Player Matchup

Fenrir
Fenrir
H3cx3L
Fenrir
Level 67
God Stats
3W - 6L
1,365 SR
Queue Stats
342W - 395L
1,364 Elo+
Party 1
Artio
Artio
Misanthropin_666
Artio
Level 56
God Stats
16W - 24L
1,448 SR
Queue Stats
40W - 66L
1,345 Elo+
Party 1
Izanami
Izanami
Potatoaxel
Izanami
Level 25
God Stats
10W - 11L
1,545 SR
Queue Stats
44W - 55L
1,383 Elo+
Party 1
Anubis
Anubis
Reinsolide
Anubis
Level 46
God Stats
10W - 15L
1,400 SR
Queue Stats
158W - 181L
1,339 Elo+
Solo
Baba Yaga
Baba Yaga
Uli2111
Baba Yaga
Level 28
God Stats
29W - 36L
1,455 SR
Queue Stats
60W - 89L
1,361 Elo+
Party 1
Team Averages
Level 44
1,442 SR
1,358 Elo+

VS

Team Averages
Level 55
1,606 SR
1,421 Elo+
Mercury
Mercury
 
Mercury
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cabrakan
Cabrakan
PrimarkTrainers
Cabrakan
Level 44
God Stats
21W - 14L
1,450 SR
Queue Stats
193W - 207L
1,399 Elo+
Party 3
Medusa
Medusa
TastyTemujin
Medusa
Level 49
God Stats
9W - 4L
1,760 SR
Queue Stats
146W - 164L
1,413 Elo+
Party 3
Amaterasu
Amaterasu
sampodd05
Amaterasu
Level 29
God Stats
7W - 3L
1,667 SR
Queue Stats
154W - 189L
1,308 Elo+
Party 2
Sol
Sol
socron96
Sol
Level 108
God Stats
17W - 7L
1,655 SR
Queue Stats
318W - 300L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
H3cx3L
Fenrir
16
11 / 8 / 3
11,255
592
14,173
16,594
5,771
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 5 / 3
7,989
420
1,169
20,592
12,420
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
Potatoaxel
Izanami
14
2 / 7 / 3
9,303
490
8,005
12,129
2,925
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Anubis
Reinsolide
Anubis
16
2 / 10 / 5
10,460
551
9,848
15,595
7,928
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Baba Yaga
Uli2111
Baba Yaga
16
1 / 3 / 3
9,950
524
5,364
11,284
5,847
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
17
3 / 3 / 4
10,475
551
9,126
13,380
4,506
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cabrakan
16
5 / 4 / 12
10,639
560
13,265
14,257
12,099
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Medusa
16
9 / 4 / 9
11,031
581
15,445
11,818
3,732
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Amaterasu
sampodd05
Amaterasu
17
4 / 1 / 6
10,727
565
6,174
10,393
4,992
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

19
12 / 4 / 2
12,373
651
13,398
16,138
3,683
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
66
16
Kills
33
33
Deaths
16
17
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
3
3
4
1.67
L
Fenrir
H3cx3L
Fenrir
11
8
3
1.56
L
0
5
3
0.3
L
Izanami
Potatoaxel
Izanami
2
7
3
0.5
W
Cabrakan
5
4
12
2.75
L
Anubis
Reinsolide
Anubis
2
10
5
0.45
W
Medusa
9
4
9
3.38
L
Baba Yaga
Uli2111
Baba Yaga
1
3
3
0.83
W
Amaterasu
sampodd05
Amaterasu
4
1
6
7
W
12
4
2
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,559
Damage
57,408
76,194
Taken
65,986
34,891
Mitigated
29,012
13,348
Healing
26,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
9,126
3,392
0
2,385
13,380
4,506
97
3,001
10,379
0
80,391
L
Fenrir
H3cx3L
Fenrir
14,173
2,257
0
2,803
16,594
5,771
518
5,272
11,322
0
41,024
L
1,169
51
60
1,176
20,592
12,420
415
6,174
14,418
18,083
0
L
Izanami
Potatoaxel
Izanami
8,005
5,167
0
1,718
12,129
2,925
1,158
4,420
7,709
0
52,584
W
Cabrakan
13,265
2,181
0
4,885
14,257
12,099
208
2,288
11,969
49,253
0
L
Anubis
Reinsolide
Anubis
9,848
1,425
0
3,151
15,595
7,928
349
7,921
7,674
61,569
0
W
Medusa
15,445
8,104
0
5,661
11,818
3,732
1,371
2,599
9,219
0
65,936
L
Baba Yaga
Uli2111
Baba Yaga
5,364
374
62
4,378
11,284
5,847
353
2,876
8,408
54,995
0
W
Amaterasu
sampodd05
Amaterasu
6,174
2,454
0
4,943
10,393
4,992
1,082
3,942
6,451
0
50,099
W
13,398
2,661
0
8,447
16,138
3,683
2,157
4,551
11,587
95,779
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,957
Gold Earned
55,245
381
Minions Killed
556
0
Camps Cleared
0
1,727,821
Distance Traveled
1,915,118
18
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
10,475
551
147
8
0
449,445
0
L
Fenrir
11,255
592
46
2
0
363,272
2
L
Artio
7,989
420
36
2
0
388,462
5
L
Izanami
9,303
490
95
5
0
327,772
5
W
Cabrakan
10,639
560
57
3
0
333,680
2
L
Anubis
10,460
551
90
5
0
306,575
3
W
Medusa
11,031
581
100
5
0
339,801
3
L
Baba Yaga
9,950
524
114
6
0
341,740
3
W
Amaterasu
10,727
565
98
5
0
434,815
2
W
Sol
12,373
651
154
8
0
357,377
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role