Player Matchup

Horus
Horus
Preacher98
Horus
Level 103
God Stats
2W - 0L
1,674 SR
Queue Stats
220W - 190L
1,601 Elo+
Party 2
Ah Puch
Ah Puch
Rūmρеł
Ah Puch
Level 85
God Stats
1W - 1L
1,258 SR
Queue Stats
95W - 70L
1,639 Elo+
Party 2
Erlang Shen
Erlang Shen
Sof1stik
Erlang Shen
Level 149
God Stats
24W - 10L
1,736 SR
Queue Stats
292W - 222L
1,657 Elo+
Party 2
Anubis
Anubis
SweetKazel
Anubis
Level 145
God Stats
5W - 1L
2,037 SR
Queue Stats
280W - 203L
1,749 Elo+
Party 2
Apollo
Apollo
Васили4
Apollo
Level 124
God Stats
6W - 3L
1,676 SR
Queue Stats
99W - 87L
1,565 Elo+
Party 2
Team Averages
Level 121
1,676 SR
1,642 Elo+

VS

Team Averages
Level 107
1,558 SR
1,567 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
 
Da Ji
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
NoobFromPS4
Ra
Level 87
God Stats
1W - 2L
1,781 SR
Queue Stats
44W - 38L
1,615 Elo+
Solo
Sylvanus
Sylvanus
Xlexen
Sylvanus
Level 63
God Stats
36W - 13L
1,828 SR
Queue Stats
272W - 202L
1,603 Elo+
Party 1
Cthulhu
Cthulhu
tamitsuku
Cthulhu
Level 116
God Stats
0W - 3L
1,179 SR
Queue Stats
117W - 92L
1,618 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
8
0 / 1 / 2
4,905
545
1,823
6,555
2,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ah Puch
Rūmρеł
Ah Puch
11
4 / 2 / 2
6,653
739
6,493
4,784
1,271
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Erlang Shen
Sof1stik
Erlang Shen
11
7 / 0 / 3
7,161
796
7,124
6,542
3,253
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Anubis
SweetKazel
Anubis
11
2 / 1 / 1
6,512
724
3,802
6,342
2,203
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

8
0 / 4 / 1
5,121
569
2,839
6,189
1,374
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
5 / 2 / 1
6,247
694
6,596
7,096
2,162
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Da Ji
 
Da Ji
9
0 / 3 / 2
5,204
578
4,002
6,995
1,827
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

11
1 / 2 / 0
5,775
642
3,006
3,756
1,073
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
Xlexen
Sylvanus
8
1 / 2 / 4
5,037
560
2,454
5,607
2,600
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cthulhu
tamitsuku
Cthulhu
7
1 / 4 / 0
4,757
529
2,555
6,214
4,547
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
15
13
Kills
8
8
Deaths
13
9
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
5
2
1
2.75
L
Da Ji
 
Da Ji
0
3
2
0.33
L
1
2
0
0.5
W
Horus
0
1
2
1
W
Ah Puch
Rūmρеł
Ah Puch
4
2
2
2.5
W
Erlang Shen
Sof1stik
Erlang Shen
7
0
3
8.5
W
Anubis
SweetKazel
Anubis
2
1
1
2.5
L
Sylvanus
Xlexen
Sylvanus
1
2
4
1.5
L
Cthulhu
tamitsuku
Cthulhu
1
4
0
0.25
W
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,081
Damage
18,613
30,412
Taken
29,668
10,888
Mitigated
12,209
13,137
Healing
6,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
6,596
3,290
0
2,172
7,096
2,162
1,008
294
6,784
0
34,896
L
Da Ji
 
Da Ji
4,002
864
0
568
6,995
1,827
0
2,181
4,657
0
26,036
L
3,006
496
104
1,051
3,756
1,073
0
1,554
2,090
36,721
0
W
Horus
1,823
1,035
522
3,848
6,555
2,787
152
2,017
4,468
0
9,452
W
Ah Puch
Rūmρеł
Ah Puch
6,493
268
0
1,020
4,784
1,271
554
626
4,084
37,376
0
W
Erlang Shen
Sof1stik
Erlang Shen
7,124
4,213
0
2,745
6,542
3,253
114
2,022
4,484
0
37,880
W
Anubis
SweetKazel
Anubis
3,802
931
0
4,058
6,342
2,203
599
2,455
3,853
37,582
0
L
Sylvanus
Xlexen
Sylvanus
2,454
1,324
679
1,399
5,607
2,600
0
2,706
2,741
10,946
0
L
Cthulhu
tamitsuku
Cthulhu
2,555
854
0
1,010
6,214
4,547
0
2,952
3,101
13,602
0
W
2,839
1,847
0
944
6,189
1,374
0
681
5,508
0
26,361

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,352
Gold Earned
27,020
312
Minions Killed
272
0
Camps Cleared
0
955,166
Distance Traveled
843,065
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,247
694
68
8
0
172,087
2
L
Da Ji
5,204
578
55
6
0
192,947
2
L
Ra
5,775
642
91
10
0
185,985
4
W
Horus
4,905
545
13
1
0
195,533
5
W
Ah Puch
6,653
739
89
10
0
184,707
2
W
Erlang Shen
7,161
796
68
8
0
238,187
3
W
Anubis
6,512
724
96
11
0
155,650
2
L
Sylvanus
5,037
560
29
3
0
173,587
1
L
Cthulhu
4,757
529
29
3
0
118,459
2
W
Apollo
5,121
569
46
5
0
181,089
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role