Player Matchup

Nemesis
Nemesis
Cthumlu
Nemesis
Level 107
God Stats
14W - 8L
1,777 SR
Queue Stats
277W - 290L
1,454 Elo+
Party 2
Achilles
Achilles
dj mishima
Achilles
Level 69
God Stats
13W - 7L
1,597 SR
Queue Stats
101W - 93L
1,478 Elo+
Solo
Skadi
Skadi
levers2k
Skadi
Level 97
God Stats
26W - 16L
1,558 SR
Queue Stats
317W - 313L
1,439 Elo+
Solo
Cabrakan
Cabrakan
vlame93
Cabrakan
Level 155
God Stats
7W - 6L
1,612 SR
Queue Stats
328W - 332L
1,415 Elo+
Solo
He Bo
He Bo
willumenowen
He Bo
Level 82
God Stats
12W - 16L
1,542 SR
Queue Stats
248W - 283L
1,426 Elo+
Party 2
Team Averages
Level 102
1,617 SR
1,442 Elo+

VS

Team Averages
Level 95
1,479 SR
1,453 Elo+
Aphrodite
Aphrodite
Dankokk
Aphrodite
Level 87
God Stats
51W - 54L
1,518 SR
Queue Stats
239W - 216L
1,438 Elo+
Party 1
Cupid
Cupid
GiannisCorbe
Cupid
Level 54
God Stats
3W - 6L
1,535 SR
Queue Stats
19W - 32L
1,552 Elo+
Solo
Sylvanus
Sylvanus
Ketes_2112
Sylvanus
Level 129
God Stats
78W - 71L
1,567 SR
Queue Stats
369W - 310L
1,439 Elo+
Party 1
Scylla
Scylla
XXSNIPZMANIACXX
Scylla
Level 85
God Stats
3W - 11L
1,272 SR
Queue Stats
96W - 111L
1,428 Elo+
Solo
Arachne
Arachne
filippaholst
Arachne
Level 120
God Stats
12W - 11L
1,503 SR
Queue Stats
91W - 113L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Cthumlu
Nemesis
20
7 / 7 / 7
13,714
571
14,240
19,788
8,286
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Achilles
dj mishima
Achilles
19
5 / 4 / 3
12,716
530
13,083
23,859
23,300
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Skadi
levers2k
Skadi
20
7 / 3 / 3
14,450
602
12,628
9,534
3,623
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cabrakan
vlame93
Cabrakan
16
2 / 8 / 7
11,367
474
15,063
20,140
11,887
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
4 / 9 / 7
11,231
468
14,189
13,957
4,243
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Dankokk
Aphrodite
18
1 / 6 / 11
11,618
484
10,518
17,273
12,040
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

17
1 / 7 / 7
10,494
437
6,126
14,136
5,181
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Breastplate

Breastplate

+20
Physical Protection

Sylvanus
Ketes_2112
Sylvanus
20
9 / 1 / 14
12,521
522
13,940
23,829
29,195
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
9 / 6 / 6
12,068
503
9,788
14,680
5,260
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
filippaholst
Arachne
19
11 / 5 / 5
12,850
535
18,421
18,891
9,843
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
74
25
Kills
31
31
Deaths
25
27
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Cthumlu
Nemesis
7
7
7
1.5
L
Aphrodite
Dankokk
Aphrodite
1
6
11
1.08
L
1
7
7
0.64
L
Sylvanus
Ketes_2112
Sylvanus
9
1
14
16
L
9
6
6
2
W
Achilles
dj mishima
Achilles
5
4
3
1.63
L
Arachne
filippaholst
Arachne
11
5
5
2.7
W
Skadi
levers2k
Skadi
7
3
3
2.83
W
Cabrakan
vlame93
Cabrakan
2
8
7
0.69
W
4
9
7
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,203
Damage
58,793
87,278
Taken
88,809
51,339
Mitigated
61,519
16,375
Healing
33,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Cthumlu
Nemesis
14,240
6,597
0
2,313
19,788
8,286
119
5,653
14,135
0
103,380
L
Aphrodite
Dankokk
Aphrodite
10,518
664
5,378
9,026
17,273
12,040
813
4,180
13,093
70,543
0
L
6,126
3,025
74
2,791
14,136
5,181
808
1,072
13,064
0
58,000
L
Sylvanus
Ketes_2112
Sylvanus
13,940
3,433
3,592
7,732
23,829
29,195
400
10,755
13,074
59,793
12,360
L
9,788
1,168
0
1,252
14,680
5,260
410
6,964
7,716
65,214
0
W
Achilles
dj mishima
Achilles
13,083
1,465
0
7,618
23,859
23,300
286
7,621
16,238
0
71,015
L
Arachne
filippaholst
Arachne
18,421
12,893
0
3,766
18,891
9,843
0
6,281
12,610
0
84,330
W
Skadi
levers2k
Skadi
12,628
5,247
0
2,549
9,534
3,623
6,421
4,009
5,525
0
124,829
W
Cabrakan
vlame93
Cabrakan
15,063
1,830
0
1,935
20,140
11,887
0
9,668
10,472
53,690
0
W
14,189
498
278
1,682
13,957
4,243
0
6,346
7,611
51,647
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,478
Gold Earned
59,551
642
Minions Killed
543
0
Camps Cleared
0
2,184,509
Distance Traveled
2,215,902
14
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
13,714
571
155
6
0
467,822
2
L
Aphrodite
11,618
484
127
5
0
453,600
6
L
Cupid
10,494
437
94
4
0
432,212
0
L
Sylvanus
12,521
522
97
4
0
442,850
3
L
Scylla
12,068
503
103
4
0
404,991
1
W
Achilles
12,716
530
120
5
0
426,186
5
L
Arachne
12,850
535
122
5
0
482,249
11
W
Skadi
14,450
602
208
9
0
462,757
0
W
Cabrakan
11,367
474
69
3
0
429,460
3
W
He Bo
11,231
468
90
4
0
398,284
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role