Player Matchup

Vulcan
Vulcan
Devon7810
Vulcan
Level 25
God Stats
9W - 6L
1,453 SR
Queue Stats
106W - 131L
1,270 Elo+
Party 1
Hercules
Hercules
Zombiekill3r77
Hercules
Level 89
God Stats
3W - 4L
1,558 SR
Queue Stats
61W - 48L
1,545 Elo+
Party 1
Ao Kuang
Ao Kuang
itsonlyfeher3
Ao Kuang
Level 97
God Stats
4W - 5L
1,502 SR
Queue Stats
189W - 238L
1,316 Elo+
Party 1
Team Averages
Level 70
1,504 SR
1,377 Elo+

VS

Team Averages
Level 18
1,522 SR
1,406 Elo+
Ymir
Ymir
POGgamer16
Ymir
Level 4
God Stats
4W - 7L
1,310 SR
Queue Stats
4W - 8L
1,500 Elo+
Party 2
Osiris
Osiris
Superglue86776
Osiris
Level 41
God Stats
2W - 0L
1,500 SR
Queue Stats
52W - 48L
1,174 Elo+
Party 2
Olorun
Olorun
juanitobananas1
Olorun
Level 8
God Stats
2W - 0L
1,756 SR
Queue Stats
2W - 1L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Devon7810
Vulcan
11
0 / 9 / 3
8,022
573
5,636
8,868
3,146
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
12
5 / 6 / 3
9,408
672
8,759
16,788
8,418
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ao Kuang
itsonlyfeher3
Ao Kuang
13
7 / 8 / 3
10,354
740
9,460
15,055
5,666
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 6 / 12
10,636
760
7,225
12,666
11,051
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
8 / 2 / 6
10,677
763
11,509
11,940
7,378
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
9 / 5 / 8
11,014
787
13,058
13,399
5,206
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
49
12
Kills
23
23
Deaths
13
9
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Vulcan
Devon7810
Vulcan
0
9
3
0.17
W
6
6
12
2
W
8
2
6
5.5
L
Hercules
5
6
3
1.08
L
Ao Kuang
itsonlyfeher3
Ao Kuang
7
8
3
1.06
W
9
5
8
2.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,855
Damage
31,792
40,711
Taken
38,005
17,230
Mitigated
23,635
6,611
Healing
5,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
Devon7810
Vulcan
5,636
3,348
0
0
8,868
3,146
0
4,244
4,624
26,617
0
W
7,225
2,199
0
268
12,666
11,051
0
3,454
9,212
19,874
0
W
11,509
3,794
0
742
11,940
7,378
475
4,505
7,435
0
31,725
L
Hercules
8,759
1,556
44
4,172
16,788
8,418
0
8,408
8,380
0
24,952
L
Ao Kuang
itsonlyfeher3
Ao Kuang
9,460
3,048
51
2,344
15,055
5,666
0
7,631
7,424
21,470
4,133
W
13,058
7,805
699
3,745
13,399
5,206
1,805
6,174
7,225
46,104
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,784
Gold Earned
32,327
100
Minions Killed
123
0
Camps Cleared
0
672,739
Distance Traveled
711,334
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
8,022
573
44
3
0
199,624
0
W
Ymir
10,636
760
18
1
0
229,996
2
W
Osiris
10,677
763
31
2
0
275,470
4
L
Hercules
9,408
672
35
3
0
233,564
1
L
Ao Kuang
10,354
740
21
2
0
239,551
0
W
Olorun
11,014
787
74
5
0
205,868
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role