylla
BlackAncel
Scylla
8,862
333
0
0
10,657
3,249
0
4,018
6,639
19,201
0
W
Medusa
Bloodbeur
Medusa
13,447
5,610
0
2,673
9,280
3,625
0
5,846
3,434
0
51,995
L
Kali
IovIey
Kali
8,154
2,931
0
793
13,724
9,132
0
3,338
10,386
0
23,491
W
20,422
41
472
2,244
7,275
2,788
0
4,104
3,171
32,346
0
W
Ne Zha
Schmokar
Ne Zha
15,005
5,256
0
2,921
10,130
4,414
0
3,221
6,909
0
38,513
W
Nox
tachos
Nox
8,567
496
0
250
3,374
1,406
0
1,629
1,745
14,729
0
L
Chang'e
thatdudelol
Chang'e
5,677
186
2,295
2,269
18,530
6,428
0
7,935
10,595
23,136
0
L
Cthulhu
yesamster
Cthulhu
6,803
406
449
0
16,069
19,883
0
8,130
7,939
17,003
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,745
Gold Earned
53,744
206
Minions Killed
214
3
Camps Cleared
10
985,539
Distance Traveled
1,052,804
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,540
954
77
8
0
172,176
0
W
Gilgamesh
10,947
1,095
14
1
0
207,715
0
L
Scylla
8,989
899
36
4
1
214,450
1
W
Medusa
11,101
1,110
104
10
3
185,869
0
L
Kali
9,547
955
32
3
0
208,757
1
W
Zeus
9,773
977
34
3
0
216,212
0
W
Ne Zha
11,657
1,166
41
4
6
214,328
0
W
Nox
10,266
1,027
21
2
1
228,680
1
L
Chang'e
9,361
936
35
4
1
191,069
1
L
Cthulhu
9,308
931
26
3
1
199,087
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role