Player Matchup

Danzaburou
Danzaburou
B4D2L0SE
Danzaburou
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 13L
1,516 Elo+
Solo
Kali
Kali
Birdoambirden
Kali
Level 17
God Stats
2W - 1L
1,227 SR
Queue Stats
29W - 22L
1,461 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
JanikJackets
Morgan Le Fay
Level 8
God Stats
4W - 1L
1,446 SR
Queue Stats
7W - 6L
1,419 Elo+
Party 1
Ullr
Ullr
Ramii717
Ullr
Level 13
God Stats
7W - 9L
1,482 SR
Queue Stats
11W - 15L
1,407 Elo+
Solo
Yemoja
Yemoja
dAddyStitch626
Yemoja
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,434 Elo+
Solo
Team Averages
Level 10
1,431 SR
1,447 Elo+

VS

Team Averages
Level 26
1,511 SR
1,404 Elo+
Hercules
Hercules
Prince Supa
Hercules
Level 22
God Stats
1W - 6L
1,496 SR
Queue Stats
35W - 51L
1,083 Elo+
Solo
Tsukuyomi
Tsukuyomi
SNOOPSWAG18
Tsukuyomi
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,358 Elo+
Solo
Hel
Hel
darthkitu
Hel
Level 28
God Stats
2W - 2L
1,567 SR
Queue Stats
13W - 5L
1,675 Elo+
Solo
Artemis
Artemis
nagbagbhead
Artemis
Level 28
God Stats
1W - 3L
1,500 SR
Queue Stats
25W - 28L
1,508 Elo+
Solo
Nu Wa
Nu Wa
sbach
Nu Wa
Level 26
God Stats
4W - 7L
1,492 SR
Queue Stats
54W - 79L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
B4D2L0SE
Danzaburou
14
9 / 2 / 1
10,086
720
8,320
10,186
3,333
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
7 / 0 / 4
8,760
626
9,284
12,832
8,134
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
JanikJackets
Morgan Le Fay
11
3 / 1 / 1
6,987
499
6,157
6,750
1,721
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ullr
11
0 / 3 / 4
7,074
505
3,619
10,929
3,275
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

13
0 / 0 / 0
7,614
544
852
5,497
3,168
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Prince Supa
Hercules
8
1 / 9 / 0
5,989
428
4,094
11,000
4,869
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tsukuyomi
SNOOPSWAG18
Tsukuyomi
9
1 / 3 / 1
5,977
427
4,511
9,308
2,692
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

10
2 / 2 / 0
6,652
475
5,762
9,879
3,741
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Artemis
nagbagbhead
Artemis
12
2 / 3 / 2
7,350
525
6,480
9,064
2,761
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nu Wa
sbach
Nu Wa
9
0 / 2 / 0
5,902
422
4,658
2,879
881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
9
19
Kills
6
6
Deaths
19
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
B4D2L0SE
Danzaburou
9
2
1
4.75
W
7
0
4
9
W
Morgan Le Fay
JanikJackets
Morgan Le Fay
3
1
1
3.5
L
Hercules
Prince Supa
Hercules
1
9
0
0.11
W
Ullr
0
3
4
0.67
L
Tsukuyomi
SNOOPSWAG18
Tsukuyomi
1
3
1
0.5
W
0
0
0
0
L
2
2
0
1
L
Artemis
nagbagbhead
Artemis
2
3
2
1
L
Nu Wa
sbach
Nu Wa
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,232
Damage
25,505
46,194
Taken
42,130
19,631
Mitigated
14,944
13,621
Healing
10,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
B4D2L0SE
Danzaburou
8,320
2,700
0
2,360
10,186
3,333
3,051
565
9,621
0
51,934
W
9,284
5,702
0
5,764
12,832
8,134
0
2,308
10,524
0
57,110
W
Morgan Le Fay
JanikJackets
Morgan Le Fay
6,157
455
0
890
6,750
1,721
692
2,239
4,511
33,531
0
L
Hercules
Prince Supa
Hercules
4,094
1,970
0
1,255
11,000
4,869
58
0
11,000
0
16,821
W
Ullr
3,619
1,171
124
3,033
10,929
3,275
147
1,620
9,309
0
41,971
L
Tsukuyomi
SNOOPSWAG18
Tsukuyomi
4,511
1,338
0
283
9,308
2,692
214
983
8,325
0
27,378
W
852
182
164
1,286
5,497
3,168
78
3,861
1,636
23,390
0
L
5,762
561
2,557
4,684
9,879
3,741
1,137
2,232
7,647
25,378
0
L
Artemis
nagbagbhead
Artemis
6,480
3,316
0
1,657
9,064
2,761
407
2,549
6,515
0
38,319
L
Nu Wa
sbach
Nu Wa
4,658
493
0
0
2,879
881
0
1,245
1,634
25,181
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,521
Gold Earned
31,870
352
Minions Killed
227
0
Camps Cleared
0
1,297,818
Distance Traveled
1,249,302
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,086
720
102
7
0
226,086
3
W
Kali
8,760
626
86
6
0
298,351
0
W
Morgan Le Fay
6,987
499
46
3
0
275,985
0
L
Hercules
5,989
428
31
2
0
273,670
0
W
Ullr
7,074
505
64
5
0
281,187
0
L
Tsukuyomi
5,977
427
43
3
0
260,134
1
W
Yemoja
7,614
544
54
4
0
216,209
3
L
Hel
6,652
475
42
3
0
267,781
4
L
Artemis
7,350
525
62
4
0
237,767
4
L
Nu Wa
5,902
422
49
4
0
209,950
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role