Player Matchup

Amaterasu
Amaterasu
Bendii
Amaterasu
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
169W - 115L
1,607 Elo+
Party 3
Bellona
Bellona
Khenten
Bellona
Level 34
God Stats
2W - 2L
1,760 SR
Queue Stats
41W - 42L
1,409 Elo+
Solo
Rama
Rama
TostyTheMighty
Rama
Level 109
God Stats
2W - 3L
1,595 SR
Queue Stats
170W - 137L
1,596 Elo+
Party 3
Cerberus
Cerberus
YeeeahBoiiii
Cerberus
Level 24
God Stats
14W - 6L
1,751 SR
Queue Stats
47W - 44L
1,527 Elo+
Party 3
Ra
Ra
Youeley
Ra
Level 7
God Stats
0W - 2L
1,704 SR
Queue Stats
5W - 6L
1,550 Elo+
Party 3
Team Averages
Level 57
1,662 SR
1,538 Elo+

VS

Team Averages
Level 52
1,760 SR
1,598 Elo+
Merlin
Merlin
Bipo11S
Merlin
Level 20
God Stats
6W - 1L
1,886 SR
Queue Stats
88W - 33L
1,750 Elo+
Party 2
Rama
Rama
PtaZeTa
Rama
Level 87
God Stats
5W - 1L
1,888 SR
Queue Stats
201W - 129L
1,666 Elo+
Party 2
Anubis
Anubis
Sanderlol
Anubis
Level 95
God Stats
30W - 16L
1,628 SR
Queue Stats
64W - 63L
1,442 Elo+
Party 1
Ymir
Ymir
SynTekYT
Ymir
Level 29
God Stats
17W - 4L
1,898 SR
Queue Stats
89W - 35L
1,728 Elo+
Party 2
Mercury
Mercury
xMokkax
Mercury
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 39L
1,403 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Bendii
Amaterasu
12
3 / 3 / 1
7,516
537
6,278
11,224
4,862
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bellona
Khenten
Bellona
13
2 / 2 / 2
7,532
538
6,584
9,157
4,408
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
1 / 3 / 2
6,693
478
5,980
7,783
2,307
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cerberus
YeeeahBoiiii
Cerberus
10
2 / 3 / 3
6,738
481
3,781
13,216
7,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
3 / 6 / 1
7,401
529
4,256
8,028
2,718
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Bipo11S
Merlin
15
7 / 1 / 5
8,802
629
13,889
8,978
4,419
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rama
PtaZeTa
Rama
12
3 / 2 / 3
7,212
515
7,614
6,844
2,320
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Anubis
Sanderlol
Anubis
14
2 / 2 / 2
8,027
573
6,538
7,672
4,310
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ymir
11
3 / 1 / 7
7,436
531
3,855
10,306
8,778
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Mercury
xMokkax
Mercury
11
2 / 5 / 4
6,831
488
2,599
10,971
4,230
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
38
11
Kills
17
17
Deaths
11
9
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
Bendii
Amaterasu
3
3
1
1.17
W
Merlin
Bipo11S
Merlin
7
1
5
9.5
L
Bellona
Khenten
Bellona
2
2
2
1.5
W
Rama
PtaZeTa
Rama
3
2
3
2.25
W
Anubis
Sanderlol
Anubis
2
2
2
1.5
W
Ymir
3
1
7
6.5
L
1
3
2
0.67
L
Cerberus
YeeeahBoiiii
Cerberus
2
3
3
1.17
L
3
6
1
0.58
W
Mercury
xMokkax
Mercury
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,879
Damage
34,495
49,408
Taken
44,771
21,665
Mitigated
24,057
11,916
Healing
14,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
Bendii
Amaterasu
6,278
2,233
0
2,981
11,224
4,862
0
5,636
5,588
0
47,404
W
Merlin
Bipo11S
Merlin
13,889
2,666
202
4,103
8,978
4,419
118
2,276
6,702
70,011
0
L
Bellona
Khenten
Bellona
6,584
2,089
0
1,697
9,157
4,408
278
5,747
3,410
0
41,938
W
Rama
PtaZeTa
Rama
7,614
6,218
0
1,937
6,844
2,320
0
1,064
5,780
0
44,073
W
Anubis
Sanderlol
Anubis
6,538
317
0
2,988
7,672
4,310
298
107
7,565
50,101
0
W
Ymir
3,855
754
0
2,479
10,306
8,778
0
3,673
6,633
14,451
0
L
5,980
4,516
0
2,199
7,783
2,307
0
3,887
3,896
0
49,193
L
Cerberus
YeeeahBoiiii
Cerberus
3,781
245
0
3,252
13,216
7,370
0
5,307
7,909
11,476
0
L
4,256
900
0
1,787
8,028
2,718
264
3,760
4,268
31,535
0
W
Mercury
xMokkax
Mercury
2,599
1,737
0
3,240
10,971
4,230
0
917
10,054
0
32,740

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,880
Gold Earned
38,308
344
Minions Killed
384
0
Camps Cleared
0
1,286,950
Distance Traveled
1,259,312
18
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
7,516
537
88
6
0
322,075
7
W
Merlin
8,802
629
110
8
0
257,103
5
L
Bellona
7,532
538
89
6
0
251,300
1
W
Rama
7,212
515
81
6
0
247,035
4
W
Anubis
8,027
573
106
8
0
220,519
4
W
Ymir
7,436
531
25
2
0
278,057
2
L
Rama
6,693
478
91
7
0
233,061
7
L
Cerberus
6,738
481
25
2
0
247,912
3
L
Ra
7,401
529
51
4
0
232,602
0
W
Mercury
6,831
488
62
4
0
256,598
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role