Player Matchup

Terra
Terra
 
Terra
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chernobog
Chernobog
Coletrain9903
Chernobog
Level 28
God Stats
1W - 1L
1,752 SR
Queue Stats
264W - 323L
1,430 Elo+
Party 2
Scylla
Scylla
Danj68
Scylla
Level 63
God Stats
7W - 14L
1,081 SR
Queue Stats
432W - 508L
1,420 Elo+
Party 2
Loki
Loki
DinormousTiggies
Loki
Level 12
God Stats
0W - 4L
1,446 SR
Queue Stats
20W - 13L
1,699 Elo+
Solo
Odin
Odin
Scheffman01
Odin
Level 17
God Stats
11W - 18L
1,316 SR
Queue Stats
192W - 211L
1,389 Elo+
Party 2
Team Averages
Level 29
1,419 SR
1,488 Elo+

VS

Team Averages
Level 17
1,669 SR
1,761 Elo+
Ares
Ares
BEEFYBOI26
Ares
Level 4
God Stats
4W - 2L
1,500 SR
Queue Stats
289W - 66L
1,996 Elo+
Party 1
Sol
Sol
Rogu3W0lf
Sol
Level 21
God Stats
9W - 1L
1,873 SR
Queue Stats
53W - 44L
1,679 Elo+
Solo
Danzaburou
Danzaburou
Siddorax
Danzaburou
Level 25
God Stats
3W - 1L
1,586 SR
Queue Stats
223W - 192L
1,620 Elo+
Solo
Ah Puch
Ah Puch
TIOMEN7
Ah Puch
Level 28
God Stats
30W - 18L
1,886 SR
Queue Stats
294W - 316L
1,678 Elo+
Solo
Thor
Thor
WaterMeImaTree
Thor
Level 8
God Stats
3W - 1L
1,500 SR
Queue Stats
209W - 82L
1,831 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
9
2 / 4 / 4
5,961
497
2,823
12,985
8,673
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chernobog
Coletrain9903
Chernobog
9
2 / 5 / 1
5,566
464
2,584
9,028
2,790
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Scylla
Danj68
Scylla
9
0 / 6 / 0
4,911
409
1,304
8,500
2,435
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
2 / 4 / 1
5,979
498
3,398
8,286
2,288
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
1 / 4 / 1
6,121
510
2,582
6,997
4,130
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 12
6,415
535
9,148
10,233
7,346
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
6 / 1 / 2
7,702
642
8,748
5,203
1,701
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
Siddorax
Danzaburou
12
5 / 1 / 7
7,489
624
8,134
6,444
2,306
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ah Puch
TIOMEN7
Ah Puch
12
3 / 2 / 1
6,829
569
4,100
5,657
4,541
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
7 / 1 / 3
8,013
668
4,774
5,024
2,179
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
47
7
Kills
22
23
Deaths
8
7
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
2
4
4
1
W
1
3
12
2.33
L
Chernobog
Coletrain9903
Chernobog
2
5
1
0.5
L
Scylla
Danj68
Scylla
0
6
0
0
L
2
4
1
0.63
W
6
1
2
7
L
1
4
1
0.38
W
Danzaburou
Siddorax
Danzaburou
5
1
7
8.5
W
Ah Puch
TIOMEN7
Ah Puch
3
2
1
1.75
W
7
1
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,691
Damage
34,904
45,796
Taken
32,561
20,316
Mitigated
18,073
9,360
Healing
11,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
2,823
1,036
654
2,980
12,985
8,673
0
6,045
6,880
8,920
0
W
9,148
1,473
0
1,010
10,233
7,346
14
1,663
8,570
18,318
0
L
Chernobog
Coletrain9903
Chernobog
2,584
1,733
0
954
9,028
2,790
0
2,813
6,215
0
23,302
L
Scylla
Danj68
Scylla
1,304
99
0
1,021
8,500
2,435
0
6,020
2,079
20,661
0
L
3,398
839
0
2,477
8,286
2,288
0
3,034
5,198
0
32,318
W
8,748
2,680
0
2,559
5,203
1,701
68
1,513
3,690
45,827
0
L
2,582
1,087
0
1,274
6,997
4,130
0
3,563
3,428
0
27,916
W
Danzaburou
Siddorax
Danzaburou
8,134
3,818
0
2,721
6,444
2,306
1,598
602
5,842
0
41,746
W
Ah Puch
TIOMEN7
Ah Puch
4,100
269
0
3,636
5,657
4,541
136
0
5,353
36,467
0
W
4,774
1,198
0
1,778
5,024
2,179
152
349
4,675
0
47,644

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,538
Gold Earned
36,448
243
Minions Killed
350
0
Camps Cleared
0
1,095,597
Distance Traveled
1,121,292
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
5,961
497
10
1
0
212,784
1
W
Ares
6,415
535
20
2
0
227,649
1
L
Chernobog
5,566
464
61
5
0
218,200
2
L
Scylla
4,911
409
37
3
0
188,247
2
L
Loki
5,979
498
63
5
0
241,262
4
W
Sol
7,702
642
97
8
0
230,969
4
L
Odin
6,121
510
72
6
0
235,104
0
W
Danzaburou
7,489
624
67
6
0
200,139
3
W
Ah Puch
6,829
569
75
6
0
216,348
4
W
Thor
8,013
668
91
8
0
246,187
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role