Player Matchup

Discordia
Discordia
BLOODDANCE1224
Discordia
Level 48
God Stats
0W - 1L
1,444 SR
Queue Stats
3W - 3L
1,628 Elo+
Solo
Fenrir
Fenrir
BeardedYetiGuy
Fenrir
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 39L
1,321 Elo+
Solo
Hou Yi
Hou Yi
DJmurph8924
Hou Yi
Level 83
God Stats
395W - 428L
1,448 SR
Queue Stats
585W - 706L
1,369 Elo+
Solo
Yemoja
Yemoja
Shirou09
Yemoja
Level 58
God Stats
0W - 1L
1,303 SR
Queue Stats
3W - 7L
1,166 Elo+
Solo
Ao Kuang
Ao Kuang
lil jorgerap
Ao Kuang
Level 47
God Stats
89W - 135L
1,322 SR
Queue Stats
93W - 152L
1,249 Elo+
Solo
Team Averages
Level 60
1,403 SR
1,347 Elo+

VS

Team Averages
Level 65
1,496 SR
1,376 Elo+
Hel
Hel
 
Hel
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
Mrs Deadly Sin
Bellona
Level 47
God Stats
18W - 12L
1,696 SR
Queue Stats
105W - 123L
1,364 Elo+
Party 1
Izanami
Izanami
ShinyCoder
Izanami
Level 125
God Stats
37W - 38L
1,470 SR
Queue Stats
228W - 272L
1,371 Elo+
Solo
Ravana
Ravana
Totalitys
Ravana
Level 63
God Stats
2W - 3L
1,491 SR
Queue Stats
95W - 119L
1,359 Elo+
Party 1
Chang'e
Chang'e
Xx_PrinceW_xX
Chang'e
Level 29
God Stats
6W - 11L
1,324 SR
Queue Stats
15W - 22L
1,287 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
BLOODDANCE1224
Discordia
15
3 / 6 / 2
9,294
422
5,925
11,938
3,569
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
2 / 8 / 4
9,160
416
7,059
18,595
6,079
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Hou Yi
17
14 / 6 / 4
11,905
541
23,126
20,352
6,576
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
Shirou09
Yemoja
6
0 / 6 / 0
6,015
273
669
5,904
3,741
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ao Kuang
lil jorgerap
Ao Kuang
16
4 / 10 / 5
10,331
470
7,003
18,869
6,444
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
19
5 / 5 / 5
12,499
568
15,937
17,333
10,136
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
7 / 4 / 5
12,005
546
10,534
13,296
12,289
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
ShinyCoder
Izanami
15
2 / 6 / 5
10,696
486
8,180
17,176
5,932
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ravana
Totalitys
Ravana
20
17 / 3 / 4
13,739
625
17,898
16,748
9,082
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chang'e
16
4 / 5 / 7
11,003
500
6,517
11,656
11,335
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
61
23
Kills
35
36
Deaths
23
15
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
5
5
5
1.5
L
Discordia
BLOODDANCE1224
Discordia
3
6
2
0.67
L
2
8
4
0.5
L
Hou Yi
14
6
4
2.67
W
7
4
5
2.38
W
Izanami
ShinyCoder
Izanami
2
6
5
0.75
L
Yemoja
Shirou09
Yemoja
0
6
0
0
W
Ravana
Totalitys
Ravana
17
3
4
6.33
W
Chang'e
4
5
7
1.5
L
Ao Kuang
lil jorgerap
Ao Kuang
4
10
5
0.65

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,782
Damage
59,066
75,658
Taken
76,209
26,409
Mitigated
48,774
17,014
Healing
30,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
15,937
1,022
756
7,853
17,333
10,136
3,648
4,002
12,819
102,313
0
L
Discordia
BLOODDANCE1224
Discordia
5,925
256
0
2,384
11,938
3,569
70
3,421
8,517
36,244
0
L
7,059
1,273
0
3,998
18,595
6,079
0
6,489
12,106
0
36,717
L
Hou Yi
23,126
15,005
238
7,147
20,352
6,576
601
5,344
15,008
0
64,529
W
10,534
4,585
0
2,291
13,296
12,289
1,389
2,954
10,293
0
66,552
W
Izanami
ShinyCoder
Izanami
8,180
5,476
0
5,180
17,176
5,932
1,947
1,300
15,876
0
66,111
L
Yemoja
Shirou09
Yemoja
669
321
78
42
5,904
3,741
0
1,971
3,933
2,701
0
W
Ravana
Totalitys
Ravana
17,898
10,769
0
9,662
16,748
9,082
0
2,936
13,684
0
109,790
W
Chang'e
6,517
645
1,133
3,527
11,656
11,335
1,464
1,873
9,709
34,058
0
L
Ao Kuang
lil jorgerap
Ao Kuang
7,003
2,406
0
3,127
18,869
6,444
834
5,229
13,640
40,306
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,705
Gold Earned
59,942
275
Minions Killed
615
0
Camps Cleared
0
1,482,306
Distance Traveled
1,902,484
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
12,499
568
161
7
0
377,243
2
L
Discordia
9,294
422
68
3
0
299,950
0
L
Fenrir
9,160
416
52
2
0
385,460
0
L
Hou Yi
11,905
541
86
4
0
355,320
0
W
Bellona
12,005
546
151
7
0
397,028
2
W
Izanami
10,696
486
102
5
0
365,623
3
L
Yemoja
6,015
273
7
0
0
84,505
0
W
Ravana
13,739
625
147
7
0
452,462
1
W
Chang'e
11,003
500
54
2
0
310,128
2
L
Ao Kuang
10,331
470
62
3
0
357,071
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role