Player Matchup

Thor
Thor
AceSatyre9434
Thor
Level 43
God Stats
0W - 1L
1,304 SR
Queue Stats
1W - 3L
1,374 Elo+
Party 2
Bellona
Bellona
BisKu LXIX
Bellona
Level 48
God Stats
0W - 1L
1,931 SR
Queue Stats
2W - 4L
1,374 Elo+
Party 2
Ares
Ares
Foulegeek71
Ares
Level 61
God Stats
0W - 1L
1,548 SR
Queue Stats
2W - 6L
1,313 Elo+
Party 2
Gilgamesh
Gilgamesh
Viixar
Gilgamesh
Level 41
God Stats
2W - 2L
1,644 SR
Queue Stats
2W - 3L
1,374 Elo+
Party 2
Neith
Neith
ivy mlt
Neith
Level 16
God Stats
1W - 2L
1,261 SR
Queue Stats
1W - 3L
1,374 Elo+
Party 2
Team Averages
Level 42
1,538 SR
1,362 Elo+

VS

Team Averages
Level 105
1,751 SR
1,573 Elo+
Thoth
Thoth
Barristobär
Thoth
Level 46
God Stats
14W - 3L
1,837 SR
Queue Stats
16W - 6L
1,718 Elo+
Party 1
Nox
Nox
Blostel03
Nox
Level 105
God Stats
3W - 2L
1,789 SR
Queue Stats
47W - 59L
1,501 Elo+
Solo
Gilgamesh
Gilgamesh
Fishmangamer401
Gilgamesh
Level 100
God Stats
9W - 3L
1,613 SR
Queue Stats
99W - 97L
1,456 Elo+
Solo
Ne Zha
Ne Zha
Mister-Raggy
Ne Zha
Level 148
God Stats
6W - 5L
1,558 SR
Queue Stats
162W - 152L
1,561 Elo+
Solo
Kuzenbo
Kuzenbo
PatataPata
Kuzenbo
Level 126
God Stats
6W - 1L
1,958 SR
Queue Stats
24W - 11L
1,627 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 8 / 1
5,261
658
1,359
9,820
2,999
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Bellona
BisKu LXIX
Bellona
10
0 / 6 / 1
5,427
678
2,321
11,088
4,516
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
0 / 6 / 1
5,524
691
3,145
11,835
6,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Gilgamesh
Viixar
Gilgamesh
11
1 / 5 / 0
5,870
734
6,280
12,452
8,113
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Neith
ivy mlt
Neith
10
0 / 5 / 1
4,992
624
4,196
7,921
2,242
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 0 / 15
9,101
1,138
17,966
4,233
1,494
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

14
6 / 0 / 9
8,560
1,070
6,371
1,363
519
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
Fishmangamer401
Gilgamesh
13
6 / 1 / 16
8,650
1,081
7,657
9,188
6,089
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ne Zha
13
2 / 0 / 22
8,077
1,010
9,067
6,901
2,894
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kuzenbo
PatataPata
Kuzenbo
13
7 / 0 / 20
9,320
1,165
7,533
9,580
12,419
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
112
1
Kills
30
30
Deaths
1
4
Assists
82
Player
Kills
Deaths
Assists
KDA
L
0
8
1
0.06
W
9
0
15
16.5
L
Bellona
BisKu LXIX
Bellona
0
6
1
0.08
W
6
0
9
10.5
W
Gilgamesh
Fishmangamer401
Gilgamesh
6
1
16
14
L
0
6
1
0.08
W
Ne Zha
2
0
22
13
W
Kuzenbo
PatataPata
Kuzenbo
7
0
20
17
L
Gilgamesh
Viixar
Gilgamesh
1
5
0
0.2
L
Neith
ivy mlt
Neith
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,301
Damage
48,594
53,116
Taken
31,265
23,954
Mitigated
23,415
3,792
Healing
9,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,359
152
0
503
9,820
2,999
0
3,676
5,911
0
8,797
W
17,966
1,122
0
2,017
4,233
1,494
386
820
3,413
34,348
0
L
Bellona
BisKu LXIX
Bellona
2,321
880
0
910
11,088
4,516
0
7,727
2,927
0
11,289
W
6,371
322
0
8
1,363
519
1,453
372
991
21,845
0
W
Gilgamesh
Fishmangamer401
Gilgamesh
7,657
2,885
0
1,473
9,188
6,089
1,466
915
8,273
0
16,597
L
3,145
188
0
1,411
11,835
6,084
0
5,993
5,323
7,450
0
W
Ne Zha
9,067
2,659
0
2,973
6,901
2,894
2,017
1,369
5,532
0
26,869
W
Kuzenbo
PatataPata
Kuzenbo
7,533
1,668
0
2,613
9,580
12,419
487
1,194
8,386
16,927
0
L
Gilgamesh
Viixar
Gilgamesh
6,280
718
0
246
12,452
8,113
1
7,494
4,499
3,544
15,695
L
Neith
ivy mlt
Neith
4,196
1,321
0
722
7,921
2,242
0
5,176
2,242
0
10,797

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,074
Gold Earned
43,708
96
Minions Killed
189
2
Camps Cleared
7
742,590
Distance Traveled
892,054
1
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
5,261
658
21
3
1
138,616
0
W
Thoth
9,101
1,138
52
7
1
185,409
1
L
Bellona
5,427
678
24
3
1
150,166
1
W
Nox
8,560
1,070
51
6
2
148,123
4
W
Gilgamesh
8,650
1,081
21
3
0
194,332
4
L
Ares
5,524
691
12
2
0
149,290
0
W
Ne Zha
8,077
1,010
38
5
3
177,627
2
W
Kuzenbo
9,320
1,165
27
3
1
186,563
0
L
Gilgamesh
5,870
734
23
3
0
160,652
0
L
Neith
4,992
624
16
2
0
143,866
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role