Player Matchup

Ymir
Ymir
 
Ymir
Level 33
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
CxArslaN
Da Ji
Level 28
God Stats
2W - 0L
1,667 SR
Queue Stats
62W - 65L
1,382 Elo+
Party 1
Osiris
Osiris
JİNESSA
Osiris
Level 29
God Stats
5W - 6L
1,360 SR
Queue Stats
53W - 58L
1,377 Elo+
Party 1
Janus
Janus
WuWeiLee
Janus
Level 26
God Stats
4W - 2L
1,247 SR
Queue Stats
50W - 35L
1,623 Elo+
Solo
Anhur
Anhur
optimusprime102
Anhur
Level 6
God Stats
3W - 0L
1,861 SR
Queue Stats
15W - 14L
1,627 Elo+
Solo
Team Averages
Level 24
1,527 SR
1,502 Elo+

VS

Team Averages
Level 16
1,530 SR
1,459 Elo+
Odin
Odin
LiLpup777
Odin
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,226 Elo+
Solo
Cabrakan
Cabrakan
MaminSaharok
Cabrakan
Level 8
God Stats
2W - 3L
1,679 SR
Queue Stats
41W - 40L
1,646 Elo+
Solo
Hou Yi
Hou Yi
SecurID
Hou Yi
Level 18
God Stats
11W - 7L
1,594 SR
Queue Stats
110W - 97L
1,558 Elo+
Solo
Merlin
Merlin
eternalzen7
Merlin
Level 26
God Stats
10W - 14L
1,446 SR
Queue Stats
91W - 81L
1,576 Elo+
Solo
Set
Set
funnygamer100
Set
Level 19
God Stats
6W - 7L
1,430 SR
Queue Stats
11W - 11L
1,289 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
2 / 2 / 10
7,735
483
4,079
10,449
9,053
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Da Ji
CxArslaN
Da Ji
12
0 / 3 / 2
7,385
462
2,052
7,965
2,193
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Osiris
JİNESSA
Osiris
14
2 / 2 / 6
8,784
549
8,787
8,419
8,192
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Janus
WuWeiLee
Janus
18
11 / 0 / 2
11,026
689
10,252
7,319
2,696
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
8 / 3 / 6
8,914
557
9,776
8,742
3,646
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
11
1 / 3 / 2
6,887
430
3,168
9,819
7,747
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cabrakan
MaminSaharok
Cabrakan
10
1 / 6 / 1
6,126
383
2,786
10,284
7,939
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hou Yi
SecurID
Hou Yi
11
3 / 6 / 1
7,136
446
10,260
8,726
2,543
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
15
1 / 3 / 0
8,301
519
4,178
7,475
2,648
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
3 / 5 / 0
7,283
455
5,725
12,944
4,241
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
13
23
Kills
9
10
Deaths
23
26
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
2
2
10
3.5
W
Da Ji
CxArslaN
Da Ji
0
3
2
0.33
W
Osiris
JİNESSA
Osiris
2
2
6
2.5
L
Odin
1
3
2
0.67
L
Cabrakan
MaminSaharok
Cabrakan
1
6
1
0.25
L
Hou Yi
SecurID
Hou Yi
3
6
1
0.58
W
Janus
WuWeiLee
Janus
11
0
2
12
L
Merlin
1
3
0
0.33
L
3
5
0
0.6
W
8
3
6
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,946
Damage
26,117
42,894
Taken
49,248
25,780
Mitigated
25,118
7,210
Healing
8,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
4,079
750
0
2,320
10,449
9,053
214
2,272
8,177
11,034
0
W
Da Ji
CxArslaN
Da Ji
2,052
586
0
478
7,965
2,193
0
1,346
6,619
0
40,331
W
Osiris
JİNESSA
Osiris
8,787
1,992
0
2,817
8,419
8,192
1,241
167
8,252
929
42,543
L
Odin
3,168
1,187
0
2,821
9,819
7,747
0
1,700
7,652
0
19,527
L
Cabrakan
MaminSaharok
Cabrakan
2,786
349
0
950
10,284
7,939
0
2,719
7,450
10,185
0
L
Hou Yi
SecurID
Hou Yi
10,260
5,414
0
250
8,726
2,543
0
3,241
5,415
0
45,288
W
Janus
WuWeiLee
Janus
10,252
642
0
1,146
7,319
2,696
574
2,248
5,071
92,903
0
L
Merlin
4,178
215
0
1,538
7,475
2,648
0
3,795
3,458
64,747
0
L
5,725
3,284
0
3,028
12,944
4,241
0
2,415
10,191
0
42,458
W
9,776
6,130
0
449
8,742
3,646
1,360
931
7,811
0
45,513

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,844
Gold Earned
35,733
458
Minions Killed
357
0
Camps Cleared
0
1,503,814
Distance Traveled
1,305,824
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,735
483
12
1
0
311,297
6
W
Da Ji
7,385
462
77
5
0
274,809
0
W
Osiris
8,784
549
88
6
0
314,794
3
L
Odin
6,887
430
45
3
0
242,158
3
L
Cabrakan
6,126
383
26
2
0
264,644
0
L
Hou Yi
7,136
446
66
4
0
251,026
4
W
Janus
11,026
689
190
12
0
336,881
2
L
Merlin
8,301
519
136
9
0
265,301
0
L
Set
7,283
455
84
5
0
282,695
0
W
Anhur
8,914
557
91
6
0
266,033
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role