Player Matchup

Medusa
Medusa
 
Medusa
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
Coletrain9903
Anubis
Level 28
God Stats
20W - 16L
1,426 SR
Queue Stats
264W - 323L
1,424 Elo+
Party 2
Ares
Ares
ForcedxFool
Ares
Level 14
God Stats
3W - 4L
1,404 SR
Queue Stats
53W - 34L
1,619 Elo+
Solo
Odin
Odin
Scheffman01
Odin
Level 17
God Stats
11W - 18L
1,279 SR
Queue Stats
192W - 211L
1,379 Elo+
Party 2
Da Ji
Da Ji
Shaspy
Da Ji
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,665 Elo+
Solo
Team Averages
Level 18
1,422 SR
1,517 Elo+

VS

Team Averages
Level 23
1,555 SR
1,588 Elo+
Thor
Thor
HighKingRobert
Thor
Level 23
God Stats
2W - 0L
1,308 SR
Queue Stats
112W - 140L
1,659 Elo+
Solo
Ares
Ares
LegendOfLink47
Ares
Level 8
God Stats
2W - 3L
1,428 SR
Queue Stats
10W - 8L
1,605 Elo+
Party 1
Medusa
Medusa
ParagonxRampage
Medusa
Level 29
God Stats
2W - 0L
1,733 SR
Queue Stats
65W - 59L
1,504 Elo+
Party 1
Ra
Ra
SkunkRat
Ra
Level 26
God Stats
73W - 63L
1,575 SR
Queue Stats
108W - 98L
1,589 Elo+
Solo
Sun Wukong
Sun Wukong
问玉zz
Sun Wukong
Level 29
God Stats
31W - 23L
1,731 SR
Queue Stats
291W - 291L
1,584 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
3 / 7 / 0
8,007
500
7,155
10,418
3,343
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

14
3 / 3 / 2
8,526
533
5,346
7,390
3,619
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 6 / 1
5,490
343
4,732
10,285
5,077
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
3 / 2 / 1
8,337
521
9,130
11,648
8,368
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Da Ji
Shaspy
Da Ji
10
0 / 12 / 1
6,091
381
2,325
12,432
3,658
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 4
9,188
574
2,570
10,843
4,495
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
3 / 2 / 7
8,029
502
2,441
6,897
5,536
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
5 / 1 / 6
8,602
538
8,397
8,957
4,315
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
16 / 1 / 4
11,353
710
15,291
10,367
4,542
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sun Wukong
问玉zz
Sun Wukong
14
2 / 4 / 0
9,034
565
8,377
16,267
9,833
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
51
9
Kills
30
30
Deaths
9
5
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
3
7
0
0.43
L
3
3
2
1.33
L
0
6
1
0.08
W
4
1
4
6
W
3
2
7
3.25
W
5
1
6
8
L
3
2
1
1.75
L
Da Ji
Shaspy
Da Ji
0
12
1
0.04
W
16
1
4
18
W
Sun Wukong
问玉zz
Sun Wukong
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,688
Damage
37,076
52,173
Taken
53,331
24,065
Mitigated
28,721
8,692
Healing
20,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
7,155
2,191
0
1,718
10,418
3,343
0
2,869
7,483
0
46,701
L
5,346
369
0
2,920
7,390
3,619
0
1,659
5,577
48,481
0
L
4,732
388
0
1,080
10,285
5,077
0
5,412
4,755
15,757
0
W
2,570
574
0
4,982
10,843
4,495
404
1,683
9,082
0
62,936
W
2,441
80
340
343
6,897
5,536
587
1,418
5,324
14,205
0
W
8,397
3,629
0
1,354
8,957
4,315
2,252
1,299
7,428
0
54,235
L
9,130
2,180
0
2,799
11,648
8,368
0
0
11,648
10,896
38,135
L
Da Ji
Shaspy
Da Ji
2,325
422
0
175
12,432
3,658
876
7,132
4,978
0
22,085
W
15,291
1,844
697
5,528
10,367
4,542
894
2,621
7,586
81,729
0
W
Sun Wukong
问玉zz
Sun Wukong
8,377
1,939
0
7,561
16,267
9,833
1,322
4,085
11,249
0
50,642

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,451
Gold Earned
46,206
336
Minions Killed
484
0
Camps Cleared
0
1,335,192
Distance Traveled
1,445,152
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,007
500
101
6
0
272,221
0
L
Anubis
8,526
533
82
5
0
300,860
3
L
Ares
5,490
343
17
1
0
189,042
2
W
Thor
9,188
574
113
7
0
279,328
1
W
Ares
8,029
502
29
2
0
293,684
1
W
Medusa
8,602
538
81
5
0
288,734
2
L
Odin
8,337
521
98
6
0
305,692
1
L
Da Ji
6,091
381
38
2
0
267,377
2
W
Ra
11,353
710
152
10
0
309,379
0
W
Sun Wukong
9,034
565
109
7
0
274,027
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role