Player Matchup

Chaac
Chaac
 
Chaac
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
Misfit_Mentality
Agni
Level 96
God Stats
19W - 20L
1,453 SR
Queue Stats
132W - 166L
1,393 Elo+
Solo
Cabrakan
Cabrakan
Project Genetix
Cabrakan
Level 68
God Stats
28W - 20L
1,500 SR
Queue Stats
115W - 106L
1,339 Elo+
Solo
Ne Zha
Ne Zha
ShroomMage904
Ne Zha
Level 72
God Stats
27W - 17L
1,575 SR
Queue Stats
75W - 85L
1,392 Elo+
Solo
Neith
Neith
cbguima008
Neith
Level 38
God Stats
1W - 3L
1,200 SR
Queue Stats
4W - 5L
1,534 Elo+
Solo
Team Averages
Level 76
1,446 SR
1,431 Elo+

VS

Team Averages
Level 53
1,462 SR
1,261 Elo+
Pele
Pele
BF_GuilhermeAHP
Pele
Level 61
God Stats
12W - 17L
1,329 SR
Queue Stats
169W - 235L
1,208 Elo+
Party 2
Zhong Kui
Zhong Kui
Bryan-Heiderich
Zhong Kui
Level 89
God Stats
9W - 21L
1,173 SR
Queue Stats
333W - 426L
1,213 Elo+
Party 2
Hel
Hel
FaernBliss
Hel
Level 43
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 4L
1,164 Elo+
Solo
Apollo
Apollo
Kurama2252979
Apollo
Level 27
God Stats
2W - 1L
1,813 SR
Queue Stats
202W - 230L
1,370 Elo+
Party 1
Sobek
Sobek
TyrUpp
Sobek
Level 47
God Stats
14W - 12L
1,494 SR
Queue Stats
243W - 271L
1,350 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
6 / 2 / 9
9,209
512
8,758
15,698
13,384
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
10 / 3 / 2
11,508
639
10,398
9,910
4,210
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cabrakan
18
8 / 2 / 1
11,599
644
12,474
13,938
12,203
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
6 / 3 / 2
10,068
559
7,458
11,053
5,556
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Neith
14
6 / 2 / 9
9,195
511
8,151
9,186
3,260
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 6 / 1
8,723
485
4,255
13,861
5,863
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zhong Kui
Bryan-Heiderich
Zhong Kui
14
6 / 6 / 2
9,134
507
12,094
14,672
8,212
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

11
1 / 8 / 0
7,359
409
3,464
12,910
7,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

11
3 / 12 / 0
7,663
426
9,368
16,535
5,319
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Sobek
TyrUpp
Sobek
7
0 / 4 / 1
6,230
346
1,744
6,463
2,985
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
15
36
Kills
11
12
Deaths
36
23
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
6
2
9
5.25
L
1
6
1
0.25
L
Zhong Kui
Bryan-Heiderich
Zhong Kui
6
6
2
1.17
L
1
8
0
0.13
L
3
12
0
0.25
W
10
3
2
3.67
W
Cabrakan
8
2
1
4.25
W
6
3
2
2.33
L
Sobek
TyrUpp
Sobek
0
4
1
0.13
W
Neith
6
2
9
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,239
Damage
30,925
59,785
Taken
64,441
38,613
Mitigated
30,313
22,891
Healing
10,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
8,758
2,390
737
5,525
15,698
13,384
591
3,044
12,654
0
31,284
L
4,255
1,632
0
1,681
13,861
5,863
1,173
9,268
4,593
0
61,608
L
Zhong Kui
Bryan-Heiderich
Zhong Kui
12,094
921
14
2,915
14,672
8,212
1,194
6,308
8,364
43,637
0
L
3,464
343
743
2,864
12,910
7,934
0
2,262
10,648
22,354
0
L
9,368
4,819
0
1,930
16,535
5,319
144
1,460
15,075
0
29,794
W
10,398
681
0
2,730
9,910
4,210
2,248
6,196
3,714
59,788
0
W
Cabrakan
12,474
915
0
5,718
13,938
12,203
3,582
3,014
10,924
75,074
0
W
7,458
2,385
0
4,541
11,053
5,556
0
1,593
9,460
0
73,142
L
Sobek
TyrUpp
Sobek
1,744
455
0
581
6,463
2,985
0
3,574
2,889
8,364
0
W
Neith
8,151
4,878
0
3,640
9,186
3,260
2,370
3,513
5,673
0
31,538

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,579
Gold Earned
39,109
459
Minions Killed
281
0
Camps Cleared
0
1,540,027
Distance Traveled
1,350,673
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,209
512
26
1
0
345,187
0
L
Pele
8,723
485
125
7
0
364,914
0
L
Zhong Kui
9,134
507
74
4
0
273,782
0
L
Hel
7,359
409
33
2
0
295,701
0
L
Apollo
7,663
426
38
2
0
294,596
0
W
Agni
11,508
639
116
6
0
322,975
0
W
Cabrakan
11,599
644
159
9
0
235,716
0
W
Ne Zha
10,068
559
103
6
0
330,901
4
L
Sobek
6,230
346
11
1
0
121,680
1
W
Neith
9,195
511
55
3
0
305,248
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role