Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
WarZaca
Ares
Level 93
God Stats
13W - 16L
1,446 SR
Queue Stats
509W - 532L
1,465 Elo+
Solo
Ymir
Ymir
Wild-Leviathan
Ymir
Level 69
God Stats
13W - 8L
1,541 SR
Queue Stats
267W - 258L
1,473 Elo+
Solo
Loki
Loki
darquiii
Loki
Level 118
God Stats
138W - 125L
1,552 SR
Queue Stats
908W - 921L
1,462 Elo+
Solo
Hou Yi
Hou Yi
itsjustgu
Hou Yi
Level 60
God Stats
8W - 8L
1,590 SR
Queue Stats
328W - 362L
1,386 Elo+
Solo
Team Averages
Level 88
1,526 SR
1,457 Elo+

VS

Team Averages
Level 80
1,505 SR
1,497 Elo+
Tiamat
Tiamat
JustStyle
Tiamat
Level 160
God Stats
28W - 22L
1,544 SR
Queue Stats
389W - 335L
1,537 Elo+
Party 1
Guan Yu
Guan Yu
NotImpossibleHA
Guan Yu
Level 3
God Stats
3W - 0L
1,500 SR
Queue Stats
10W - 5L
1,500 Elo+
Party 1
Ymir
Ymir
ReiDosKs
Ymir
Level 42
God Stats
1W - 0L
1,259 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Susano
Susano
Victorboladaö
Susano
Level 81
God Stats
3W - 0L
1,736 SR
Queue Stats
9W - 8L
1,467 Elo+
Party 1
Neith
Neith
sjatoba
Neith
Level 113
God Stats
303W - 310L
1,483 SR
Queue Stats
508W - 554L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
11
0 / 3 / 1
7,039
469
2,867
7,066
2,753
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ares
WarZaca
Ares
11
1 / 3 / 5
7,634
509
6,046
13,241
10,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
4 / 2 / 2
8,620
575
9,870
12,493
12,544
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Loki
14
3 / 2 / 1
8,319
555
3,809
12,492
4,332
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hou Yi
itsjustgu
Hou Yi
12
1 / 4 / 3
7,516
501
6,539
11,561
4,604
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
JustStyle
Tiamat
15
2 / 1 / 1
8,379
559
6,443
7,089
4,564
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
3 / 4 / 5
8,643
576
10,121
13,290
9,213
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Ymir
13
1 / 1 / 6
7,529
502
7,655
10,252
7,372
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

15
7 / 2 / 2
9,104
607
9,322
9,148
3,344
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
sjatoba
Neith
14
1 / 1 / 3
7,923
528
5,775
7,407
2,345
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
31
9
Kills
14
14
Deaths
9
12
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
0
3
1
0.17
W
Tiamat
JustStyle
Tiamat
2
1
1
2.5
W
3
4
5
1.38
W
Ymir
1
1
6
4
W
7
2
2
4
L
Ares
WarZaca
Ares
1
3
5
1.17
L
4
2
2
2.5
L
Loki
3
2
1
1.75
L
Hou Yi
itsjustgu
Hou Yi
1
4
3
0.63
W
Neith
sjatoba
Neith
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,131
Damage
39,316
56,853
Taken
47,186
35,025
Mitigated
26,838
17,700
Healing
15,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
2,867
157
0
687
7,066
2,753
0
2,857
4,209
39,950
0
W
Tiamat
JustStyle
Tiamat
6,443
855
321
2,951
7,089
4,564
862
2,856
4,233
51,582
0
W
10,121
3,542
1,413
3,306
13,290
9,213
636
7,603
5,687
0
47,194
W
Ymir
7,655
1,927
0
984
10,252
7,372
0
3,465
6,787
31,030
0
W
9,322
2,153
0
2,860
9,148
3,344
204
4,154
4,994
0
51,472
L
Ares
WarZaca
Ares
6,046
172
685
3,294
13,241
10,792
85
4,066
8,509
21,902
0
L
9,870
3,024
0
3,086
12,493
12,544
0
2,073
10,420
54,545
0
L
Loki
3,809
1,171
0
5,151
12,492
4,332
0
874
11,618
0
60,472
L
Hou Yi
itsjustgu
Hou Yi
6,539
2,818
0
4,797
11,561
4,604
784
3,335
7,999
0
46,613
W
Neith
sjatoba
Neith
5,775
2,461
0
3,533
7,407
2,345
1,957
1,038
6,369
0
54,682

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,128
Gold Earned
41,578
455
Minions Killed
428
0
Camps Cleared
0
1,372,057
Distance Traveled
1,499,217
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
7,039
469
97
6
0
261,358
3
W
Tiamat
8,379
559
100
7
0
314,833
0
W
Guan Yu
8,643
576
87
6
0
328,739
1
W
Ymir
7,529
502
46
3
0
311,862
6
W
Susano
9,104
607
95
6
0
320,538
4
L
Ares
7,634
509
38
3
0
272,130
2
L
Ymir
8,620
575
117
8
0
235,268
2
L
Loki
8,319
555
114
8
0
344,010
0
L
Hou Yi
7,516
501
89
6
0
259,291
4
W
Neith
7,923
528
100
7
0
223,245
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role