Player Matchup

Merlin
Merlin
ABadJamaican
Merlin
Level 18
God Stats
3W - 0L
1,804 SR
Queue Stats
36W - 15L
1,670 Elo+
Solo
Artemis
Artemis
Cyilcal
Artemis
Level 18
God Stats
15W - 13L
1,537 SR
Queue Stats
194W - 199L
1,367 Elo+
Solo
Mercury
Mercury
Ducklover153424
Mercury
Level 22
God Stats
36W - 31L
1,458 SR
Queue Stats
61W - 60L
1,401 Elo+
Solo
Jormungandr
Jormungandr
GaucheMedal1933
Jormungandr
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 8L
1,443 Elo+
Solo
Neith
Neith
JTSmitty22
Neith
Level 16
God Stats
21W - 20L
1,276 SR
Queue Stats
38W - 43L
1,287 Elo+
Solo
Team Averages
Level 16
1,515 SR
1,434 Elo+

VS

Team Averages
Level 14
1,401 SR
1,344 Elo+
Ra
Ra
Fn VeLoZinnn
Ra
Level 19
God Stats
0W - 3L
1,193 SR
Queue Stats
42W - 48L
1,347 Elo+
Solo
Nemesis
Nemesis
Leoamazo
Nemesis
Level 6
God Stats
2W - 6L
1,500 SR
Queue Stats
40W - 48L
1,353 Elo+
Solo
Athena
Athena
Mungo4690
Athena
Level 25
God Stats
201W - 247L
1,520 SR
Queue Stats
522W - 560L
1,533 Elo+
Solo
Bastet
Bastet
StormCheetah878
Bastet
Level 3
God Stats
31W - 31L
1,291 SR
Queue Stats
45W - 47L
1,023 Elo+
Solo
Hachiman
Hachiman
lChiquis F
Hachiman
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
289W - 317L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
16
13 / 1 / 6
10,292
643
15,787
8,145
3,145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Artemis
Cyilcal
Artemis
16
4 / 2 / 4
9,457
591
7,244
10,682
3,471
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
11 / 2 / 8
9,774
611
7,656
9,582
3,266
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jormungandr
GaucheMedal1933
Jormungandr
12
2 / 2 / 6
7,483
468
1,212
7,720
8,095
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Neith
14
7 / 1 / 8
9,559
597
10,658
7,592
2,692
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 8 / 2
7,242
453
2,508
10,875
3,980
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
Leoamazo
Nemesis
11
3 / 7 / 2
7,401
463
6,359
12,803
4,040
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Athena
Mungo4690
Athena
15
3 / 2 / 1
9,519
595
3,585
11,561
5,962
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

9
0 / 12 / 1
5,902
369
2,442
11,742
3,323
Hachiman
lChiquis F
Hachiman
10
1 / 9 / 3
7,040
440
2,929
13,480
6,324
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
16
37
Kills
7
8
Deaths
38
32
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Merlin
13
1
6
16
W
Artemis
Cyilcal
Artemis
4
2
4
3
W
11
2
8
7.5
L
0
8
2
0.13
W
Jormungandr
GaucheMedal1933
Jormungandr
2
2
6
2.5
W
Neith
7
1
8
11
L
Nemesis
Leoamazo
Nemesis
3
7
2
0.57
L
Athena
Mungo4690
Athena
3
2
1
1.75
L
0
12
1
0.04
L
Hachiman
lChiquis F
Hachiman
1
9
3
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,557
Damage
17,823
43,721
Taken
60,461
20,669
Mitigated
23,629
10,519
Healing
7,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
15,787
796
0
1,655
8,145
3,145
2,064
2,651
5,494
60,188
0
W
Artemis
Cyilcal
Artemis
7,244
4,129
0
3,491
10,682
3,471
4,506
1,709
8,973
0
66,090
W
7,656
4,452
0
0
9,582
3,266
88
1,420
8,162
0
43,070
L
2,508
315
0
1,441
10,875
3,980
600
5,838
5,037
38,671
0
W
Jormungandr
GaucheMedal1933
Jormungandr
1,212
457
0
2,643
7,720
8,095
967
383
7,337
19,120
0
W
Neith
10,658
5,254
0
2,730
7,592
2,692
2,167
0
7,592
0
45,109
L
Nemesis
Leoamazo
Nemesis
6,359
2,711
111
350
12,803
4,040
285
3,154
9,649
0
19,632
L
Athena
Mungo4690
Athena
3,585
628
0
3,226
11,561
5,962
0
2,755
8,806
52,198
11,383
L
2,442
985
0
0
11,742
3,323
16
978
10,764
0
12,798
L
Hachiman
lChiquis F
Hachiman
2,929
1,924
0
2,308
13,480
6,324
0
4,274
9,206
0
20,471

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,565
Gold Earned
37,104
400
Minions Killed
272
0
Camps Cleared
0
1,418,489
Distance Traveled
1,392,156
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,292
643
104
7
0
289,796
1
W
Artemis
9,457
591
101
6
0
278,679
3
W
Mercury
9,774
611
70
4
0
347,012
2
L
Ra
7,242
453
69
4
0
261,177
0
W
Jormungandr
7,483
468
30
2
0
239,001
5
W
Neith
9,559
597
95
6
0
264,001
0
L
Nemesis
7,401
463
28
2
0
294,392
0
L
Athena
9,519
595
114
7
0
289,817
1
L
Bastet
5,902
369
19
1
0
279,920
1
L
Hachiman
7,040
440
42
3
0
266,850
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role