Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
LuffyDiMonky
Apollo
Level 49
God Stats
3W - 5L
1,482 SR
Queue Stats
25W - 24L
1,486 Elo+
Solo
Cthulhu
Cthulhu
ROMBUSlads
Cthulhu
Level 123
God Stats
40W - 33L
1,580 SR
Queue Stats
228W - 211L
1,560 Elo+
Solo
Arachne
Arachne
Skrizzz
Arachne
Level 143
God Stats
16W - 13L
1,560 SR
Queue Stats
483W - 472L
1,603 Elo+
Solo
Ares
Ares
autizmus
Ares
Level 122
God Stats
8W - 3L
1,735 SR
Queue Stats
129W - 126L
1,537 Elo+
Solo
Team Averages
Level 111
1,571 SR
1,537 Elo+

VS

Team Averages
Level 79
1,480 SR
1,468 Elo+
Hachiman
Hachiman
Bierbauchbolle
Hachiman
Level 48
God Stats
15W - 38L
1,269 SR
Queue Stats
105W - 154L
1,263 Elo+
Solo
Terra
Terra
Matthew007CZ
Terra
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
262W - 247L
1,572 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Metalika
Morgan Le Fay
Level 76
God Stats
0W - 2L
1,576 SR
Queue Stats
35W - 28L
1,639 Elo+
Solo
Hades
Hades
RadzeckiPocisk
Hades
Level 64
God Stats
25W - 18L
1,589 SR
Queue Stats
212W - 181L
1,539 Elo+
Solo
Fenrir
Fenrir
najjaksam
Fenrir
Level 85
God Stats
6W - 14L
1,465 SR
Queue Stats
186W - 275L
1,324 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
14
3 / 2 / 4
8,192
585
5,377
8,833
3,254
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Apollo
13
2 / 2 / 0
8,159
583
4,141
7,363
2,489
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
ROMBUSlads
Cthulhu
14
2 / 4 / 3
8,796
628
9,912
17,305
8,310
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Arachne
Skrizzz
Arachne
13
5 / 3 / 2
8,378
598
5,207
11,016
4,543
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ares
12
2 / 2 / 5
6,936
495
8,588
11,026
7,140
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
11
0 / 2 / 1
6,448
461
4,060
6,563
1,913
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
1 / 0 / 1
6,335
453
2,851
9,530
6,007
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Morgan Le Fay
Metalika
Morgan Le Fay
10
0 / 7 / 3
6,275
448
6,957
9,014
3,174
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
4 / 2 / 0
7,979
570
11,176
13,036
5,928
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
najjaksam
Fenrir
13
8 / 3 / 2
8,177
584
7,622
9,411
4,449
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
20
14
Kills
13
13
Deaths
14
14
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
3
2
4
2.5
L
Hachiman
0
2
1
0.25
W
Apollo
2
2
0
1
L
1
0
1
1.5
L
Morgan Le Fay
Metalika
Morgan Le Fay
0
7
3
0.21
W
Cthulhu
ROMBUSlads
Cthulhu
2
4
3
0.88
L
4
2
0
2
W
Arachne
Skrizzz
Arachne
5
3
2
2
W
Ares
2
2
5
2.25
L
Fenrir
najjaksam
Fenrir
8
3
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,225
Damage
32,666
55,543
Taken
47,554
25,736
Mitigated
21,471
20,908
Healing
13,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
5,377
509
1,493
3,936
8,833
3,254
1,316
4,264
4,569
44,178
0
L
Hachiman
4,060
2,189
0
1,976
6,563
1,913
0
2,091
4,442
0
39,053
W
Apollo
4,141
2,450
0
1,342
7,363
2,489
492
967
6,396
0
58,764
L
2,851
495
607
1,790
9,530
6,007
0
4,229
5,227
16,709
0
L
Morgan Le Fay
Metalika
Morgan Le Fay
6,957
510
0
568
9,014
3,174
0
5,140
3,616
31,132
0
W
Cthulhu
ROMBUSlads
Cthulhu
9,912
1,570
0
6,486
17,305
8,310
47
9,833
7,472
55,080
0
L
11,176
3,051
77
6,515
13,036
5,928
0
8,678
4,334
51,112
0
W
Arachne
Skrizzz
Arachne
5,207
3,292
0
5,391
11,016
4,543
0
2,099
8,917
0
56,987
W
Ares
8,588
79
43
2,217
11,026
7,140
0
3,992
7,034
25,985
0
L
Fenrir
najjaksam
Fenrir
7,622
1,839
0
1,856
9,411
4,449
0
3,339
6,058
0
35,328

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,461
Gold Earned
35,214
459
Minions Killed
337
0
Camps Cleared
0
1,402,961
Distance Traveled
1,343,697
20
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,192
585
94
7
0
253,154
6
L
Hachiman
6,448
461
82
6
0
254,139
2
W
Apollo
8,159
583
108
8
0
248,950
4
L
Terra
6,335
453
25
2
0
276,755
5
L
Morgan Le Fay
6,275
448
57
4
0
271,350
3
W
Cthulhu
8,796
628
124
9
0
272,319
0
L
Hades
7,979
570
116
8
0
247,867
2
W
Arachne
8,378
598
99
7
0
335,157
3
W
Ares
6,936
495
34
2
0
293,381
7
L
Fenrir
8,177
584
57
4
0
293,586
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role