Player Matchup

Ymir
Ymir
Silver II
Abyss CWL
Ymir
Silver II
Level 66
God Stats
6W - 11L
1,847 SR
Queue Stats
32W - 30L
1,518 MMR
Party 3
Sol
Sol
Gold III
MikDrellz
Sol
Gold III
Level 120
God Stats
7W - 7L
1,824 SR
Queue Stats
309W - 307L
1,554 MMR
Party 2
Hera
Hera
Gold IV
SuperHoneyBee-
Hera
Gold IV
Level 140
God Stats
2W - 2L
1,515 SR
Queue Stats
140W - 143L
1,484 MMR
Solo
Kali
Kali
Bronze III
Xavier KTX
Kali
Bronze III
Level 33
God Stats
1W - 1L
1,715 SR
Queue Stats
3W - 5L
1,507 MMR
Party 3
Arachne
Arachne
Gold III
shague5
Arachne
Gold III
Level 127
God Stats
21W - 14L
1,656 SR
Queue Stats
216W - 207L
1,469 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 97
1,712 SR
1,506 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 105
1,477 SR
1,524 MMR
Ao Kuang
Ao Kuang
Gold II
DELTA YORK 3
Ao Kuang
Gold II
Level 147
God Stats
2W - 1L
1,375 SR
Queue Stats
112W - 113L
1,513 MMR
Solo
Hachiman
Hachiman
Gold V
Lolitofornite
Hachiman
Gold V
Level 124
God Stats
3W - 4L
1,497 SR
Queue Stats
89W - 83L
1,465 MMR
Solo
Yemoja
Yemoja
Gold V
Niquito12
Yemoja
Gold V
Level 83
God Stats
2W - 1L
1,565 SR
Queue Stats
28W - 27L
1,542 MMR
Party 1
Hel
Hel
Gold IV
OnlyOnadaneva
Hel
Gold IV
Level 102
God Stats
4W - 0L
1,542 SR
Queue Stats
122W - 115L
1,599 MMR
Party 1
Achilles
Achilles
Bronze III
RoYaL F1esh
Achilles
Bronze III
Level 68
God Stats
1W - 0L
1,404 SR
Queue Stats
1W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
0 / 8 / 4
9,376
391
6,621
22,377
15,996
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

18
3 / 5 / 0
11,213
467
12,040
17,793
7,230
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
4 / 7 / 1
11,191
466
11,205
17,653
8,794
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

16
2 / 5 / 3
10,880
453
10,148
19,149
9,557
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arachne
shague5
Arachne
17
2 / 9 / 3
11,496
479
15,538
28,872
18,259
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bans
Morgan Le FayTiamatGilgameshOdinArtemis

VS

Bans
IzanamiSetDanzaburouCu ChulainnOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
DELTA YORK 3
Ao Kuang
20
17 / 2 / 6
15,001
625
25,630
21,264
14,641
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hachiman
Lolitofornite
Hachiman
18
2 / 2 / 3
12,619
526
7,503
13,730
4,622
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Yemoja
Niquito12
Yemoja
19
3 / 1 / 19
13,010
542
10,046
21,691
32,181
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
7 / 4 / 11
13,888
579
21,256
23,741
14,244
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Achilles
RoYaL F1esh
Achilles
20
5 / 3 / 8
14,339
597
18,033
22,324
30,716
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
81
11
Kills
34
34
Deaths
12
11
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Ymir
0
8
4
0.25
W
Ao Kuang
DELTA YORK 3
Ao Kuang
17
2
6
10
W
Hachiman
Lolitofornite
Hachiman
2
2
3
1.75
L
3
5
0
0.6
W
Yemoja
Niquito12
Yemoja
3
1
19
12.5
W
7
4
11
3.13
W
Achilles
RoYaL F1esh
Achilles
5
3
8
3
L
4
7
1
0.64
L
2
5
3
0.7
L
Arachne
shague5
Arachne
2
9
3
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,552
Damage
82,468
105,844
Taken
102,750
59,836
Mitigated
96,404
26,818
Healing
56,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
6,621
398
0
1,068
22,377
15,996
0
13,736
8,470
31,136
0
W
Ao Kuang
DELTA YORK 3
Ao Kuang
25,630
6,971
0
12,944
21,264
14,641
4,693
4,496
16,768
109,355
0
W
Hachiman
Lolitofornite
Hachiman
7,503
4,371
0
5,807
13,730
4,622
6,538
7,162
6,568
0
85,499
L
12,040
4,633
0
7,944
17,793
7,230
1,386
6,836
10,758
86,786
0
W
Yemoja
Niquito12
Yemoja
10,046
2,121
7,545
9,555
21,691
32,181
1,839
8,535
13,156
48,416
0
W
21,256
883
6,336
9,753
23,741
14,244
226
12,245
11,496
116,130
0
W
Achilles
RoYaL F1esh
Achilles
18,033
5,973
0
4,222
22,324
30,716
3,940
1,539
20,785
0
95,175
L
11,205
3,476
58
4,667
17,653
8,794
1,697
14,475
3,178
68,652
0
L
10,148
4,264
0
6,246
19,149
9,557
0
10,298
8,792
0
78,171
L
Arachne
shague5
Arachne
15,538
10,673
0
6,835
28,872
18,259
0
11,126
17,714
0
70,254

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,156
Gold Earned
68,857
554
Minions Killed
691
0
Camps Cleared
0
1,939,950
Distance Traveled
2,163,393
23
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,376
391
47
2
0
390,193
8
W
Ao Kuang
15,001
625
145
6
0
455,711
3
W
Hachiman
12,619
526
132
6
0
347,357
3
L
Sol
11,213
467
131
5
0
388,584
4
W
Yemoja
13,010
542
55
2
0
434,344
1
W
Hel
13,888
579
182
8
0
461,624
4
W
Achilles
14,339
597
177
7
0
464,357
3
L
Hera
11,191
466
130
5
0
316,491
1
L
Kali
10,880
453
112
5
0
459,973
7
L
Arachne
11,496
479
134
6
0
384,709
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role