Player Matchup

Yemoja
Yemoja
Agentc6
Yemoja
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 15L
1,718 Elo+
Solo
Sun Wukong
Sun Wukong
Ratbutts
Sun Wukong
Level 22
God Stats
2W - 4L
1,500 SR
Queue Stats
51W - 69L
1,492 Elo+
Solo
Thor
Thor
delux4Tech
Thor
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Neith
Neith
qwertyfenix
Neith
Level 26
God Stats
67W - 69L
1,530 SR
Queue Stats
229W - 236L
1,432 Elo+
Solo
Nu Wa
Nu Wa
spartan117y
Nu Wa
Level 6
God Stats
5W - 10L
1,500 SR
Queue Stats
167W - 188L
1,524 Elo+
Solo
Team Averages
Level 15
1,506 SR
1,533 Elo+

VS

Team Averages
Level 20
1,572 SR
1,482 Elo+
Osiris
Osiris
FREEZINGxFURY
Osiris
Level 18
God Stats
4W - 4L
1,500 SR
Queue Stats
56W - 54L
1,548 Elo+
Party 1
Hades
Hades
Venzal
Hades
Level 24
God Stats
40W - 29L
1,541 SR
Queue Stats
60W - 58L
1,478 Elo+
Solo
Fenrir
Fenrir
ballsausedrinker
Fenrir
Level 23
God Stats
9W - 8L
1,818 SR
Queue Stats
95W - 101L
1,577 Elo+
Party 1
Neith
Neith
kingsimp1296
Neith
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
173W - 205L
1,359 Elo+
Solo
He Bo
He Bo
v5raven
He Bo
Level 6
God Stats
2W - 1L
1,500 SR
Queue Stats
9W - 6L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Agentc6
Yemoja
6
1 / 8 / 0
4,812
401
3,475
7,912
3,042
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Sun Wukong
Ratbutts
Sun Wukong
11
1 / 3 / 0
6,471
539
4,793
9,791
4,156
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

3
0 / 1 / 0
4,119
343
546
1,525
376
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 3 / 1
6,774
565
7,549
8,095
2,308
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

7
1 / 6 / 0
5,046
421
2,242
6,854
3,180
Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
11 / 1 / 4
7,967
664
7,663
8,247
5,551
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hades
Venzal
Hades
12
5 / 2 / 2
7,256
605
6,646
7,542
3,153
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
2 / 1 / 7
6,125
510
3,400
9,032
5,656
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
2 / 1 / 5
6,269
522
4,051
7,217
2,236
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

He Bo
v5raven
He Bo
13
1 / 0 / 3
6,961
580
3,758
4,341
1,703
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
42
5
Kills
21
21
Deaths
5
1
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Agentc6
Yemoja
1
8
0
0.13
W
11
1
4
13
L
Sun Wukong
Ratbutts
Sun Wukong
1
3
0
0.33
W
Hades
Venzal
Hades
5
2
2
3
W
2
1
7
5.5
L
0
1
0
0
W
2
1
5
4.5
L
2
3
1
0.83
L
1
6
0
0.17
W
He Bo
v5raven
He Bo
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,605
Damage
25,518
34,177
Taken
36,379
13,062
Mitigated
18,299
6,698
Healing
14,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Agentc6
Yemoja
3,475
956
340
0
7,912
3,042
149
1,430
6,482
9,666
0
W
7,663
3,728
0
1,988
8,247
5,551
0
1,214
7,033
0
53,293
L
Sun Wukong
Ratbutts
Sun Wukong
4,793
237
0
3,288
9,791
4,156
0
5,560
4,231
0
28,295
W
Hades
Venzal
Hades
6,646
697
222
4,132
7,542
3,153
1,443
1,433
6,109
42,414
0
W
3,400
861
0
3,335
9,032
5,656
0
2,319
6,713
0
10,510
L
546
127
0
101
1,525
376
0
199
1,326
0
4,119
W
4,051
803
0
2,750
7,217
2,236
876
556
6,661
0
35,772
L
7,549
4,613
0
2,837
8,095
2,308
728
0
8,095
0
40,996
L
2,242
1,166
0
132
6,854
3,180
0
3,215
3,639
13,792
0
W
He Bo
v5raven
He Bo
3,758
104
0
2,503
4,341
1,703
500
195
4,146
35,621
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,222
Gold Earned
34,578
179
Minions Killed
349
0
Camps Cleared
0
864,605
Distance Traveled
1,061,869
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
4,812
401
6
1
0
203,686
1
W
Osiris
7,967
664
87
7
0
245,109
1
L
Sun Wukong
6,471
539
60
5
0
240,200
3
W
Hades
7,256
605
101
8
0
200,455
0
W
Fenrir
6,125
510
16
1
0
222,430
0
L
Thor
4,119
343
16
1
0
81,115
1
W
Neith
6,269
522
66
6
0
190,489
2
L
Neith
6,774
565
77
6
0
187,951
0
L
Nu Wa
5,046
421
20
2
0
151,653
0
W
He Bo
6,961
580
79
7
0
203,386
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role