Player Matchup

Odin
Odin
AsianSlender
Odin
Level 21
God Stats
3W - 1L
1,807 SR
Queue Stats
41W - 34L
1,655 Elo+
Solo
The Morrigan
The Morrigan
Dana_der_Dackel
The Morrigan
Level 16
God Stats
1W - 1L
1,349 SR
Queue Stats
25W - 25L
1,565 Elo+
Party 3
Fenrir
Fenrir
PresidentOnMeth
Fenrir
Level 15
God Stats
2W - 4L
1,361 SR
Queue Stats
20W - 22L
1,552 Elo+
Party 3
Danzaburou
Danzaburou
SSJULTRA
Danzaburou
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 13L
1,469 Elo+
Party 2
Ymir
Ymir
pffwsz
Ymir
Level 4
God Stats
3W - 2L
1,732 SR
Queue Stats
9W - 9L
1,469 Elo+
Party 2
Team Averages
Level 12
1,550 SR
1,542 Elo+

VS

Team Averages
Level 25
1,504 SR
1,629 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
JibunHon
Rama
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 18L
1,772 Elo+
Solo
Osiris
Osiris
MentalCase030
Osiris
Level 5
God Stats
1W - 1L
1,695 SR
Queue Stats
1W - 4L
1,687 Elo+
Party 1
Aphrodite
Aphrodite
Ragnadron
Aphrodite
Level 6
God Stats
0W - 2L
1,652 SR
Queue Stats
1W - 3L
1,687 Elo+
Party 1
Neith
Neith
Swordzi
Neith
Level 6
God Stats
0W - 1L
1,175 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 3
6,146
615
3,869
4,560
3,211
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

The Morrigan
Dana_der_Dackel
The Morrigan
11
3 / 1 / 4
6,351
635
3,510
2,543
1,003
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
7 / 1 / 1
7,092
709
6,244
8,617
2,979
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Danzaburou
SSJULTRA
Danzaburou
7
1 / 3 / 2
4,605
461
1,845
4,004
1,149
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ymir
pffwsz
Ymir
8
1 / 2 / 4
5,102
510
1,423
4,545
1,896
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
8
0 / 3 / 4
4,853
485
2,531
6,358
5,071
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Rama
10
2 / 0 / 0
5,739
574
2,165
5,240
1,376
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

8
2 / 3 / 2
4,724
472
2,172
5,922
2,697
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Aphrodite
Ragnadron
Aphrodite
8
3 / 3 / 1
5,201
520
1,590
4,468
1,802
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Neith
Swordzi
Neith
7
0 / 4 / 0
4,517
452
1,673
5,832
1,526
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
14
13
Kills
7
7
Deaths
13
14
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
0
3
4
0.67
W
1
0
3
2.5
W
The Morrigan
Dana_der_Dackel
The Morrigan
3
1
4
5
L
Rama
2
0
0
2
L
2
3
2
1
W
7
1
1
7.5
L
Aphrodite
Ragnadron
Aphrodite
3
3
1
1.17
W
Danzaburou
SSJULTRA
Danzaburou
1
3
2
0.67
L
Neith
Swordzi
Neith
0
4
0
0
W
Ymir
pffwsz
Ymir
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,891
Damage
10,131
24,269
Taken
27,820
10,238
Mitigated
12,472
8,333
Healing
6,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
2,531
156
138
1,688
6,358
5,071
225
1,418
4,940
18,524
0
W
3,869
502
0
2,033
4,560
3,211
0
1,009
3,551
0
35,364
W
The Morrigan
Dana_der_Dackel
The Morrigan
3,510
1,397
0
1,621
2,543
1,003
336
911
1,628
32,400
5,257
L
Rama
2,165
1,455
0
2,204
5,240
1,376
0
548
4,692
0
30,796
L
2,172
710
0
631
5,922
2,697
0
1,026
4,896
0
10,754
W
6,244
1,561
0
4,118
8,617
2,979
0
872
7,745
0
40,827
L
Aphrodite
Ragnadron
Aphrodite
1,590
289
1,399
709
4,468
1,802
22
950
3,518
7,575
0
W
Danzaburou
SSJULTRA
Danzaburou
1,845
1,266
0
470
4,004
1,149
408
948
3,056
0
15,828
L
Neith
Swordzi
Neith
1,673
515
0
30
5,832
1,526
203
176
5,656
0
21,481
W
Ymir
pffwsz
Ymir
1,423
474
0
91
4,545
1,896
386
381
4,164
4,743
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,296
Gold Earned
25,034
259
Minions Killed
183
0
Camps Cleared
0
935,738
Distance Traveled
928,833
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
4,853
485
34
3
0
176,414
0
W
Odin
6,146
615
72
7
0
197,271
0
W
The Morrigan
6,351
635
73
7
0
179,449
1
L
Rama
5,739
574
70
7
0
178,884
1
L
Osiris
4,724
472
23
2
0
204,648
3
W
Fenrir
7,092
709
78
8
0
197,850
0
L
Aphrodite
5,201
520
9
1
0
189,129
2
W
Danzaburou
4,605
461
27
3
0
162,220
0
L
Neith
4,517
452
47
5
0
179,758
2
W
Ymir
5,102
510
9
1
0
198,948
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role