Player Matchup

Merlin
Merlin
 
Merlin
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Amaterasu
Amaterasu
Benderclaus
Amaterasu
Level 61
God Stats
25W - 15L
1,658 SR
Queue Stats
485W - 433L
1,528 Elo+
Party 3
Geb
Geb
KnobbShlobber
Geb
Level 48
God Stats
2W - 1L
1,724 SR
Queue Stats
251W - 250L
1,499 Elo+
Party 1
Izanami
Izanami
LethalDevotee
Izanami
Level 39
God Stats
17W - 15L
1,521 SR
Queue Stats
212W - 215L
1,570 Elo+
Party 3
Loki
Loki
NefariousJoker
Loki
Level 93
God Stats
3W - 5L
1,494 SR
Queue Stats
660W - 640L
1,540 Elo+
Party 3
Team Averages
Level 74
1,579 SR
1,527 Elo+

VS

Team Averages
Level 79
1,686 SR
1,590 Elo+
Bacchus
Bacchus
 
Bacchus
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
BTines
Heimdallr
Level 151
God Stats
12W - 2L
1,733 SR
Queue Stats
81W - 40L
1,750 Elo+
Party 4
Mulan
Mulan
Doomschlang
Mulan
Level 25
God Stats
3W - 0L
1,745 SR
Queue Stats
24W - 6L
1,668 Elo+
Party 4
Tiamat
Tiamat
LivingOmen
Tiamat
Level 154
God Stats
7W - 5L
1,767 SR
Queue Stats
88W - 62L
1,659 Elo+
Party 4
Bakasura
Bakasura
smokY__y
Bakasura
Level 38
God Stats
3W - 1L
1,684 SR
Queue Stats
86W - 101L
1,373 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
0 / 1 / 1
6,348
529
3,744
6,401
2,416
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Amaterasu
Benderclaus
Amaterasu
9
0 / 5 / 2
5,263
439
5,189
10,018
4,752
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
1 / 2 / 1
6,398
533
4,143
10,631
8,357
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Izanami
10
1 / 3 / 0
5,809
484
3,370
5,775
1,472
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 3 / 1
6,583
549
7,438
7,688
2,429
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
1 / 1 / 9
6,374
531
2,663
8,107
6,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heimdallr
BTines
Heimdallr
13
6 / 0 / 0
7,635
636
7,558
6,197
2,149
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
2 / 1 / 0
7,115
593
7,098
8,242
4,187
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Tiamat
LivingOmen
Tiamat
14
4 / 0 / 1
8,226
686
7,404
7,302
5,779
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bakasura
smokY__y
Bakasura
9
1 / 2 / 4
5,987
499
1,557
6,020
2,186
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
28
4
Kills
14
14
Deaths
4
5
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
1
1
0.5
W
Bacchus
 
Bacchus
1
1
9
5.5
W
Heimdallr
BTines
Heimdallr
6
0
0
6
L
Amaterasu
Benderclaus
Amaterasu
0
5
2
0.2
W
2
1
0
2
L
1
2
1
0.75
L
Izanami
1
3
0
0.33
W
Tiamat
LivingOmen
Tiamat
4
0
1
4.5
L
2
3
1
0.83
W
Bakasura
smokY__y
Bakasura
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,884
Damage
26,280
40,513
Taken
35,868
19,426
Mitigated
21,219
11,477
Healing
17,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
3,744
353
0
3,084
6,401
2,416
0
3,506
2,895
40,245
0
W
Bacchus
 
Bacchus
2,663
623
0
1,872
8,107
6,918
56
754
7,353
6,541
0
W
Heimdallr
BTines
Heimdallr
7,558
3,947
0
3,598
6,197
2,149
1,114
625
5,572
0
61,729
L
Amaterasu
Benderclaus
Amaterasu
5,189
2,570
0
2,768
10,018
4,752
0
3,498
6,364
0
24,290
W
7,098
1,640
0
4,434
8,242
4,187
0
3,995
4,247
0
41,990
L
4,143
108
0
4,632
10,631
8,357
0
0
10,600
37,134
0
L
Izanami
3,370
1,962
0
618
5,775
1,472
0
1,099
4,644
0
38,753
W
Tiamat
LivingOmen
Tiamat
7,404
1,269
88
4,772
7,302
5,779
0
1,725
5,577
65,267
0
L
7,438
2,511
0
375
7,688
2,429
0
2,254
5,379
0
45,341
W
Bakasura
smokY__y
Bakasura
1,557
908
0
2,278
6,020
2,186
0
852
5,168
0
17,497

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,401
Gold Earned
35,337
365
Minions Killed
397
0
Camps Cleared
0
1,285,000
Distance Traveled
1,175,389
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,348
529
81
7
0
235,893
5
W
Bacchus
6,374
531
8
1
0
225,308
4
W
Heimdallr
7,635
636
117
10
0
223,715
3
L
Amaterasu
5,263
439
30
3
0
225,087
4
W
Mulan
7,115
593
94
8
0
229,744
1
L
Geb
6,398
533
66
6
0
283,334
3
L
Izanami
5,809
484
97
8
0
290,778
0
W
Tiamat
8,226
686
132
11
0
253,752
3
L
Loki
6,583
549
91
8
0
249,908
1
W
Bakasura
5,987
499
46
4
0
242,870
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role