Player Matchup

Medusa
Medusa
Battousai22
Medusa
Level 117
God Stats
1W - 1L
1,280 SR
Queue Stats
43W - 41L
1,438 Elo+
Party 1
Da Ji
Da Ji
Kuzake
Da Ji
Level 18
God Stats
19W - 17L
1,541 SR
Queue Stats
391W - 432L
1,403 Elo+
Solo
Kukulkan
Kukulkan
RubberSlinky
Kukulkan
Level 4
God Stats
2W - 4L
1,500 SR
Queue Stats
7W - 9L
1,292 Elo+
Party 2
Ganesha
Ganesha
Xinophorbia
Ganesha
Level 49
God Stats
4W - 0L
1,500 SR
Queue Stats
8W - 7L
1,449 Elo+
Party 2
Ra
Ra
cmescrime
Ra
Level 7
God Stats
8W - 7L
1,465 SR
Queue Stats
9W - 9L
1,401 Elo+
Party 1
Team Averages
Level 39
1,457 SR
1,396 Elo+

VS

Team Averages
Level 27
1,506 SR
1,390 Elo+
Bellona
Bellona
DenySimic
Bellona
Level 15
God Stats
8W - 10L
1,500 SR
Queue Stats
202W - 195L
1,270 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Niimuee
Morgan Le Fay
Level 7
God Stats
1W - 2L
1,500 SR
Queue Stats
81W - 105L
1,357 Elo+
Party 3
Pele
Pele
SinneR2SinneR
Pele
Level 28
God Stats
5W - 4L
1,471 SR
Queue Stats
190W - 217L
1,348 Elo+
Solo
Bacchus
Bacchus
Waltonus
Bacchus
Level 66
God Stats
1W - 2L
1,529 SR
Queue Stats
159W - 187L
1,499 Elo+
Party 3
Neith
Neith
kuchisabishiicat
Neith
Level 19
God Stats
43W - 41L
1,529 SR
Queue Stats
275W - 322L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
20
22 / 2 / 19
13,806
1,255
39,733
14,565
8,003
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Da Ji
Kuzake
Da Ji
19
16 / 3 / 17
12,656
1,151
12,115
9,860
5,974
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Kukulkan
RubberSlinky
Kukulkan
19
4 / 2 / 35
11,250
1,023
26,278
9,018
4,960
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ganesha
Xinophorbia
Ganesha
19
0 / 0 / 39
12,367
1,124
8,496
15,142
24,640
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

19
3 / 0 / 35
11,392
1,036
7,166
6,446
3,164
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

259

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DenySimic
Bellona
16
2 / 12 / 4
10,769
979
13,033
27,892
21,721
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Morgan Le Fay
Niimuee
Morgan Le Fay
16
0 / 11 / 2
9,454
859
4,667
19,583
9,902
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
1 / 12 / 1
9,529
866
9,686
19,860
7,697
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
Waltonus
Bacchus
16
2 / 8 / 2
9,866
897
13,363
24,072
22,325
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

16
2 / 2 / 4
9,930
903
10,872
9,075
3,679
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

190
Kill Participation
20
45
Kills
7
7
Deaths
45
145
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Medusa
22
2
19
15.75
L
Bellona
DenySimic
Bellona
2
12
4
0.33
W
Da Ji
Kuzake
Da Ji
16
3
17
8.17
L
Morgan Le Fay
Niimuee
Morgan Le Fay
0
11
2
0.09
W
Kukulkan
RubberSlinky
Kukulkan
4
2
35
10.75
L
1
12
1
0.13
L
Bacchus
Waltonus
Bacchus
2
8
2
0.38
W
Ganesha
Xinophorbia
Ganesha
0
0
39
19.5
W
3
0
35
20.5
L
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,788
Damage
51,621
55,031
Taken
100,482
46,741
Mitigated
65,324
15,641
Healing
4,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
39,733
28,395
0
3,499
14,565
8,003
0
3,650
10,915
0
52,891
L
Bellona
DenySimic
Bellona
13,033
2,656
0
310
27,892
21,721
0
11,588
16,304
0
35,290
W
Da Ji
Kuzake
Da Ji
12,115
3,107
0
406
9,860
5,974
0
2,472
7,388
0
23,486
L
Morgan Le Fay
Niimuee
Morgan Le Fay
4,667
699
0
392
19,583
9,902
0
7,928
11,655
19,156
0
W
Kukulkan
RubberSlinky
Kukulkan
26,278
4,856
0
490
9,018
4,960
0
5,109
3,909
40,748
0
L
9,686
1,938
51
1,439
19,860
7,697
0
7,019
12,841
0
26,512
L
Bacchus
Waltonus
Bacchus
13,363
1,181
188
710
24,072
22,325
0
11,295
12,777
20,239
0
W
Ganesha
Xinophorbia
Ganesha
8,496
1,784
0
1,930
15,142
24,640
0
4,388
10,754
13,400
0
W
7,166
1,777
6,105
3,211
6,446
3,164
0
2,411
4,035
42,593
0
L
10,872
3,527
0
1,236
9,075
3,679
0
4,110
4,965
0
37,512

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,471
Gold Earned
49,548
200
Minions Killed
181
6
Camps Cleared
3
981,793
Distance Traveled
860,807
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
13,806
1,255
32
3
1
190,938
1
L
Bellona
10,769
979
53
5
0
191,513
2
W
Da Ji
12,656
1,151
31
3
5
197,376
0
L
Morgan Le Fay
9,454
859
38
3
1
99,287
1
W
Kukulkan
11,250
1,023
34
3
0
191,934
0
L
Pele
9,529
866
26
2
0
199,435
0
L
Bacchus
9,866
897
20
2
1
175,410
1
W
Ganesha
12,367
1,124
1
0
0
181,771
0
W
Ra
11,392
1,036
102
9
0
219,774
0
L
Neith
9,930
903
44
4
1
195,162
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role