Player Matchup

Pele
Pele
Casadee
Pele
Level 154
God Stats
5W - 7L
1,451 SR
Queue Stats
448W - 418L
1,545 Elo+
Party 2
Hel
Hel
OSM_ElChotaLarga
Hel
Level 121
God Stats
7W - 7L
1,488 SR
Queue Stats
685W - 708L
1,436 Elo+
Party 1
Hades
Hades
OSM_Santyno98
Hades
Level 102
God Stats
3W - 2L
1,588 SR
Queue Stats
175W - 198L
1,408 Elo+
Party 1
Apollo
Apollo
TheComebackKing7
Apollo
Level 88
God Stats
5W - 11L
1,691 SR
Queue Stats
308W - 281L
1,534 Elo+
Solo
Sylvanus
Sylvanus
xXBlightTrapXx
Sylvanus
Level 129
God Stats
6W - 8L
1,491 SR
Queue Stats
318W - 286L
1,495 Elo+
Party 2
Team Averages
Level 119
1,542 SR
1,484 Elo+

VS

Team Averages
Level 95
1,744 SR
1,491 Elo+
Cupid
Cupid
FalleNSamuraI2
Cupid
Level 58
God Stats
8W - 1L
1,837 SR
Queue Stats
103W - 96L
1,495 Elo+
Party 3
Eset
Eset
MirageGM
Eset
Level 124
God Stats
9W - 8L
1,526 SR
Queue Stats
214W - 209L
1,578 Elo+
Solo
Terra
Terra
SImpTooHard
Terra
Level 60
God Stats
4W - 1L
1,759 SR
Queue Stats
118W - 125L
1,477 Elo+
Party 3
Gilgamesh
Gilgamesh
SoSOmeGa
Gilgamesh
Level 103
God Stats
4W - 1L
1,866 SR
Queue Stats
175W - 162L
1,488 Elo+
Solo
Fenrir
Fenrir
streloi_v_zad_Ha
Fenrir
Level 128
God Stats
0W - 1L
1,733 SR
Queue Stats
28W - 35L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Casadee
Pele
12
7 / 3 / 4
7,894
658
7,802
10,714
3,526
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
3 / 1 / 5
8,105
675
7,620
8,988
3,845
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
3 / 0 / 1
7,703
642
4,072
5,292
3,115
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

11
1 / 2 / 3
6,435
536
3,707
6,458
1,918
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

Sylvanus
10
2 / 1 / 3
6,128
511
5,041
9,245
6,421
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 1
5,041
420
4,934
7,814
1,779
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

Eset
12
4 / 5 / 1
7,192
599
7,478
10,125
3,010
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
2 / 1 / 2
5,851
488
3,718
8,194
4,844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gilgamesh
SoSOmeGa
Gilgamesh
9
0 / 3 / 1
5,556
463
2,875
7,925
4,392
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

11
1 / 3 / 1
6,216
518
3,863
9,123
2,713
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
13
16
Kills
7
7
Deaths
16
16
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Pele
Casadee
Pele
7
3
4
3
L
0
4
1
0.13
L
Eset
4
5
1
0.9
W
3
1
5
5.5
W
3
0
1
3.5
L
2
1
2
3
L
Gilgamesh
SoSOmeGa
Gilgamesh
0
3
1
0.17
W
1
2
3
1.25
L
1
3
1
0.5
W
Sylvanus
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,242
Damage
22,868
40,697
Taken
43,181
18,825
Mitigated
16,738
15,760
Healing
12,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
Casadee
Pele
7,802
2,417
0
1,054
10,714
3,526
61
3,106
7,474
0
40,675
L
4,934
2,588
480
2,666
7,814
1,779
0
2,672
5,142
0
23,953
L
Eset
7,478
858
51
2,994
10,125
3,010
236
3,393
6,732
41,327
0
W
7,620
419
2,172
4,686
8,988
3,845
189
4,336
4,370
47,206
0
W
4,072
722
40
3,500
5,292
3,115
403
0
5,292
39,451
0
L
3,718
378
479
2,258
8,194
4,844
0
2,583
5,611
17,483
0
L
Gilgamesh
SoSOmeGa
Gilgamesh
2,875
747
0
589
7,925
4,392
0
3,495
4,430
0
28,604
W
3,707
2,548
0
1,882
6,458
1,918
0
2,018
4,398
0
42,826
L
3,863
595
0
2,698
9,123
2,713
0
3,807
5,316
0
31,753
W
Sylvanus
5,041
2,194
626
1,800
9,245
6,421
0
1,511
7,734
22,233
7,590

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,265
Gold Earned
29,856
384
Minions Killed
291
0
Camps Cleared
0
1,106,890
Distance Traveled
1,094,173
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
7,894
658
63
5
0
255,163
2
L
Cupid
5,041
420
45
4
0
200,433
2
L
Eset
7,192
599
89
7
0
207,901
8
W
Hel
8,105
675
99
8
0
248,346
3
W
Hades
7,703
642
97
8
0
220,418
3
L
Terra
5,851
488
25
2
0
227,146
1
L
Gilgamesh
5,556
463
61
5
0
216,810
0
W
Apollo
6,435
536
75
6
0
197,285
4
L
Fenrir
6,216
518
71
6
0
241,883
0
W
Sylvanus
6,128
511
50
4
0
185,678
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role