Player Matchup

Danzaburou
Danzaburou
ArthBear
Danzaburou
Level 31
God Stats
4W - 0L
1,780 SR
Queue Stats
93W - 45L
1,710 Elo+
Party 1
Nox
Nox
CitrusChimera62
Nox
Level 120
God Stats
23W - 12L
1,618 SR
Queue Stats
205W - 113L
1,716 Elo+
Party 1
Nu Wa
Nu Wa
FallenJedi117
Nu Wa
Level 148
God Stats
2W - 6L
1,351 SR
Queue Stats
464W - 335L
1,720 Elo+
Party 1
Team Averages
Level 100
1,583 SR
1,716 Elo+

VS

Team Averages
Level 87
1,477 SR
1,455 Elo+
Morgan Le Fay
Morgan Le Fay
HiLLi-Bee
Morgan Le Fay
Level 37
God Stats
12W - 19L
1,206 SR
Queue Stats
627W - 1,007L
1,229 Elo+
Solo
Zeus
Zeus
Moloch20
Zeus
Level 136
God Stats
8W - 7L
1,625 SR
Queue Stats
600W - 679L
1,620 Elo+
Solo
Set
Set
TsunamiJ99
Set
Level 88
God Stats
29W - 31L
1,600 SR
Queue Stats
64W - 74L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ArthBear
Danzaburou
12
3 / 3 / 5
7,856
786
5,885
6,888
2,519
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
5 / 3 / 4
8,070
807
5,973
5,056
2,022
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
3 / 1 / 5
8,044
804
4,530
3,304
1,613
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
HiLLi-Bee
Morgan Le Fay
8
0 / 5 / 0
5,804
580
541
5,818
1,301
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Zeus
12
3 / 1 / 3
7,541
754
6,193
5,708
1,586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
4 / 5 / 3
8,039
804
6,117
10,170
6,011
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
13
11
Kills
7
7
Deaths
11
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
ArthBear
Danzaburou
3
3
5
1.83
W
5
3
4
2.33
W
3
1
5
5.5
L
Morgan Le Fay
HiLLi-Bee
Morgan Le Fay
0
5
0
0
L
Zeus
3
1
3
4.5
L
4
5
3
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,388
Damage
12,851
15,248
Taken
21,696
6,154
Mitigated
8,898
2,253
Healing
4,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
ArthBear
Danzaburou
5,885
2,877
0
1,381
6,888
2,519
507
3,388
3,500
0
21,452
W
5,973
364
0
250
5,056
2,022
539
2,784
2,272
26,780
0
W
4,530
1,614
0
622
3,304
1,613
507
562
2,742
23,146
0
L
Morgan Le Fay
HiLLi-Bee
Morgan Le Fay
541
45
328
367
5,818
1,301
216
3,336
2,264
8,989
0
L
Zeus
6,193
141
0
1,679
5,708
1,586
16
2,554
2,956
27,744
0
L
6,117
2,622
0
2,480
10,170
6,011
360
3,945
5,973
0
32,590

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,970
Gold Earned
21,384
137
Minions Killed
129
0
Camps Cleared
0
556,058
Distance Traveled
469,160
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,856
786
32
3
0
187,441
2
W
Nox
8,070
807
47
5
0
182,389
3
W
Nu Wa
8,044
804
58
6
0
186,228
4
L
Morgan Le Fay
5,804
580
13
1
0
119,561
0
L
Zeus
7,541
754
66
7
0
177,406
3
L
Set
8,039
804
50
5
0
172,193
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role