Player Matchup

Raijin
Raijin
HiLLi-Bee
Raijin
Level 37
God Stats
10W - 18L
1,456 SR
Queue Stats
627W - 1,007L
1,196 Elo+
Solo
Da Ji
Da Ji
LivingWater24
Da Ji
Level 81
God Stats
11W - 17L
1,302 SR
Queue Stats
121W - 213L
1,227 Elo+
Solo
Osiris
Osiris
ZackAttack26
Osiris
Level 49
God Stats
12W - 22L
1,359 SR
Queue Stats
181W - 196L
1,424 Elo+
Solo
Team Averages
Level 56
1,372 SR
1,282 Elo+

VS

Team Averages
Level 24
1,415 SR
1,265 Elo+
Sobek
Sobek
Zappazpot
Sobek
Level 15
God Stats
3W - 5L
1,569 SR
Queue Stats
8W - 22L
1,311 Elo+
Solo
Agni
Agni
justinstupendous
Agni
Level 29
God Stats
13W - 31L
1,264 SR
Queue Stats
18W - 54L
1,163 Elo+
Solo
Rama
Rama
marcopacha3
Rama
Level 28
God Stats
0W - 4L
1,412 SR
Queue Stats
27W - 29L
1,321 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
HiLLi-Bee
Raijin
15
4 / 2 / 15
10,792
719
8,196
12,003
4,545
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
13 / 2 / 6
11,794
786
10,779
9,444
4,435
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Osiris
15
5 / 5 / 15
10,923
728
13,118
16,246
16,746
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Zappazpot
Sobek
13
3 / 7 / 6
10,688
713
6,486
16,512
22,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

11
2 / 10 / 4
8,993
600
10,197
10,125
4,158
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

14
4 / 5 / 5
10,397
693
10,955
11,560
4,546
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
24
22
Kills
9
9
Deaths
22
36
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Raijin
HiLLi-Bee
Raijin
4
2
15
5.75
W
13
2
6
8
W
Osiris
5
5
15
2.5
L
Sobek
Zappazpot
Sobek
3
7
6
0.86
L
2
10
4
0.4
L
4
5
5
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,093
Damage
27,638
37,693
Taken
38,197
25,726
Mitigated
31,098
10,608
Healing
6,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
HiLLi-Bee
Raijin
8,196
1,580
809
3,417
12,003
4,545
1,016
5,941
6,062
42,961
0
W
10,779
3,831
0
2,973
9,444
4,435
813
4,866
4,578
0
13,600
W
Osiris
13,118
4,236
0
3,409
16,246
16,746
1,105
5,876
10,370
0
37,879
L
Sobek
Zappazpot
Sobek
6,486
967
0
2,486
16,512
22,394
0
3,694
12,818
16,197
0
L
10,197
807
0
668
10,125
4,158
182
1,973
8,152
24,774
0
L
10,955
7,178
343
2,645
11,560
4,546
762
2,529
9,031
0
37,022

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,509
Gold Earned
30,078
143
Minions Killed
124
0
Camps Cleared
0
800,567
Distance Traveled
582,010
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
10,792
719
89
6
0
245,538
0
W
Da Ji
11,794
786
8
1
0
258,986
0
W
Osiris
10,923
728
46
3
0
296,043
2
L
Sobek
10,688
713
20
1
0
229,377
0
L
Agni
8,993
600
43
3
0
158,739
0
L
Rama
10,397
693
61
4
0
193,894
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role