Player Matchup

Fenrir
Fenrir
Dorkos
Fenrir
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
53W - 50L
1,375 Elo+
Solo
Anhur
Anhur
Hasche
Anhur
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Party 1
Mulan
Mulan
JtePoutche
Mulan
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 13L
1,405 Elo+
Party 1
Aphrodite
Aphrodite
Nitro67
Aphrodite
Level 18
God Stats
4W - 1L
1,606 SR
Queue Stats
10W - 8L
1,375 Elo+
Party 1
Kukulkan
Kukulkan
PingouinX
Kukulkan
Level 15
God Stats
6W - 5L
1,517 SR
Queue Stats
12W - 9L
1,406 Elo+
Party 1
Team Averages
Level 16
1,525 SR
1,412 Elo+

VS

Team Averages
Level 11
1,443 SR
1,341 Elo+
Hachiman
Hachiman
Cir016
Hachiman
Level 7
God Stats
0W - 2L
1,267 SR
Queue Stats
8W - 10L
1,444 Elo+
Party 3
Athena
Athena
Korytkačka
Athena
Level 14
God Stats
1W - 2L
1,480 SR
Queue Stats
23W - 27L
1,419 Elo+
Party 3
Scylla
Scylla
Merleg01
Scylla
Level 3
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 4L
1,195 Elo+
Party 2
Guan Yu
Guan Yu
WonderZoeority
Guan Yu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,195 Elo+
Party 2
Arachne
Arachne
nazerty
Arachne
Level 27
God Stats
16W - 13L
1,465 SR
Queue Stats
155W - 146L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Dorkos
Fenrir
18
11 / 3 / 5
12,933
562
12,861
15,383
11,474
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Anhur
Hasche
Anhur
16
4 / 7 / 12
10,759
468
11,141
12,089
3,779
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mulan
20
10 / 5 / 7
13,329
580
15,487
17,082
16,640
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Aphrodite
Nitro67
Aphrodite
17
3 / 4 / 18
11,452
498
6,181
16,337
14,010
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Kukulkan
PingouinX
Kukulkan
20
11 / 4 / 13
14,221
618
26,305
11,159
4,450
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Cir016
Hachiman
16
4 / 7 / 5
10,302
448
10,371
14,957
3,799
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Athena
12
1 / 8 / 7
8,630
375
2,987
17,068
12,671
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Scylla
Merleg01
Scylla
16
2 / 11 / 4
10,092
439
9,817
14,311
4,197
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

17
2 / 7 / 10
10,940
476
8,708
21,171
27,328
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Arachne
nazerty
Arachne
19
14 / 6 / 5
13,231
575
16,119
23,339
10,795
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
54
39
Kills
23
23
Deaths
39
55
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Hachiman
Cir016
Hachiman
4
7
5
0.93
W
Fenrir
Dorkos
Fenrir
11
3
5
4.5
W
Anhur
Hasche
Anhur
4
7
12
1.43
W
Mulan
10
5
7
2.7
L
Athena
1
8
7
0.56
L
Scylla
Merleg01
Scylla
2
11
4
0.36
W
Aphrodite
Nitro67
Aphrodite
3
4
18
3
W
Kukulkan
PingouinX
Kukulkan
11
4
13
4.38
L
2
7
10
1
L
Arachne
nazerty
Arachne
14
6
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,975
Damage
48,002
72,050
Taken
90,846
50,353
Mitigated
58,790
22,369
Healing
17,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
Cir016
Hachiman
10,371
7,652
0
3,207
14,957
3,799
366
6,238
8,719
0
53,259
W
Fenrir
Dorkos
Fenrir
12,861
4,474
0
3,945
15,383
11,474
628
2,841
12,346
0
89,615
W
Anhur
Hasche
Anhur
11,141
5,323
0
0
12,089
3,779
325
1,664
10,425
0
55,175
W
Mulan
15,487
2,763
0
2,448
17,082
16,640
1,329
1,932
15,117
0
76,937
L
Athena
2,987
852
0
588
17,068
12,671
138
6,179
10,832
16,038
0
L
Scylla
Merleg01
Scylla
9,817
458
162
380
14,311
4,197
5
8,768
5,543
53,711
0
W
Aphrodite
Nitro67
Aphrodite
6,181
2,473
4,683
8,035
16,337
14,010
322
3,000
13,251
41,739
0
W
Kukulkan
PingouinX
Kukulkan
26,305
1,989
0
3,258
11,159
4,450
1,420
4,213
6,922
108,483
0
L
8,708
1,451
1,016
2,631
21,171
27,328
747
3,997
17,174
568
53,532
L
Arachne
nazerty
Arachne
16,119
9,658
0
9,710
23,339
10,795
0
7,247
16,092
0
96,780

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,694
Gold Earned
53,195
602
Minions Killed
456
0
Camps Cleared
0
2,157,115
Distance Traveled
1,959,895
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
10,302
448
97
4
0
377,855
3
W
Fenrir
12,933
562
137
6
0
463,057
7
W
Anhur
10,759
468
80
3
0
382,580
1
W
Mulan
13,329
580
146
6
0
424,366
1
L
Athena
8,630
375
18
1
0
389,339
5
L
Scylla
10,092
439
108
5
0
338,082
0
W
Aphrodite
11,452
498
56
2
0
435,631
6
W
Kukulkan
14,221
618
183
8
0
451,481
1
L
Guan Yu
10,940
476
100
4
0
423,616
0
L
Arachne
13,231
575
133
6
0
431,003
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role