Player Matchup

Tiamat
Tiamat
Charmander035
Tiamat
Level 29
God Stats
0W - 1L
1,189 SR
Queue Stats
108W - 111L
1,451 Elo+
Solo
Neith
Neith
GCbenjamin
Neith
Level 3
God Stats
0W - 2L
1,290 SR
Queue Stats
1W - 2L
1,486 Elo+
Solo
King Arthur
King Arthur
NRGFreeBeamy
King Arthur
Level 16
God Stats
3W - 1L
1,693 SR
Queue Stats
29W - 29L
1,399 Elo+
Solo
Osiris
Osiris
Rargsmush
Osiris
Level 26
God Stats
0W - 2L
1,341 SR
Queue Stats
197W - 260L
1,295 Elo+
Party 1
Arachne
Arachne
Testy Chan
Arachne
Level 26
God Stats
1W - 5L
1,404 SR
Queue Stats
139W - 183L
1,321 Elo+
Party 1
Team Averages
Level 20
1,383 SR
1,390 Elo+

VS

Team Averages
Level 22
1,519 SR
1,499 Elo+
Ymir
Ymir
Jethic RTL
Ymir
Level 23
God Stats
11W - 6L
1,742 SR
Queue Stats
221W - 143L
1,658 Elo+
Party 2
Chernobog
Chernobog
Kanelly
Chernobog
Level 29
God Stats
8W - 9L
1,341 SR
Queue Stats
487W - 486L
1,460 Elo+
Solo
Odin
Odin
Pulsar 5289
Odin
Level 30
God Stats
2W - 1L
1,630 SR
Queue Stats
32W - 31L
1,446 Elo+
Solo
Ra
Ra
Tragic RTL
Ra
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 7L
1,500 Elo+
Party 2
Arachne
Arachne
ashdathoe
Arachne
Level 26
God Stats
3W - 3L
1,381 SR
Queue Stats
183W - 182L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 3 / 2
6,092
435
1,423
4,194
1,941
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Neith
13
7 / 5 / 1
8,314
594
10,006
10,339
4,571
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
NRGFreeBeamy
King Arthur
10
2 / 5 / 4
6,561
469
4,713
8,681
3,294
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Osiris
Rargsmush
Osiris
10
0 / 3 / 0
6,155
440
1,245
7,090
3,451
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Arachne
Testy Chan
Arachne
10
1 / 3 / 0
6,481
463
1,398
9,037
3,639
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 0 / 4
8,850
632
6,901
8,361
6,542
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chernobog
Kanelly
Chernobog
12
1 / 6 / 4
7,845
560
3,520
8,840
2,862
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
1 / 1 / 4
6,359
454
3,587
7,019
5,743
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
4 / 2 / 3
9,012
644
6,566
6,342
2,223
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Arachne
ashdathoe
Arachne
16
7 / 2 / 1
9,420
673
5,769
8,699
3,685
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
35
11
Kills
19
19
Deaths
11
7
Assists
16
Player
Kills
Deaths
Assists
KDA
L
1
3
2
0.67
L
Neith
7
5
1
1.5
W
6
0
4
8
W
Chernobog
Kanelly
Chernobog
1
6
4
0.5
L
King Arthur
NRGFreeBeamy
King Arthur
2
5
4
0.8
W
1
1
4
3
L
Osiris
Rargsmush
Osiris
0
3
0
0
L
Arachne
Testy Chan
Arachne
1
3
0
0.33
W
4
2
3
2.75
W
Arachne
ashdathoe
Arachne
7
2
1
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,785
Damage
26,343
39,341
Taken
39,261
16,896
Mitigated
21,055
11,810
Healing
11,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,423
68
0
608
4,194
1,941
0
2,542
1,652
14,140
0
L
Neith
10,006
2,847
0
2,723
10,339
4,571
1,319
2,299
8,040
0
45,880
W
6,901
1,194
0
1,604
8,361
6,542
74
81
8,280
46,195
0
W
Chernobog
Kanelly
Chernobog
3,520
2,238
0
497
8,840
2,862
0
163
8,677
0
40,764
L
King Arthur
NRGFreeBeamy
King Arthur
4,713
912
0
1,184
8,681
3,294
69
4,330
4,351
197
15,987
W
3,587
1,250
0
1,148
7,019
5,743
93
13
7,006
0
18,493
L
Osiris
Rargsmush
Osiris
1,245
445
0
2,946
7,090
3,451
697
2,745
4,345
0
21,367
L
Arachne
Testy Chan
Arachne
1,398
625
0
4,349
9,037
3,639
0
1,551
7,486
0
35,613
W
6,566
833
948
2,140
6,342
2,223
334
1,120
5,222
65,396
0
W
Arachne
ashdathoe
Arachne
5,769
3,759
0
5,103
8,699
3,685
0
243
8,456
0
68,627

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,603
Gold Earned
41,486
258
Minions Killed
425
0
Camps Cleared
0
1,110,991
Distance Traveled
1,449,615
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,092
435
30
2
0
115,862
0
L
Neith
8,314
594
87
6
0
199,334
1
W
Ymir
8,850
632
94
7
0
275,234
1
W
Chernobog
7,845
560
72
5
0
248,611
0
L
King Arthur
6,561
469
21
2
0
283,835
2
W
Odin
6,359
454
27
2
0
295,602
3
L
Osiris
6,155
440
49
4
0
247,383
2
L
Arachne
6,481
463
71
5
0
264,577
4
W
Ra
9,012
644
122
9
0
287,512
1
W
Arachne
9,420
673
110
8
0
342,656
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role