Player Matchup

King Arthur
King Arthur
FundleMyGrundle2
King Arthur
Level 30
God Stats
2W - 9L
1,090 SR
Queue Stats
37W - 42L
1,476 Elo+
Party 1
Bakasura
Bakasura
Sneeking_Of_King
Bakasura
Level 81
God Stats
1W - 1L
1,500 SR
Queue Stats
145W - 155L
1,473 Elo+
Party 1
Merlin
Merlin
captinkiller13
Merlin
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 48L
1,251 Elo+
Solo
Team Averages
Level 52
1,363 SR
1,400 Elo+

VS

Team Averages
Level 21
1,516 SR
1,401 Elo+
Cabrakan
Cabrakan
Diabal_Dragon
Cabrakan
Level 19
God Stats
1W - 0L
1,695 SR
Queue Stats
92W - 87L
1,519 Elo+
Solo
Baba Yaga
Baba Yaga
JD_santacruz21
Baba Yaga
Level 18
God Stats
7W - 8L
1,493 SR
Queue Stats
102W - 101L
1,445 Elo+
Solo
Arachne
Arachne
chrisway2010
Arachne
Level 25
God Stats
5W - 6L
1,361 SR
Queue Stats
78W - 113L
1,239 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
FundleMyGrundle2
King Arthur
15
0 / 6 / 4
10,928
607
7,448
19,723
15,649
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
3 / 10 / 0
11,999
667
6,337
17,852
9,536
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
2 / 11 / 1
11,364
631
13,440
17,520
6,601
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Diabal_Dragon
Cabrakan
19
11 / 2 / 13
13,821
768
25,114
20,807
24,395
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Baba Yaga
JD_santacruz21
Baba Yaga
19
15 / 3 / 10
14,029
779
17,266
13,275
5,270
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
chrisway2010
Arachne
7
1 / 0 / 2
9,604
534
1,468
1,950
622
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
52
5
Kills
27
27
Deaths
5
5
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
Diabal_Dragon
Cabrakan
11
2
13
8.75
L
King Arthur
FundleMyGrundle2
King Arthur
0
6
4
0.33
W
Baba Yaga
JD_santacruz21
Baba Yaga
15
3
10
6.67
L
3
10
0
0.3
L
2
11
1
0.23
W
Arachne
chrisway2010
Arachne
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,225
Damage
43,848
55,095
Taken
36,032
31,786
Mitigated
30,287
9,902
Healing
6,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
Diabal_Dragon
Cabrakan
25,114
2,358
126
3,571
20,807
24,395
888
5,193
13,097
71,086
0
L
King Arthur
FundleMyGrundle2
King Arthur
7,448
576
0
4,177
19,723
15,649
243
17,313
2,410
155
27,998
W
Baba Yaga
JD_santacruz21
Baba Yaga
17,266
1,869
0
2,395
13,275
5,270
1,177
7,758
4,732
61,682
0
L
6,337
3,366
212
4,042
17,852
9,536
854
13,238
4,614
0
15,862
L
13,440
825
0
1,471
17,520
6,601
1,147
11,829
5,691
42,828
0
W
Arachne
chrisway2010
Arachne
1,468
1,042
0
296
1,950
622
0
644
1,306
0
4,320

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,291
Gold Earned
37,454
138
Minions Killed
181
0
Camps Cleared
0
844,351
Distance Traveled
680,817
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
13,821
768
67
4
0
293,876
1
L
King Arthur
10,928
607
43
2
0
314,062
1
W
Baba Yaga
14,029
779
108
6
0
306,100
0
L
Bakasura
11,999
667
43
2
0
290,904
0
L
Merlin
11,364
631
52
3
0
239,385
1
W
Arachne
9,604
534
6
0
0
80,841
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role