Player Matchup

Danzaburou
Danzaburou
Neonisbetter
Danzaburou
Level 4
God Stats
3W - 2L
1,837 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo
Artio
Artio
dookie__shoez
Artio
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 1L
1,775 Elo+
Party 1
Tiamat
Tiamat
sekiakuretsuha
Tiamat
Level 61
God Stats
1W - 0L
1,532 SR
Queue Stats
39W - 25L
1,606 Elo+
Party 1
Team Averages
Level 27
1,623 SR
1,627 Elo+

VS

Team Averages
Level 38
1,503 SR
1,414 Elo+
Sylvanus
Sylvanus
BOSSONABOAT1415
Sylvanus
Level 25
God Stats
1W - 4L
1,465 SR
Queue Stats
28W - 32L
1,542 Elo+
Solo
Merlin
Merlin
Blickyy
Merlin
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 18L
1,349 Elo+
Party 2
Heimdallr
Heimdallr
Ken9531
Heimdallr
Level 26
God Stats
0W - 1L
1,545 SR
Queue Stats
5W - 13L
1,351 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Neonisbetter
Danzaburou
16
3 / 5 / 7
11,637
647
7,423
12,073
3,888
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
4 / 2 / 8
11,686
649
11,805
23,408
23,678
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

18
7 / 1 / 6
12,776
710
18,719
12,109
8,381
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
15
0 / 4 / 8
10,407
578
9,504
16,368
20,818
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Merlin
Blickyy
Merlin
15
4 / 6 / 3
11,035
613
17,891
13,521
4,872
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
Ken9531
Heimdallr
15
4 / 4 / 4
11,692
650
9,053
13,254
5,571
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
23
14
Kills
8
8
Deaths
14
21
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
0
4
8
1
L
Merlin
Blickyy
Merlin
4
6
3
0.92
L
Heimdallr
Ken9531
Heimdallr
4
4
4
1.5
W
Danzaburou
Neonisbetter
Danzaburou
3
5
7
1.3
W
4
2
8
4
W
7
1
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,947
Damage
36,448
47,590
Taken
43,143
35,947
Mitigated
31,261
16,552
Healing
8,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
9,504
3,389
1,325
2,596
16,368
20,818
191
10,472
5,896
24,174
4,967
L
Merlin
Blickyy
Merlin
17,891
1,071
179
2,154
13,521
4,872
0
11,108
2,413
55,837
0
L
Heimdallr
Ken9531
Heimdallr
9,053
5,004
0
1,814
13,254
5,571
0
8,944
4,310
0
33,143
W
Danzaburou
Neonisbetter
Danzaburou
7,423
3,419
0
2,013
12,073
3,888
1,471
8,076
3,911
0
31,366
W
11,805
1,828
1,710
7,318
23,408
23,678
0
13,457
9,673
41,627
0
W
18,719
1,766
221
5,290
12,109
8,381
1,222
4,458
7,441
78,427
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,099
Gold Earned
33,134
219
Minions Killed
176
0
Camps Cleared
0
962,056
Distance Traveled
836,414
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
10,407
578
45
3
0
259,902
4
L
Merlin
11,035
613
73
4
0
293,693
3
L
Heimdallr
11,692
650
58
3
0
282,819
0
W
Danzaburou
11,637
647
70
4
0
268,581
0
W
Artio
11,686
649
55
3
0
353,577
1
W
Tiamat
12,776
710
94
5
0
339,898
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role