Player Matchup

Hercules
Hercules
 
Hercules
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
BilboBaggns
Kukulkan
Level 89
God Stats
2W - 2L
1,563 SR
Queue Stats
67W - 58L
1,653 Elo+
Solo
Fafnir
Fafnir
GhettoGhandi
Fafnir
Level 51
God Stats
6W - 2L
1,614 SR
Queue Stats
279W - 225L
1,557 Elo+
Party 1
Team Averages
Level 98
1,559 SR
1,570 Elo+

VS

Team Averages
Level 116
1,397 SR
1,600 Elo+
Da Ji
Da Ji
RabidKamaitachi
Da Ji
Level 125
God Stats
0W - 2L
1,053 SR
Queue Stats
189W - 124L
1,649 Elo+
Party 2
Gilgamesh
Gilgamesh
VolcanicWinter
Gilgamesh
Level 125
God Stats
10W - 9L
1,608 SR
Queue Stats
146W - 107L
1,584 Elo+
Party 2
Ah Puch
Ah Puch
Zooted Zion
Ah Puch
Level 99
God Stats
23W - 29L
1,531 SR
Queue Stats
132W - 129L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
16
4 / 4 / 6
11,248
703
9,513
16,961
17,734
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Kukulkan
BilboBaggns
Kukulkan
16
4 / 1 / 5
11,257
704
10,420
7,592
2,683
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fafnir
15
3 / 2 / 8
11,040
690
9,679
14,124
8,728
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 4
9,787
612
5,792
11,965
4,842
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gilgamesh
VolcanicWinter
Gilgamesh
14
2 / 2 / 4
9,998
625
6,644
12,820
14,802
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ah Puch
Zooted Zion
Ah Puch
15
3 / 5 / 4
10,428
652
15,611
12,971
6,544
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
19
11
Kills
7
7
Deaths
11
19
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
4
4
6
1.75
W
Kukulkan
BilboBaggns
Kukulkan
4
1
5
6.5
W
Fafnir
3
2
8
3.5
L
2
4
4
1
L
Gilgamesh
VolcanicWinter
Gilgamesh
2
2
4
2
L
Ah Puch
Zooted Zion
Ah Puch
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,612
Damage
28,047
38,677
Taken
37,756
29,145
Mitigated
26,188
8,821
Healing
5,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
9,513
2,889
338
5,755
16,961
17,734
867
7,014
9,947
170
19,824
W
Kukulkan
BilboBaggns
Kukulkan
10,420
1,105
0
449
7,592
2,683
573
2,766
4,826
81,083
0
W
Fafnir
9,679
2,328
0
2,279
14,124
8,728
865
5,831
8,293
23,061
0
L
5,792
507
0
250
11,965
4,842
0
6,793
5,172
0
26,150
L
Gilgamesh
VolcanicWinter
Gilgamesh
6,644
1,387
0
764
12,820
14,802
0
7,036
5,784
0
21,038
L
Ah Puch
Zooted Zion
Ah Puch
15,611
687
0
4,768
12,971
6,544
0
6,335
6,636
65,678
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,545
Gold Earned
30,213
217
Minions Killed
166
0
Camps Cleared
0
913,553
Distance Traveled
886,796
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
11,248
703
19
1
0
311,220
1
W
Kukulkan
11,257
704
170
11
0
316,199
6
W
Fafnir
11,040
690
28
2
0
286,134
1
L
Da Ji
9,787
612
35
2
0
299,366
2
L
Gilgamesh
9,998
625
35
2
0
317,768
5
L
Ah Puch
10,428
652
96
6
0
269,662
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role