Player Matchup

Zeus
Zeus
DevilishGrimm
Zeus
Level 28
God Stats
4W - 5L
1,251 SR
Queue Stats
63W - 64L
1,450 Elo+
Solo
Izanami
Izanami
GBABY41
Izanami
Level 15
God Stats
2W - 1L
1,500 SR
Queue Stats
45W - 51L
1,349 Elo+
Solo
Pele
Pele
RedDragon20018
Pele
Level 21
God Stats
12W - 21L
1,517 SR
Queue Stats
120W - 153L
1,327 Elo+
Solo
Cerberus
Cerberus
jepiquito
Cerberus
Level 17
God Stats
9W - 6L
1,548 SR
Queue Stats
67W - 71L
1,404 Elo+
Solo
Achilles
Achilles
vinobeats
Achilles
Level 17
God Stats
6W - 3L
1,504 SR
Queue Stats
19W - 20L
1,438 Elo+
Solo
Team Averages
Level 20
1,464 SR
1,394 Elo+

VS

Team Averages
Level 14
1,499 SR
1,266 Elo+
Yemoja
Yemoja
DE-REX56
Yemoja
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,535 Elo+
Solo
Hercules
Hercules
LittleBreaux
Hercules
Level 10
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 14L
1,233 Elo+
Solo
Tsukuyomi
Tsukuyomi
TheSerpentsSin
Tsukuyomi
Level 18
God Stats
1W - 2L
1,497 SR
Queue Stats
2W - 2L
1,392 Elo+
Solo
Danzaburou
Danzaburou
ggintense
Danzaburou
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,084 Elo+
Party 1
Tiamat
Tiamat
gustavguns55
Tiamat
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,084 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
11 / 5 / 1
9,571
563
14,830
9,398
3,101
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
GBABY41
Izanami
13
1 / 2 / 0
7,917
466
5,361
5,257
1,262
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 2 / 1
7,437
437
2,927
8,994
2,783
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
jepiquito
Cerberus
11
0 / 2 / 4
7,661
451
2,670
6,071
5,416
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Achilles
vinobeats
Achilles
17
5 / 1 / 0
10,150
597
5,296
9,033
7,036
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
DE-REX56
Yemoja
14
4 / 1 / 2
8,728
513
6,037
7,883
4,724
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Hercules
LittleBreaux
Hercules
11
1 / 3 / 1
6,163
363
803
7,880
3,742
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cudgel

Cudgel

+10
Physical Power
+50
Health

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Tsukuyomi
TheSerpentsSin
Tsukuyomi
15
4 / 4 / 2
8,771
516
6,028
12,039
3,825
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
ggintense
Danzaburou
12
2 / 4 / 6
7,486
440
3,232
8,140
2,260
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
11
0 / 6 / 3
6,422
378
2,020
9,574
4,667
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
25
18
Kills
11
12
Deaths
18
6
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Yemoja
DE-REX56
Yemoja
4
1
2
5
W
11
5
1
2.3
W
Izanami
GBABY41
Izanami
1
2
0
0.5
L
Hercules
LittleBreaux
Hercules
1
3
1
0.5
W
1
2
1
0.75
L
Tsukuyomi
TheSerpentsSin
Tsukuyomi
4
4
2
1.25
L
Danzaburou
ggintense
Danzaburou
2
4
6
1.25
L
Tiamat
0
6
3
0.25
W
Cerberus
jepiquito
Cerberus
0
2
4
1
W
Achilles
vinobeats
Achilles
5
1
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,084
Damage
18,120
38,753
Taken
45,516
19,598
Mitigated
19,218
7,573
Healing
8,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
DE-REX56
Yemoja
6,037
1,441
274
1,609
7,883
4,724
135
2,968
4,819
34,560
0
W
14,830
2,982
0
1,787
9,398
3,101
573
2,610
6,788
46,776
0
W
Izanami
GBABY41
Izanami
5,361
2,275
0
618
5,257
1,262
334
860
4,397
0
38,350
L
Hercules
LittleBreaux
Hercules
803
262
0
907
7,880
3,742
0
1,656
6,180
0
17,560
W
2,927
1,093
0
1,172
8,994
2,783
0
735
8,259
0
46,610
L
Tsukuyomi
TheSerpentsSin
Tsukuyomi
6,028
770
0
3,666
12,039
3,825
0
2,695
9,226
0
56,679
L
Danzaburou
ggintense
Danzaburou
3,232
2,122
0
1,391
8,140
2,260
0
3,461
4,545
0
27,051
L
Tiamat
2,020
618
0
1,147
9,574
4,667
176
6,000
3,246
21,165
0
W
Cerberus
jepiquito
Cerberus
2,670
67
0
925
6,071
5,416
150
2,030
4,041
20,646
0
W
Achilles
vinobeats
Achilles
5,296
1,869
0
3,071
9,033
7,036
0
1,822
7,211
0
65,012

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,736
Gold Earned
37,570
412
Minions Killed
301
0
Camps Cleared
0
1,458,682
Distance Traveled
1,350,610
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
8,728
513
68
4
0
296,358
3
W
Zeus
9,571
563
80
5
0
270,575
0
W
Izanami
7,917
466
76
4
0
293,104
0
L
Hercules
6,163
363
37
2
0
288,474
0
W
Pele
7,437
437
72
4
0
314,138
0
L
Tsukuyomi
8,771
516
108
6
0
264,128
0
L
Danzaburou
7,486
440
58
3
0
245,884
0
L
Tiamat
6,422
378
30
2
0
255,766
0
W
Cerberus
7,661
451
55
3
0
299,838
0
W
Achilles
10,150
597
129
8
0
281,027
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role